Player Matchup

Nike
Nike
Twisted__Odin
Nike
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 73L
1,361 Elo+
Party 1
Medusa
Medusa
Winter__Eternal
Medusa
Level 95
God Stats
4W - 4L
1,437 SR
Queue Stats
60W - 80L
1,385 Elo+
Party 1
Chang'e
Chang'e
xXCrazyDartXx
Chang'e
Level 128
God Stats
1W - 1L
1,912 SR
Queue Stats
105W - 84L
1,541 Elo+
Solo
Team Averages
Level 116
1,616 SR
1,429 Elo+

VS

Team Averages
Level 83
1,452 SR
1,412 Elo+
Cerberus
Cerberus
DARKWOLF 2001
Cerberus
Level 94
God Stats
1W - 1L
1,507 SR
Queue Stats
73W - 78L
1,465 Elo+
Party 2
Thanatos
Thanatos
Mr Obvious7989
Thanatos
Level 39
God Stats
5W - 16L
1,311 SR
Queue Stats
64W - 69L
1,420 Elo+
Party 2
Tiamat
Tiamat
andro_qp
Tiamat
Level 115
God Stats
28W - 38L
1,538 SR
Queue Stats
230W - 300L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 12
8,295
830
5,585
8,228
4,142
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
10 / 1 / 9
8,780
878
12,887
6,789
1,997
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
12
4 / 2 / 15
8,022
802
7,836
7,756
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DARKWOLF 2001
Cerberus
9
2 / 5 / 2
7,315
732
7,668
12,668
8,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
8
2 / 8 / 0
6,617
662
2,105
8,239
2,335
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
andro_qp
Tiamat
9
0 / 8 / 2
6,019
602
3,734
10,863
5,064
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
21
Kills
4
4
Deaths
21
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DARKWOLF 2001
Cerberus
2
5
2
0.6
L
Thanatos
2
8
0
0.25
W
7
1
12
13
W
10
1
9
14.5
L
Tiamat
andro_qp
Tiamat
0
8
2
0.13
W
Chang'e
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,308
Damage
13,507
22,773
Taken
31,770
8,488
Mitigated
16,308
8,704
Healing
3,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DARKWOLF 2001
Cerberus
7,668
299
316
1,807
12,668
8,909
194
2,380
10,288
19,360
0
L
Thanatos
2,105
632
0
1,316
8,239
2,335
0
2,222
6,017
0
5,410
W
5,585
570
0
2,133
8,228
4,142
81
3,778
4,450
0
19,462
W
12,887
6,360
0
1,428
6,789
1,997
1,437
4,452
2,337
0
29,193
L
Tiamat
andro_qp
Tiamat
3,734
513
0
539
10,863
5,064
186
3,234
7,629
17,909
0
W
Chang'e
7,836
825
1,981
3,162
7,756
2,349
378
4,321
3,435
26,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,097
Gold Earned
19,951
119
Minions Killed
65
9
Camps Cleared
0
571,658
Distance Traveled
479,010
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,315
732
28
3
0
159,967
0
L
Thanatos
6,617
662
11
1
0
154,439
0
W
Nike
8,295
830
26
3
3
188,886
1
W
Medusa
8,780
878
46
5
4
186,795
1
L
Tiamat
6,019
602
26
3
0
164,604
1
W
Chang'e
8,022
802
47
5
2
195,977
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role