Player Matchup

Ne Zha
Ne Zha
AdmiralOtter
Ne Zha
Level 46
God Stats
0W - 2L
1,284 SR
Queue Stats
53W - 68L
1,446 Elo+
Party 1
Geb
Geb
Cpgast
Geb
Level 44
God Stats
0W - 1L
1,521 SR
Queue Stats
60W - 66L
1,502 Elo+
Party 1
Hera
Hera
Jockezk
Hera
Level 29
God Stats
0W - 2L
1,340 SR
Queue Stats
43W - 54L
1,496 Elo+
Party 1
Neith
Neith
cukablyat1337
Neith
Level 44
God Stats
1W - 3L
1,406 SR
Queue Stats
63W - 65L
1,525 Elo+
Party 1
Mulan
Mulan
meltzerboiii
Mulan
Level 29
God Stats
3W - 3L
1,536 SR
Queue Stats
53W - 63L
1,466 Elo+
Party 1
Team Averages
Level 38
1,417 SR
1,487 Elo+

VS

Team Averages
Level 73
1,553 SR
1,589 Elo+
Awilix
Awilix
GrimPcNorris
Awilix
Level 66
God Stats
4W - 4L
1,425 SR
Queue Stats
102W - 70L
1,627 Elo+
Party 2
Sol
Sol
MrRageAllot
Sol
Level 85
God Stats
3W - 3L
1,603 SR
Queue Stats
115W - 91L
1,590 Elo+
Party 2
Bacchus
Bacchus
Nadafed
Bacchus
Level 61
God Stats
4W - 3L
1,846 SR
Queue Stats
8W - 6L
1,628 Elo+
Party 2
Vulcan
Vulcan
TreFive
Vulcan
Level 23
God Stats
2W - 1L
1,303 SR
Queue Stats
29W - 21L
1,579 Elo+
Party 2
King Arthur
King Arthur
nukefusion1
King Arthur
Level 132
God Stats
58W - 43L
1,586 SR
Queue Stats
599W - 541L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 3 / 2
6,206
517
4,416
9,422
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
Cpgast
Geb
8
0 / 2 / 2
5,350
446
2,684
8,786
5,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
Jockezk
Hera
11
4 / 7 / 1
6,822
569
4,446
8,018
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

9
1 / 3 / 1
5,339
445
6,385
6,873
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 1
5,739
478
3,173
10,543
5,718
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
6 / 2 / 7
7,674
640
5,361
8,535
2,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 1
6,518
543
5,168
4,513
1,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Nadafed
Bacchus
11
3 / 0 / 5
6,418
535
4,148
9,288
8,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
TreFive
Vulcan
12
2 / 3 / 6
6,911
576
6,726
6,195
2,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
nukefusion1
King Arthur
13
4 / 0 / 1
7,559
630
8,344
6,737
5,119
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
17
17
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
3
2
0.67
L
Geb
Cpgast
Geb
0
2
2
0.5
W
Awilix
6
2
7
4.75
L
Hera
Jockezk
Hera
4
7
1
0.64
W
2
1
1
2.5
W
Bacchus
Nadafed
Bacchus
3
0
5
5.5
W
Vulcan
TreFive
Vulcan
2
3
6
1.67
L
1
3
1
0.5
L
0
2
1
0.25
W
King Arthur
nukefusion1
King Arthur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,104
Damage
29,747
43,642
Taken
35,268
18,347
Mitigated
19,880
12,217
Healing
12,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
4,416
1,559
0
3,581
9,422
2,699
0
3,271
6,151
0
30,839
L
Geb
Cpgast
Geb
2,684
315
0
2,260
8,786
5,170
0
5,285
3,501
16,556
0
W
Awilix
5,361
1,812
0
2,412
8,535
2,709
0
1,274
7,261
0
42,088
L
Hera
Jockezk
Hera
4,446
1,557
137
1,495
8,018
2,206
19
2,672
5,346
30,586
0
W
5,168
1,923
0
2,519
4,513
1,384
477
597
3,916
43,382
6,258
W
Bacchus
Nadafed
Bacchus
4,148
463
0
3,734
9,288
8,667
0
1,813
7,475
15,124
0
W
Vulcan
TreFive
Vulcan
6,726
2,996
0
772
6,195
2,001
0
2,916
3,279
43,129
0
L
6,385
2,194
0
2,284
6,873
2,554
0
3,709
3,164
0
29,402
L
3,173
851
0
2,460
10,543
5,718
0
1,950
8,593
0
32,453
W
King Arthur
nukefusion1
King Arthur
8,344
1,054
0
3,063
6,737
5,119
0
530
6,207
6,332
41,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,456
Gold Earned
35,080
302
Minions Killed
356
0
Camps Cleared
0
1,121,222
Distance Traveled
1,161,209
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,206
517
73
6
0
235,469
1
L
Geb
5,350
446
30
3
0
222,709
1
W
Awilix
7,674
640
80
7
0
257,992
6
L
Hera
6,822
569
64
5
0
205,607
1
W
Sol
6,518
543
99
8
0
214,785
0
W
Bacchus
6,418
535
12
1
0
249,028
4
W
Vulcan
6,911
576
74
6
0
225,173
2
L
Neith
5,339
445
58
5
0
215,350
1
L
Mulan
5,739
478
77
6
0
242,087
1
W
King Arthur
7,559
630
91
8
0
214,231
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role