Player Matchup

Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CMC_12_
Hun Batz
Level 59
God Stats
14W - 8L
1,527 SR
Queue Stats
154W - 154L
1,495 Elo+
Solo
Cerberus
Cerberus
Ezequi351
Cerberus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 66L
1,465 Elo+
Solo
Nu Wa
Nu Wa
YEAH-RIGHT-4-SUR
Nu Wa
Level 151
God Stats
537W - 447L
1,524 SR
Queue Stats
855W - 902L
1,502 Elo+
Solo
Artemis
Artemis
xxsnowman77
Artemis
Level 115
God Stats
13W - 17L
1,540 SR
Queue Stats
328W - 320L
1,516 Elo+
Solo
Team Averages
Level 119
1,518 SR
1,496 Elo+

VS

Team Averages
Level 121
1,506 SR
1,506 Elo+
Anhur
Anhur
 
Anhur
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
JammyTortoise
Atlas
Level 147
God Stats
15W - 16L
1,529 SR
Queue Stats
651W - 650L
1,522 Elo+
Solo
Ymir
Ymir
Serioo-Ramos
Ymir
Level 102
God Stats
5W - 9L
1,431 SR
Queue Stats
204W - 201L
1,519 Elo+
Solo
Nemesis
Nemesis
lAmnessia_
Nemesis
Level 98
God Stats
24W - 35L
1,451 SR
Queue Stats
252W - 268L
1,455 Elo+
Solo
Agni
Agni
pandy703
Agni
Level 128
God Stats
30W - 19L
1,618 SR
Queue Stats
1,198W - 1,158L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
3 / 3 / 6
8,507
608
4,559
8,033
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
CMC_12_
Hun Batz
14
8 / 1 / 4
8,454
604
5,167
9,194
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Ezequi351
Cerberus
11
2 / 2 / 9
7,603
543
5,780
13,440
9,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
4 / 1 / 9
8,380
599
13,898
7,353
2,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
xxsnowman77
Artemis
13
4 / 2 / 4
7,729
552
7,533
8,245
2,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 4 / 2
5,855
418
2,783
9,125
2,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 4 / 3
6,736
481
5,284
12,752
5,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 5 / 1
8,171
584
6,202
10,766
3,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
lAmnessia_
Nemesis
11
3 / 4 / 1
7,312
522
5,328
10,777
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
11
3 / 4 / 3
7,425
530
7,198
7,165
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
21
Kills
9
9
Deaths
21
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
3
3
6
2
L
Anhur
 
Anhur
0
4
2
0.25
W
Hun Batz
CMC_12_
Hun Batz
8
1
4
10
W
Cerberus
Ezequi351
Cerberus
2
2
9
3.25
L
1
4
3
0.63
L
2
5
1
0.5
W
4
1
9
8.5
L
Nemesis
lAmnessia_
Nemesis
3
4
1
0.88
L
Agni
3
4
3
1.13
W
Artemis
xxsnowman77
Artemis
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,937
Damage
26,795
46,265
Taken
50,585
21,477
Mitigated
16,348
17,174
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
4,559
897
0
2,495
8,033
3,136
250
3,698
4,335
58,349
0
L
Anhur
 
Anhur
2,783
1,309
382
3,095
9,125
2,079
0
3,243
5,882
0
21,413
W
Hun Batz
CMC_12_
Hun Batz
5,167
1,626
0
3,512
9,194
3,610
0
3,316
5,878
0
51,569
W
Cerberus
Ezequi351
Cerberus
5,780
378
2,018
4,461
13,440
9,354
0
5,664
7,776
17,241
0
L
5,284
1,929
329
3,146
12,752
5,249
0
6,128
6,416
19,614
0
L
6,202
714
59
2,605
10,766
3,901
0
5,399
4,761
51,885
0
W
13,898
4,367
0
2,802
7,353
2,978
2,156
3,875
3,478
52,522
0
L
Nemesis
lAmnessia_
Nemesis
5,328
1,517
0
3,812
10,777
3,245
0
4,074
6,555
0
32,266
L
Agni
7,198
92
0
1,079
7,165
1,874
0
4,349
2,734
44,942
0
W
Artemis
xxsnowman77
Artemis
7,533
3,318
0
1,886
8,245
2,399
1,951
2,131
6,114
0
51,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,673
Gold Earned
35,499
440
Minions Killed
328
0
Camps Cleared
0
1,373,381
Distance Traveled
1,275,884
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,507
608
131
9
0
277,154
4
L
Anhur
5,855
418
42
3
0
241,064
1
W
Hun Batz
8,454
604
106
8
0
323,484
4
W
Cerberus
7,603
543
33
2
0
281,148
3
L
Atlas
6,736
481
13
1
0
252,044
3
L
Ymir
8,171
584
122
9
0
237,037
3
W
Nu Wa
8,380
599
86
6
0
234,578
4
L
Nemesis
7,312
522
58
4
0
276,597
0
L
Agni
7,425
530
93
7
0
269,142
0
W
Artemis
7,729
552
84
6
0
257,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role