Player Matchup

Ymir
Ymir
MisterPTXagain
Ymir
Level 49
God Stats
2W - 2L
1,807 SR
Queue Stats
48W - 31L
1,616 Elo+
Party 2
Hercules
Hercules
SheWas18TrustMe
Hercules
Level 48
God Stats
4W - 1L
1,584 SR
Queue Stats
47W - 33L
1,588 Elo+
Party 2
Janus
Janus
jonshon8
Janus
Level 121
God Stats
19W - 14L
1,649 SR
Queue Stats
128W - 97L
1,519 Elo+
Party 2
Charybdis
Charybdis
olo78900
Charybdis
Level 28
God Stats
1W - 2L
1,450 SR
Queue Stats
38W - 38L
1,474 Elo+
Party 3
Baron Samedi
Baron Samedi
szym0313
Baron Samedi
Level 102
God Stats
7W - 3L
1,705 SR
Queue Stats
76W - 81L
1,452 Elo+
Party 3
Team Averages
Level 70
1,639 SR
1,530 Elo+

VS

Team Averages
Level 86
1,687 SR
1,663 Elo+
Ymir
Ymir
CallMeMr69
Ymir
Level 28
God Stats
2W - 0L
1,738 SR
Queue Stats
135W - 37L
1,858 Elo+
Party 1
Achilles
Achilles
HolyMully
Achilles
Level 78
God Stats
84W - 36L
1,748 SR
Queue Stats
572W - 350L
1,714 Elo+
Party 1
Bastet
Bastet
Marktds
Bastet
Level 149
God Stats
7W - 4L
1,790 SR
Queue Stats
821W - 319L
1,782 Elo+
Party 1
Hades
Hades
SupportedByEvil
Hades
Level 139
God Stats
2W - 0L
1,657 SR
Queue Stats
23W - 14L
1,469 Elo+
Party 1
Medusa
Medusa
WhiteCoco00
Medusa
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 108L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,603
507
4,600
11,045
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
16
3 / 1 / 1
9,249
617
8,584
13,797
10,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
jonshon8
Janus
11
0 / 3 / 1
6,964
464
4,742
4,983
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
olo78900
Charybdis
13
4 / 5 / 0
8,671
578
4,893
10,491
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
szym0313
Baron Samedi
9
1 / 11 / 1
6,703
447
4,151
12,726
4,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 16
8,625
575
6,939
9,456
7,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
HolyMully
Achilles
14
1 / 3 / 1
8,147
543
8,085
11,338
7,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Marktds
Bastet
14
7 / 2 / 6
8,502
567
7,948
9,139
3,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 7
7,996
533
6,453
9,179
4,566
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
14
8 / 3 / 1
8,586
572
8,270
8,917
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
9
Kills
24
24
Deaths
9
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
0
16
13
W
Achilles
HolyMully
Achilles
1
3
1
0.5
W
Bastet
Marktds
Bastet
7
2
6
5
L
1
4
2
0.5
L
Hercules
3
1
1
3.5
W
3
1
7
6.5
W
Medusa
8
3
1
2.83
L
Janus
jonshon8
Janus
0
3
1
0.17
L
Charybdis
olo78900
Charybdis
4
5
0
0.8
L
Baron Samedi
szym0313
Baron Samedi
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,970
Damage
37,695
53,042
Taken
48,029
24,105
Mitigated
26,468
16,597
Healing
20,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,939
2,355
505
3,129
9,456
7,928
0
2,888
6,306
27,758
0
W
Achilles
HolyMully
Achilles
8,085
3,075
0
3,560
11,338
7,711
684
2,302
8,445
0
52,711
W
Bastet
Marktds
Bastet
7,948
2,556
0
3,897
9,139
3,331
217
2,904
6,007
0
43,632
L
4,600
1,462
0
3,216
11,045
4,859
0
4,588
6,264
40,565
0
L
Hercules
8,584
3,943
0
6,659
13,797
10,834
0
1,353
11,912
6,718
58,123
W
6,453
750
710
6,000
9,179
4,566
342
4,214
4,749
44,147
0
W
Medusa
8,270
4,204
0
2,950
8,917
2,932
322
2,076
6,841
0
52,051
L
Janus
jonshon8
Janus
4,742
94
0
608
4,983
1,299
0
1,519
3,464
42,364
0
L
Charybdis
olo78900
Charybdis
4,893
2,351
0
4,094
10,491
2,504
0
1,766
8,725
0
55,135
L
Baron Samedi
szym0313
Baron Samedi
4,151
617
301
1,719
12,726
4,609
0
4,492
8,234
16,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,190
Gold Earned
41,856
435
Minions Killed
399
0
Camps Cleared
0
1,392,607
Distance Traveled
1,540,423
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,625
575
23
2
0
312,418
4
W
Achilles
8,147
543
118
8
0
306,411
3
W
Bastet
8,502
567
73
5
0
327,094
2
L
Ymir
7,603
507
91
6
0
274,023
4
L
Hercules
9,249
617
138
9
0
313,999
5
W
Hades
7,996
533
91
6
0
302,572
6
W
Medusa
8,586
572
94
6
0
291,928
2
L
Janus
6,964
464
86
6
0
290,552
4
L
Charybdis
8,671
578
98
7
0
267,780
8
L
Baron Samedi
6,703
447
22
1
0
246,253
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role