Player Matchup

Hachiman
Hachiman
KrustyCowboy
Hachiman
Level 66
God Stats
5W - 5L
1,633 SR
Queue Stats
38W - 38L
1,455 Elo+
Party 2
Fenrir
Fenrir
MrDrEnuf
Fenrir
Level 86
God Stats
10W - 4L
1,702 SR
Queue Stats
133W - 104L
1,505 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Smada12
Cu Chulainn
Level 89
God Stats
54W - 23L
1,673 SR
Queue Stats
180W - 147L
1,517 Elo+
Party 2
Chang'e
Chang'e
SmokeyOne73
Chang'e
Level 93
God Stats
3W - 3L
1,406 SR
Queue Stats
72W - 66L
1,503 Elo+
Party 2
Atlas
Atlas
purplejoker97
Atlas
Level 155
God Stats
3W - 1L
1,342 SR
Queue Stats
24W - 31L
1,430 Elo+
Solo
Team Averages
Level 98
1,551 SR
1,482 Elo+

VS

Team Averages
Level 74
1,466 SR
1,479 Elo+
Da Ji
Da Ji
 
Da Ji
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Jeditransformer
Cernunnos
Level 52
God Stats
25W - 29L
1,401 SR
Queue Stats
93W - 90L
1,437 Elo+
Party 1
Ra
Ra
OS1K_EgYpTiAn_
Ra
Level 69
God Stats
48W - 56L
1,440 SR
Queue Stats
375W - 370L
1,464 Elo+
Solo
Fenrir
Fenrir
Shazam-IVI
Fenrir
Level 68
God Stats
2W - 2L
1,487 SR
Queue Stats
238W - 245L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KrustyCowboy
Hachiman
17
6 / 3 / 2
10,291
572
12,116
14,207
4,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
MrDrEnuf
Fenrir
18
9 / 0 / 5
10,995
611
6,480
11,621
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Smada12
Cu Chulainn
17
12 / 3 / 3
10,814
601
22,189
16,739
15,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
SmokeyOne73
Chang'e
15
3 / 4 / 13
9,716
540
10,242
12,001
4,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 3 / 12
9,110
506
8,770
16,648
12,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 7 / 2
8,482
471
10,651
17,569
6,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fafnir
 
Fafnir
12
1 / 5 / 5
8,404
467
6,786
18,114
19,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Jeditransformer
Cernunnos
13
2 / 7 / 2
7,914
440
9,694
16,055
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 9 / 1
7,934
441
7,932
12,198
4,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Shazam-IVI
Fenrir
15
5 / 6 / 2
9,231
513
9,554
19,097
12,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
25
33
Kills
13
13
Deaths
34
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
7
2
0.57
L
Fafnir
 
Fafnir
1
5
5
0.7
L
Cernunnos
Jeditransformer
Cernunnos
2
7
2
0.43
W
Hachiman
KrustyCowboy
Hachiman
6
3
2
2.33
W
Fenrir
MrDrEnuf
Fenrir
9
0
5
11.5
L
2
9
1
0.28
L
Fenrir
Shazam-IVI
Fenrir
5
6
2
1
W
Cu Chulainn
Smada12
Cu Chulainn
12
3
3
4.5
W
Chang'e
SmokeyOne73
Chang'e
3
4
13
2.38
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,797
Damage
44,617
71,216
Taken
83,033
41,777
Mitigated
46,737
27,436
Healing
24,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,651
2,565
0
5,018
17,569
6,435
0
2,835
14,463
0
62,356
L
Fafnir
 
Fafnir
6,786
2,279
902
3,992
18,114
19,024
0
6,950
10,925
25,922
0
L
Cernunnos
Jeditransformer
Cernunnos
9,694
3,867
0
4,798
16,055
4,478
0
2,765
13,245
0
49,985
W
Hachiman
KrustyCowboy
Hachiman
12,116
7,313
0
5,078
14,207
4,688
2,099
3,097
11,020
0
74,492
W
Fenrir
MrDrEnuf
Fenrir
6,480
789
0
5,204
11,621
5,226
829
1,912
9,525
0
63,424
L
7,932
749
222
1,852
12,198
4,380
0
4,504
7,548
42,156
0
L
Fenrir
Shazam-IVI
Fenrir
9,554
1,611
839
6,709
19,097
12,420
0
4,973
13,199
6,143
42,135
W
Cu Chulainn
Smada12
Cu Chulainn
22,189
3,556
0
5,613
16,739
15,057
977
1,738
14,137
9,432
53,125
W
Chang'e
SmokeyOne73
Chang'e
10,242
967
2,455
5,786
12,001
4,232
1,167
5,218
6,391
54,915
0
W
8,770
3,217
446
2,854
16,648
12,574
328
3,841
12,595
32,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,926
Gold Earned
41,965
497
Minions Killed
375
0
Camps Cleared
0
1,798,298
Distance Traveled
1,573,103
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,482
471
96
5
0
342,868
3
L
Fafnir
8,404
467
39
2
0
334,961
0
L
Cernunnos
7,914
440
80
4
0
321,090
1
W
Hachiman
10,291
572
127
7
0
313,187
0
W
Fenrir
10,995
611
114
6
0
442,190
1
L
Ra
7,934
441
73
4
0
226,988
1
L
Fenrir
9,231
513
87
5
0
347,196
4
W
Cu Chulainn
10,814
601
107
6
0
355,704
5
W
Chang'e
9,716
540
102
6
0
332,906
3
W
Atlas
9,110
506
47
3
0
354,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role