Player Matchup

Medusa
Medusa
ChungusUgfuglio
Medusa
Level 129
God Stats
8W - 9L
1,581 SR
Queue Stats
842W - 691L
1,591 Elo+
Party 1
Achilles
Achilles
L_CaRnAgE__
Achilles
Level 108
God Stats
86W - 86L
1,540 SR
Queue Stats
440W - 420L
1,544 Elo+
Solo
Cthulhu
Cthulhu
Stache Allen
Cthulhu
Level 51
God Stats
5W - 3L
1,593 SR
Queue Stats
206W - 163L
1,580 Elo+
Party 1
Kukulkan
Kukulkan
WhippitWednesday
Kukulkan
Level 62
God Stats
59W - 50L
1,633 SR
Queue Stats
364W - 290L
1,630 Elo+
Party 1
Vulcan
Vulcan
kL33tS4uC3
Vulcan
Level 90
God Stats
3W - 0L
1,750 SR
Queue Stats
459W - 498L
1,460 Elo+
Solo
Team Averages
Level 88
1,619 SR
1,561 Elo+

VS

Team Averages
Level 105
1,474 SR
1,500 Elo+
Kukulkan
Kukulkan
Chulo Conejo
Kukulkan
Level 81
God Stats
28W - 32L
1,483 SR
Queue Stats
279W - 294L
1,554 Elo+
Solo
Chiron
Chiron
Faoz224
Chiron
Level 103
God Stats
0W - 3L
1,175 SR
Queue Stats
418W - 386L
1,490 Elo+
Party 3
Zeus
Zeus
Tyreck25
Zeus
Level 105
God Stats
51W - 42L
1,561 SR
Queue Stats
67W - 74L
1,463 Elo+
Party 2
Fenrir
Fenrir
macc_is_a_beast1
Fenrir
Level 106
God Stats
17W - 22L
1,410 SR
Queue Stats
219W - 290L
1,434 Elo+
Party 2
Serqet
Serqet
xReptyz Uchiha
Serqet
Level 129
God Stats
0W - 1L
1,741 SR
Queue Stats
259W - 241L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 9
12,585
1,049
16,774
13,286
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
L_CaRnAgE__
Achilles
18
6 / 0 / 9
11,719
977
8,859
8,113
10,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Stache Allen
Cthulhu
19
2 / 1 / 13
12,322
1,027
9,163
11,646
14,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 3 / 10
11,524
960
9,596
10,469
3,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
kL33tS4uC3
Vulcan
18
3 / 3 / 8
11,196
933
14,218
11,020
4,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

205

VS

Team 2 Tickets

101

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chulo Conejo
Kukulkan
17
0 / 6 / 2
10,822
902
11,223
12,961
4,381
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Faoz224
Chiron
18
5 / 1 / 4
12,197
1,016
15,664
13,332
4,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Zeus
17
1 / 5 / 3
10,475
873
10,384
12,092
3,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 4
10,653
888
7,624
11,599
4,506
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
2 / 6 / 3
10,418
868
7,193
12,681
5,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
26
21
Kills
10
10
Deaths
21
49
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Chulo Conejo
Kukulkan
0
6
2
0.17
W
7
3
9
3.83
L
Chiron
Faoz224
Chiron
5
1
4
7
W
Achilles
L_CaRnAgE__
Achilles
6
0
9
10.5
W
Cthulhu
Stache Allen
Cthulhu
2
1
13
8.5
L
Zeus
1
5
3
0.5
W
3
3
10
2.67
W
Vulcan
kL33tS4uC3
Vulcan
3
3
8
2.33
L
2
3
4
1.33
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,610
Damage
52,088
54,534
Taken
62,665
38,264
Mitigated
22,135
5,158
Healing
5,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Chulo Conejo
Kukulkan
11,223
395
375
396
12,961
4,381
0
6,889
6,072
62,093
0
W
16,774
6,279
0
1,586
13,286
4,682
0
2,568
9,971
0
53,655
L
Chiron
Faoz224
Chiron
15,664
4,703
902
2,299
13,332
4,390
0
7,916
5,416
0
31,917
W
Achilles
L_CaRnAgE__
Achilles
8,859
2,569
462
798
8,113
10,726
0
3,468
4,159
0
16,246
W
Cthulhu
Stache Allen
Cthulhu
9,163
250
376
1,023
11,646
14,961
0
4,565
6,970
16,644
0
L
Zeus
10,384
333
0
0
12,092
3,718
0
7,918
4,174
38,514
0
W
9,596
471
0
0
10,469
3,815
0
3,775
6,325
43,474
0
W
Vulcan
kL33tS4uC3
Vulcan
14,218
3,610
195
718
11,020
4,080
0
7,231
3,741
37,794
0
L
7,624
1,290
0
839
11,599
4,506
0
5,091
6,508
0
13,159
L
7,193
988
0
543
12,681
5,140
0
5,163
7,518
0
11,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,346
Gold Earned
54,565
247
Minions Killed
249
10
Camps Cleared
6
1,194,998
Distance Traveled
1,108,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,822
902
143
12
0
226,632
0
W
Medusa
12,585
1,049
80
7
3
234,665
0
L
Chiron
12,197
1,016
31
3
5
241,405
0
W
Achilles
11,719
977
18
2
1
243,620
0
W
Cthulhu
12,322
1,027
13
1
1
249,276
0
L
Zeus
10,475
873
61
5
0
213,928
0
W
Kukulkan
11,524
960
78
7
1
244,493
0
W
Vulcan
11,196
933
58
5
4
222,944
0
L
Fenrir
10,653
888
8
1
1
196,614
0
L
Serqet
10,418
868
6
1
0
229,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role