Player Matchup

Odin
Odin
G3mblo
Odin
Level 63
God Stats
14W - 5L
1,652 SR
Queue Stats
86W - 107L
1,403 Elo+
Party 2
Set
Set
Mrechek
Set
Level 64
God Stats
14W - 17L
1,362 SR
Queue Stats
102W - 121L
1,416 Elo+
Party 2
Hachiman
Hachiman
NaimaKKa
Hachiman
Level 24
God Stats
14W - 21L
1,372 SR
Queue Stats
52W - 70L
1,346 Elo+
Party 2
Chaac
Chaac
R1char50n
Chaac
Level 70
God Stats
5W - 10L
1,699 SR
Queue Stats
106W - 143L
1,482 Elo+
Party 4
Kukulkan
Kukulkan
r0zaman
Kukulkan
Level 29
God Stats
5W - 4L
1,444 SR
Queue Stats
77W - 105L
1,469 Elo+
Party 4
Team Averages
Level 50
1,506 SR
1,424 Elo+

VS

Team Averages
Level 54
1,397 SR
1,417 Elo+
Izanami
Izanami
Beshaniy
Izanami
Level 69
God Stats
5W - 7L
1,490 SR
Queue Stats
96W - 100L
1,513 Elo+
Party 1
Odin
Odin
Dimerick11
Odin
Level 80
God Stats
1W - 3L
1,633 SR
Queue Stats
106W - 104L
1,534 Elo+
Party 1
Ra
Ra
guzn0
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 89L
1,536 Elo+
Party 1
Fenrir
Fenrir
remoteclaw
Fenrir
Level 48
God Stats
2W - 6L
1,322 SR
Queue Stats
96W - 161L
1,294 Elo+
Party 3
Yemoja
Yemoja
taylorluke3691
Yemoja
Level 25
God Stats
0W - 4L
1,040 SR
Queue Stats
23W - 65L
1,205 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
G3mblo
Odin
12
3 / 1 / 7
7,657
547
6,366
9,792
5,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Set
14
6 / 0 / 4
8,223
587
8,769
9,239
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
NaimaKKa
Hachiman
12
3 / 3 / 1
7,233
517
5,802
8,595
2,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
R1char50n
Chaac
13
2 / 3 / 3
7,765
555
4,843
7,905
7,116
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
r0zaman
Kukulkan
13
2 / 0 / 2
7,456
533
3,723
3,427
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beshaniy
Izanami
13
4 / 0 / 0
7,320
523
5,496
7,674
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 5 / 2
7,119
509
8,010
10,144
7,380
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
12
1 / 3 / 0
7,384
527
2,514
5,453
1,919
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
remoteclaw
Fenrir
11
0 / 4 / 0
6,753
482
3,905
11,187
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 4 / 4
6,867
491
1,805
8,849
5,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
16
Kills
7
7
Deaths
16
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Beshaniy
Izanami
4
0
0
4
L
2
5
2
0.6
W
Odin
G3mblo
Odin
3
1
7
6.5
W
Set
6
0
4
8
W
Hachiman
NaimaKKa
Hachiman
3
3
1
1.17
W
Chaac
R1char50n
Chaac
2
3
3
1.17
L
Ra
1
3
0
0.33
W
Kukulkan
r0zaman
Kukulkan
2
0
2
3
L
Fenrir
remoteclaw
Fenrir
0
4
0
0
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,503
Damage
21,730
38,958
Taken
43,307
19,755
Mitigated
20,496
11,857
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Beshaniy
Izanami
5,496
3,586
0
3,110
7,674
2,471
310
0
7,674
0
56,064
L
8,010
1,781
0
1,356
10,144
7,380
688
636
9,508
6,217
30,629
W
Odin
G3mblo
Odin
6,366
1,079
0
1,899
9,792
5,425
0
2,981
6,601
0
20,273
W
Set
8,769
4,963
0
5,074
9,239
3,475
0
1,291
7,822
0
46,645
W
Hachiman
NaimaKKa
Hachiman
5,802
2,475
0
2,145
8,595
2,342
320
752
7,801
0
40,726
W
Chaac
R1char50n
Chaac
4,843
1,823
0
2,513
7,905
7,116
178
1,475
6,024
0
35,138
L
Ra
2,514
437
156
985
5,453
1,919
0
1,373
4,080
42,748
0
W
Kukulkan
r0zaman
Kukulkan
3,723
246
0
226
3,427
1,397
0
428
2,957
42,786
0
L
Fenrir
remoteclaw
Fenrir
3,905
1,184
0
5,386
11,187
3,708
0
542
10,645
0
44,322
L
1,805
747
669
1,172
8,849
5,018
75
1,172
7,677
10,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,334
Gold Earned
35,443
352
Minions Killed
389
0
Camps Cleared
0
1,407,074
Distance Traveled
1,327,067
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,320
523
104
7
0
294,135
0
L
Odin
7,119
509
68
5
0
243,110
5
W
Odin
7,657
547
24
2
0
293,813
2
W
Set
8,223
587
84
6
0
335,289
7
W
Hachiman
7,233
517
88
6
0
251,649
2
W
Chaac
7,765
555
75
5
0
259,531
5
L
Ra
7,384
527
103
7
0
254,784
0
W
Kukulkan
7,456
533
81
6
0
266,792
5
L
Fenrir
6,753
482
92
7
0
275,142
3
L
Yemoja
6,867
491
22
2
0
259,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role