Player Matchup

Odin
Odin
 
Odin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Goodgirl_quiet24
Janus
Level 83
God Stats
2W - 6L
1,385 SR
Queue Stats
189W - 247L
1,414 Elo+
Party 3
Artio
Artio
Mayonezu-kun
Artio
Level 83
God Stats
5W - 7L
1,555 SR
Queue Stats
229W - 273L
1,449 Elo+
Party 3
Bastet
Bastet
Pulse__Skullz
Bastet
Level 89
God Stats
1W - 3L
1,563 SR
Queue Stats
133W - 121L
1,576 Elo+
Party 3
Heimdallr
Heimdallr
WhiteShadowSnipi
Heimdallr
Level 110
God Stats
4W - 7L
1,516 SR
Queue Stats
524W - 550L
1,508 Elo+
Party 3
Team Averages
Level 94
1,504 SR
1,489 Elo+

VS

Team Averages
Level 96
1,524 SR
1,538 Elo+
Bastet
Bastet
AJisKilla
Bastet
Level 107
God Stats
26W - 19L
1,466 SR
Queue Stats
513W - 478L
1,524 Elo+
Party 1
Bellona
Bellona
GOAT Dommy
Bellona
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,576 Elo+
Party 2
Ymir
Ymir
ThaLonEWolF
Ymir
Level 102
God Stats
11W - 8L
1,656 SR
Queue Stats
506W - 464L
1,551 Elo+
Party 1
Scylla
Scylla
braggestgull
Scylla
Level 129
God Stats
1W - 0L
1,317 SR
Queue Stats
27W - 32L
1,475 Elo+
Party 2
Chernobog
Chernobog
lil split158
Chernobog
Level 88
God Stats
13W - 4L
1,683 SR
Queue Stats
344W - 310L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 5 / 1
6,536
467
3,279
12,576
6,370
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 6 / 1
6,900
493
5,056
7,274
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 4
5,690
406
2,908
13,195
7,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 7 / 2
6,621
473
6,663
11,832
3,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
11
0 / 3 / 1
6,529
466
2,805
7,936
2,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AJisKilla
Bastet
14
8 / 0 / 5
8,752
625
8,116
8,018
3,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
GOAT Dommy
Bellona
14
4 / 2 / 6
8,400
600
11,531
11,211
8,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
5 / 2 / 7
7,668
548
4,473
6,404
4,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
12
1 / 2 / 7
7,118
508
3,844
5,159
1,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
lil split158
Chernobog
14
6 / 0 / 6
8,511
608
9,524
7,234
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
6
Kills
24
24
Deaths
6
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
5
1
0.1
W
Bastet
AJisKilla
Bastet
8
0
5
10.5
W
Bellona
GOAT Dommy
Bellona
4
2
6
3.5
L
3
6
1
0.58
L
0
3
4
0.67
L
3
7
2
0.57
W
5
2
7
4.25
L
Heimdallr
0
3
1
0.17
W
Scylla
1
2
7
2.25
W
Chernobog
lil split158
Chernobog
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,711
Damage
37,488
52,813
Taken
38,026
21,003
Mitigated
19,347
12,421
Healing
14,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,279
1,183
0
1,594
12,576
6,370
0
903
11,633
0
34,720
W
Bastet
AJisKilla
Bastet
8,116
2,756
0
4,524
8,018
3,192
0
963
6,987
0
52,978
W
Bellona
GOAT Dommy
Bellona
11,531
4,606
0
2,776
11,211
8,066
0
1,753
9,316
0
54,113
L
5,056
180
0
861
7,274
1,542
0
1,687
5,499
33,266
0
L
2,908
32
221
3,584
13,195
7,503
0
3,162
9,923
9,063
0
L
6,663
2,223
0
3,568
11,832
3,376
0
1,604
10,122
0
35,807
W
4,473
948
0
2,088
6,404
4,351
0
2,440
3,888
25,268
0
L
Heimdallr
2,805
1,238
0
2,593
7,936
2,212
167
577
7,319
0
39,586
W
Scylla
3,844
0
0
1,049
5,159
1,371
780
1,666
3,393
33,623
0
W
Chernobog
lil split158
Chernobog
9,524
6,307
148
3,775
7,234
2,367
496
676
6,478
0
60,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,276
Gold Earned
40,449
327
Minions Killed
415
0
Camps Cleared
0
1,297,196
Distance Traveled
1,382,203
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,536
467
86
6
0
257,495
1
W
Bastet
8,752
625
96
7
0
305,277
3
W
Bellona
8,400
600
103
7
0
260,623
1
L
Janus
6,900
493
75
5
0
262,057
1
L
Artio
5,690
406
7
1
0
225,009
1
L
Bastet
6,621
473
68
5
0
288,289
2
W
Ymir
7,668
548
33
2
0
266,337
6
L
Heimdallr
6,529
466
91
7
0
264,346
7
W
Scylla
7,118
508
82
6
0
263,287
4
W
Chernobog
8,511
608
101
7
0
286,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role