Player Matchup

Medusa
Medusa
CPTCthulhu
Medusa
Level 109
God Stats
2W - 1L
1,697 SR
Queue Stats
23W - 21L
1,521 Elo+
Solo
Poseidon
Poseidon
Gurrillajoe
Poseidon
Level 99
God Stats
2W - 3L
1,392 SR
Queue Stats
9W - 11L
1,442 Elo+
Solo
Artio
Artio
Paulillo131
Artio
Level 127
God Stats
2W - 0L
1,416 SR
Queue Stats
314W - 326L
1,468 Elo+
Solo
Chaac
Chaac
Smackies
Chaac
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
dawnfate
Fenrir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,475 Elo+
Solo
Team Averages
Level 100
1,501 SR
1,481 Elo+

VS

Team Averages
Level 70
1,440 SR
1,455 Elo+
Jormungandr
Jormungandr
CorbinSplitPush
Jormungandr
Level 23
God Stats
8W - 2L
1,773 SR
Queue Stats
8W - 5L
1,520 Elo+
Party 1
Nox
Nox
Furinu
Nox
Level 129
God Stats
51W - 52L
1,552 SR
Queue Stats
86W - 81L
1,588 Elo+
Party 1
Discordia
Discordia
MythicIndigo
Discordia
Level 41
God Stats
1W - 1L
1,376 SR
Queue Stats
3W - 5L
1,426 Elo+
Solo
Charybdis
Charybdis
Smirey0515
Charybdis
Level 68
God Stats
10W - 23L
1,323 SR
Queue Stats
146W - 171L
1,370 Elo+
Solo
Thor
Thor
jgpolegato
Thor
Level 87
God Stats
4W - 7L
1,177 SR
Queue Stats
319W - 344L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CPTCthulhu
Medusa
19
18 / 8 / 9
14,122
1,284
32,168
17,161
6,502
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
Gurrillajoe
Poseidon
19
7 / 3 / 14
12,388
1,126
19,167
8,053
2,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
1 / 6 / 23
11,052
1,005
8,638
18,319
23,350
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Smackies
Chaac
19
5 / 2 / 23
12,154
1,105
8,851
14,877
10,269
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
dawnfate
Fenrir
18
5 / 4 / 13
11,738
1,067
15,282
18,087
14,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

156

VS

Team 2 Tickets

60

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CorbinSplitPush
Jormungandr
17
0 / 7 / 16
10,161
924
5,467
17,486
16,404
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Nox
Furinu
Nox
19
8 / 6 / 11
13,246
1,204
16,471
18,516
6,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Discordia
MythicIndigo
Discordia
17
2 / 4 / 14
10,495
954
10,834
10,783
2,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Smirey0515
Charybdis
18
4 / 8 / 15
11,379
1,034
17,006
19,695
6,874
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

17
9 / 11 / 7
12,424
1,129
14,481
23,086
7,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
86
36
Kills
23
23
Deaths
36
82
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Medusa
CPTCthulhu
Medusa
18
8
9
2.81
L
Jormungandr
CorbinSplitPush
Jormungandr
0
7
16
1.14
L
Nox
Furinu
Nox
8
6
11
2.25
W
Poseidon
Gurrillajoe
Poseidon
7
3
14
4.67
L
Discordia
MythicIndigo
Discordia
2
4
14
2.25
W
1
6
23
2.08
W
Chaac
Smackies
Chaac
5
2
23
8.25
L
Charybdis
Smirey0515
Charybdis
4
8
15
1.44
W
Fenrir
dawnfate
Fenrir
5
4
13
2.88
L
9
11
7
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,106
Damage
64,259
76,497
Taken
89,566
56,873
Mitigated
40,612
14,033
Healing
878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CPTCthulhu
Medusa
32,168
18,867
0
1,567
17,161
6,502
0
5,736
11,425
0
46,937
L
Jormungandr
CorbinSplitPush
Jormungandr
5,467
243
0
0
17,486
16,404
0
5,487
11,702
22,080
0
L
Nox
Furinu
Nox
16,471
846
0
0
18,516
6,454
0
3,415
14,796
56,891
0
W
Poseidon
Gurrillajoe
Poseidon
19,167
1,814
102
1,931
8,053
2,752
0
5,606
2,447
49,796
0
L
Discordia
MythicIndigo
Discordia
10,834
1,250
358
379
10,783
2,913
0
5,030
5,467
20,258
0
W
8,638
717
2,132
3,858
18,319
23,350
0
7,496
10,823
16,614
0
W
Chaac
Smackies
Chaac
8,851
871
0
2,855
14,877
10,269
0
6,623
8,254
5,275
25,579
L
Charybdis
Smirey0515
Charybdis
17,006
10,342
0
0
19,695
6,874
0
7,038
12,071
0
32,640
W
Fenrir
dawnfate
Fenrir
15,282
1,773
0
1,588
18,087
14,000
0
7,311
10,776
510
27,842
L
14,481
3,475
0
141
23,086
7,967
0
7,649
15,060
0
24,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,454
Gold Earned
57,705
199
Minions Killed
206
7
Camps Cleared
3
1,039,661
Distance Traveled
905,828
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,122
1,284
23
2
0
194,009
0
L
Jormungandr
10,161
924
19
2
0
152,551
0
L
Nox
13,246
1,204
115
10
0
209,770
6
W
Poseidon
12,388
1,126
87
8
0
173,736
0
L
Discordia
10,495
954
22
2
0
176,466
0
W
Artio
11,052
1,005
17
2
1
222,470
1
W
Chaac
12,154
1,105
46
4
0
219,008
1
L
Charybdis
11,379
1,034
30
3
2
190,385
0
W
Fenrir
11,738
1,067
26
2
6
230,438
0
L
Thor
12,424
1,129
20
2
1
176,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role