Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Gromolog
Heimdallr
Level 122
God Stats
30W - 28L
1,639 SR
Queue Stats
100W - 85L
1,619 Elo+
Party 2
Artemis
Artemis
TrapMechanics
Artemis
Level 126
God Stats
70W - 47L
1,668 SR
Queue Stats
307W - 267L
1,633 Elo+
Party 2
Thanatos
Thanatos
marcyhere
Thanatos
Level 129
God Stats
12W - 10L
1,497 SR
Queue Stats
303W - 291L
1,536 Elo+
Solo
Janus
Janus
waistingtime
Janus
Level 58
God Stats
1W - 3L
1,299 SR
Queue Stats
190W - 166L
1,512 Elo+
Party 2
Team Averages
Level 117
1,520 SR
1,560 Elo+

VS

Team Averages
Level 110
1,688 SR
1,560 Elo+
Scylla
Scylla
GrandResolve
Scylla
Level 119
God Stats
0W - 1L
1,610 SR
Queue Stats
106W - 106L
1,617 Elo+
Party 1
Sylvanus
Sylvanus
TyDitto
Sylvanus
Level 105
God Stats
1W - 1L
1,847 SR
Queue Stats
15W - 23L
1,514 Elo+
Party 1
Camazotz
Camazotz
VergilOfDMCFame
Camazotz
Level 86
God Stats
2W - 2L
1,760 SR
Queue Stats
261W - 272L
1,534 Elo+
Solo
Cernunnos
Cernunnos
Xenolumell
Cernunnos
Level 89
God Stats
10W - 11L
1,569 SR
Queue Stats
62W - 79L
1,524 Elo+
Party 1
Jormungandr
Jormungandr
Xevents
Jormungandr
Level 149
God Stats
2W - 2L
1,653 SR
Queue Stats
117W - 123L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 3 / 8
11,338
597
14,018
17,687
17,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
Gromolog
Heimdallr
16
2 / 3 / 7
9,610
506
11,158
11,596
4,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
16
4 / 2 / 6
10,391
547
14,846
14,377
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
marcyhere
Thanatos
17
12 / 1 / 4
11,231
591
14,668
13,484
5,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
0 / 5 / 2
9,676
509
5,137
9,354
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
5 / 1 / 3
9,721
512
7,737
9,225
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
TyDitto
Sylvanus
13
2 / 4 / 5
8,825
464
6,688
17,061
16,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Camazotz
18
4 / 1 / 6
10,409
548
11,600
16,651
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Xenolumell
Cernunnos
13
2 / 8 / 2
8,297
437
8,490
18,266
5,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Xevents
Jormungandr
13
1 / 9 / 2
8,837
465
9,660
18,366
6,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
32
23
Kills
14
14
Deaths
23
27
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
3
8
3
L
Scylla
5
1
3
6.5
W
Heimdallr
Gromolog
Heimdallr
2
3
7
1.83
W
Artemis
4
2
6
3.5
L
Sylvanus
TyDitto
Sylvanus
2
4
5
1.13
L
Camazotz
4
1
6
7
L
Cernunnos
Xenolumell
Cernunnos
2
8
2
0.38
L
Jormungandr
Xevents
Jormungandr
1
9
2
0.22
W
Thanatos
marcyhere
Thanatos
12
1
4
14
W
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,827
Damage
44,175
66,498
Taken
79,569
33,932
Mitigated
36,719
32,392
Healing
27,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,018
1,364
976
7,490
17,687
17,337
0
8,383
9,256
59,360
0
L
Scylla
7,737
768
251
1,916
9,225
2,849
0
3,969
5,160
63,329
0
W
Heimdallr
Gromolog
Heimdallr
11,158
3,510
0
0
11,596
4,077
662
2,735
8,853
0
74,857
W
Artemis
14,846
7,630
0
7,249
14,377
4,231
0
5,028
9,313
0
76,099
L
Sylvanus
TyDitto
Sylvanus
6,688
906
1,767
6,662
17,061
16,483
0
3,476
13,320
16,849
0
L
Camazotz
11,600
2,940
0
10,256
16,651
5,539
0
3,011
13,445
0
78,328
L
Cernunnos
Xenolumell
Cernunnos
8,490
3,869
0
5,030
18,266
5,032
0
866
17,352
0
51,120
L
Jormungandr
Xevents
Jormungandr
9,660
3,368
0
2,035
18,366
6,816
138
6,439
11,137
54,346
0
W
Thanatos
marcyhere
Thanatos
14,668
2,913
0
15,453
13,484
5,410
0
3,936
9,476
0
73,019
W
5,137
265
0
1,224
9,354
2,877
10
3,810
5,334
77,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,246
Gold Earned
46,089
550
Minions Killed
488
0
Camps Cleared
0
1,895,447
Distance Traveled
1,888,749
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,338
597
107
6
0
397,457
6
L
Scylla
9,721
512
138
7
0
388,895
6
W
Heimdallr
9,610
506
106
6
0
363,414
3
W
Artemis
10,391
547
130
7
0
329,416
4
L
Sylvanus
8,825
464
20
1
0
433,488
1
L
Camazotz
10,409
548
131
7
0
442,982
7
L
Cernunnos
8,297
437
93
5
0
328,143
3
L
Jormungandr
8,837
465
106
6
0
295,241
2
W
Thanatos
11,231
591
83
4
0
441,349
9
W
Janus
9,676
509
124
7
0
363,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role