Player Matchup

Medusa
Medusa
MorganLeFay2
Medusa
Level 40
God Stats
2W - 1L
1,401 SR
Queue Stats
14W - 8L
1,590 Elo+
Solo
Kuzenbo
Kuzenbo
SoundsDifficult
Kuzenbo
Level 147
God Stats
5W - 2L
1,808 SR
Queue Stats
710W - 791L
1,579 Elo+
Solo
Hera
Hera
YEAH_IM_TEEJAY
Hera
Level 159
God Stats
146W - 111L
1,649 SR
Queue Stats
733W - 741L
1,560 Elo+
Solo
Team Averages
Level 115
1,619 SR
1,576 Elo+

VS

Team Averages
Level 125
1,500 SR
1,591 Elo+
Xing Tian
Xing Tian
KAPOWREBORN
Xing Tian
Level 148
God Stats
0W - 1L
1,593 SR
Queue Stats
56W - 37L
1,667 Elo+
Party 1
Anhur
Anhur
Youmaga
Anhur
Level 120
God Stats
0W - 3L
1,322 SR
Queue Stats
164W - 196L
1,532 Elo+
Solo
Agni
Agni
iMonocerotis
Agni
Level 106
God Stats
7W - 6L
1,585 SR
Queue Stats
16W - 14L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
5 / 2 / 6
7,556
756
5,682
4,944
1,551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 0 / 9
7,116
712
7,705
10,964
11,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
5 / 0 / 8
7,810
781
8,343
4,813
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KAPOWREBORN
Xing Tian
8
0 / 6 / 1
6,129
613
4,550
13,204
7,527
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Youmaga
Anhur
8
0 / 5 / 2
5,845
585
3,364
7,438
2,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 0
6,636
664
7,077
5,954
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
KAPOWREBORN
Xing Tian
0
6
1
0.08
W
Medusa
5
2
6
4
W
3
0
9
7.5
W
5
0
8
9
L
Anhur
Youmaga
Anhur
0
5
2
0.2
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,730
Damage
14,991
20,721
Taken
26,596
15,012
Mitigated
11,668
5,350
Healing
3,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
KAPOWREBORN
Xing Tian
4,550
995
0
2,134
13,204
7,527
0
5,436
7,145
11,296
0
W
Medusa
5,682
2,304
0
780
4,944
1,551
1,017
3,432
1,306
0
28,379
W
7,705
2,738
540
2,820
10,964
11,942
102
5,197
5,540
10,652
0
W
8,343
1,829
0
1,210
4,813
1,519
300
2,793
1,902
24,091
0
L
Anhur
Youmaga
Anhur
3,364
1,699
0
338
7,438
2,381
54
5,513
1,403
0
13,410
L
7,077
358
0
1,000
5,954
1,760
0
3,821
1,760
29,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,482
Gold Earned
18,610
114
Minions Killed
105
6
Camps Cleared
3
570,248
Distance Traveled
448,419
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,129
613
6
1
1
159,995
2
W
Medusa
7,556
756
48
5
3
176,854
4
W
Kuzenbo
7,116
712
4
0
0
201,234
1
W
Hera
7,810
781
62
6
3
192,160
3
L
Anhur
5,845
585
32
3
1
125,873
1
L
Agni
6,636
664
67
7
1
162,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role