Player Matchup

Anubis
Anubis
 
Anubis
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
NearWhistle1160
Sylvanus
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 44L
1,184 Elo+
Party 1
Thanatos
Thanatos
Tiworlf
Thanatos
Level 68
God Stats
1W - 4L
1,097 SR
Queue Stats
179W - 249L
1,359 Elo+
Party 2
Sun Wukong
Sun Wukong
adamasku
Sun Wukong
Level 64
God Stats
6W - 2L
1,691 SR
Queue Stats
134W - 169L
1,296 Elo+
Party 2
Anhur
Anhur
rulomoreno72
Anhur
Level 106
God Stats
5W - 4L
1,382 SR
Queue Stats
78W - 85L
1,429 Elo+
Solo
Team Averages
Level 77
1,434 SR
1,354 Elo+

VS

Team Averages
Level 75
1,434 SR
1,348 Elo+
Bastet
Bastet
Balabadabushnik
Bastet
Level 88
God Stats
2W - 4L
1,448 SR
Queue Stats
36W - 44L
1,356 Elo+
Solo
Chiron
Chiron
Krystian pl2789
Chiron
Level 48
God Stats
2W - 3L
1,519 SR
Queue Stats
110W - 121L
1,414 Elo+
Solo
Kuzenbo
Kuzenbo
Setixis
Kuzenbo
Level 44
God Stats
1W - 2L
1,236 SR
Queue Stats
66W - 106L
1,333 Elo+
Solo
Janus
Janus
Tsumise
Janus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,389 Elo+
Solo
Thanatos
Thanatos
xxRuki66xx
Thanatos
Level 147
God Stats
34W - 27L
1,468 SR
Queue Stats
383W - 527L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 0 / 0
6,710
559
5,409
5,126
1,879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
10
1 / 0 / 6
6,302
525
3,884
7,985
5,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
Tiworlf
Thanatos
10
1 / 1 / 1
6,013
501
2,095
7,084
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
adamasku
Sun Wukong
14
5 / 1 / 0
7,921
660
3,984
5,825
3,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
3 / 1 / 2
5,893
491
4,031
6,436
1,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,940
495
4,793
6,143
1,259
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 3 / 0
5,369
447
5,063
5,906
1,359
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Setixis
Kuzenbo
9
0 / 1 / 1
5,508
459
5,059
9,799
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Tsumise
Janus
9
0 / 4 / 1
5,448
454
2,535
6,198
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
xxRuki66xx
Thanatos
8
1 / 3 / 1
5,639
470
1,828
6,660
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
15
Kills
3
3
Deaths
15
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
0
5
L
1
4
0
0.25
L
1
3
0
0.33
W
Sylvanus
1
0
6
4
L
Kuzenbo
Setixis
Kuzenbo
0
1
1
0.5
W
Thanatos
Tiworlf
Thanatos
1
1
1
1.5
L
Janus
Tsumise
Janus
0
4
1
0.13
W
Sun Wukong
adamasku
Sun Wukong
5
1
0
5
W
3
1
2
4
L
Thanatos
xxRuki66xx
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,403
Damage
19,278
32,456
Taken
34,706
15,120
Mitigated
10,610
18,023
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,409
627
0
3,198
5,126
1,879
497
1,021
3,993
37,418
0
L
4,793
477
0
1,285
6,143
1,259
104
289
5,854
0
22,669
L
5,063
1,102
748
1,764
5,906
1,359
579
1,778
4,128
0
29,987
W
Sylvanus
3,884
1,366
734
2,788
7,985
5,806
0
2,368
5,547
23,744
0
L
Kuzenbo
Setixis
Kuzenbo
5,059
2,624
0
3,907
9,799
5,252
108
1,684
8,115
15,382
0
W
Thanatos
Tiworlf
Thanatos
2,095
680
0
6,576
7,084
2,109
0
1,084
5,946
0
31,011
L
Janus
Tsumise
Janus
2,535
42
0
1,176
6,198
1,103
0
4,854
1,344
26,818
0
W
Sun Wukong
adamasku
Sun Wukong
3,984
1,046
0
2,696
5,825
3,356
453
0
5,825
0
45,359
W
4,031
1,718
214
1,817
6,436
1,970
0
2,885
3,551
0
26,798
L
Thanatos
xxRuki66xx
Thanatos
1,828
236
0
3,837
6,660
1,637
0
688
5,972
0
21,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,839
Gold Earned
27,904
345
Minions Killed
206
0
Camps Cleared
0
1,105,133
Distance Traveled
1,145,380
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,710
559
67
6
0
231,634
3
L
Bastet
5,940
495
41
3
0
249,489
1
L
Chiron
5,369
447
54
5
0
223,924
1
W
Sylvanus
6,302
525
47
4
0
204,319
0
L
Kuzenbo
5,508
459
24
2
0
226,578
0
W
Thanatos
6,013
501
70
6
0
248,709
0
L
Janus
5,448
454
43
4
0
222,911
0
W
Sun Wukong
7,921
660
110
9
0
207,080
1
W
Anhur
5,893
491
51
4
0
213,391
0
L
Thanatos
5,639
470
44
4
0
222,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role