Player Matchup

Merlin
Merlin
 
Merlin
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Its_Richy_Baby
Sol
Level 97
God Stats
25W - 19L
1,519 SR
Queue Stats
239W - 249L
1,442 Elo+
Party 3
Arachne
Arachne
Juicebox228190
Arachne
Level 44
God Stats
3W - 5L
1,267 SR
Queue Stats
130W - 164L
1,367 Elo+
Solo
Ymir
Ymir
and1akatsuki
Ymir
Level 63
God Stats
2W - 9L
1,500 SR
Queue Stats
78W - 97L
1,392 Elo+
Party 3
Odin
Odin
ll Kryos
Odin
Level 67
God Stats
1W - 1L
1,703 SR
Queue Stats
233W - 262L
1,427 Elo+
Party 1
Team Averages
Level 68
1,498 SR
1,426 Elo+

VS

Team Averages
Level 75
1,518 SR
1,479 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Jugg The Legend
Hercules
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 15L
1,590 Elo+
Party 2
Erlang Shen
Erlang Shen
Pre7569
Erlang Shen
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,229 Elo+
Party 2
Neith
Neith
Shmeu
Neith
Level 9
God Stats
3W - 1L
1,847 SR
Queue Stats
8W - 5L
1,612 Elo+
Party 2
Ra
Ra
baconlover20
Ra
Level 118
God Stats
3W - 5L
1,243 SR
Queue Stats
309W - 337L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 1
5,192
472
4,005
5,358
1,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
0 / 3 / 0
5,155
469
4,994
5,943
1,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 4 / 0
5,079
462
1,841
8,061
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 0
5,226
475
2,061
10,315
4,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Odin
10
0 / 2 / 0
5,649
514
2,461
6,602
4,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 0 / 4
6,162
560
4,942
8,851
5,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
12
1 / 0 / 1
6,799
618
2,983
6,731
3,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Pre7569
Erlang Shen
12
3 / 0 / 5
6,844
622
5,251
5,524
2,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Shmeu
Neith
11
4 / 1 / 2
6,592
599
6,544
4,680
1,429
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
3 / 1 / 1
6,759
614
4,207
4,849
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
13
13
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
W
Sylvanus
 
Sylvanus
2
0
4
4
L
0
3
0
0
W
Hercules
1
0
1
1.5
L
1
4
0
0.25
W
Erlang Shen
Pre7569
Erlang Shen
3
0
5
5.5
W
Neith
Shmeu
Neith
4
1
2
5
L
0
2
0
0
W
3
1
1
3.5
L
Odin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,362
Damage
23,927
36,279
Taken
30,635
14,328
Mitigated
14,168
11,115
Healing
13,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,005
272
0
620
5,358
1,456
32
2,628
2,533
32,620
0
W
Sylvanus
 
Sylvanus
4,942
1,169
559
4,114
8,851
5,124
24
4,446
4,405
11,880
0
L
4,994
1,741
0
1,883
5,943
1,929
0
1,642
4,301
31,912
4,518
W
Hercules
2,983
1,044
0
2,725
6,731
3,745
566
1,084
5,647
0
36,044
L
1,841
1,451
0
2,750
8,061
2,050
0
1,043
7,018
0
16,519
W
Erlang Shen
Pre7569
Erlang Shen
5,251
2,733
0
2,769
5,524
2,553
0
1,430
4,094
0
42,130
W
Neith
Shmeu
Neith
6,544
2,744
0
1,645
4,680
1,429
128
1,591
3,089
0
44,443
L
2,061
503
1,168
3,204
10,315
4,310
0
3,401
6,832
11,054
0
W
4,207
202
175
1,926
4,849
1,317
378
2,753
2,096
35,800
0
L
Odin
2,461
474
0
1,490
6,602
4,583
0
156
6,446
6,446
21,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,301
Gold Earned
33,156
264
Minions Killed
345
0
Camps Cleared
0
982,449
Distance Traveled
1,127,393
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,192
472
60
5
0
205,111
0
W
Sylvanus
6,162
560
10
1
0
223,581
2
L
Sol
5,155
469
72
7
0
188,910
3
W
Hercules
6,799
618
93
8
0
210,238
4
L
Arachne
5,079
462
46
4
0
143,203
0
W
Erlang Shen
6,844
622
73
7
0
258,342
5
W
Neith
6,592
599
85
8
0
204,061
3
L
Ymir
5,226
475
20
2
0
198,773
1
W
Ra
6,759
614
84
8
0
231,171
1
L
Odin
5,649
514
66
6
0
246,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role