Player Matchup

Hachiman
Hachiman
Masters
BananaGobler3000
Hachiman
Masters
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 35L
2,518 MMR
Solo
Merlin
Merlin
Diamond V
Majicbeasty
Merlin
Diamond V
Level 160
God Stats
2W - 14L
1,458 SR
Queue Stats
604W - 596L
1,991 MMR
Solo
Bacchus
Bacchus
Platinum I
Saijyou
Bacchus
Platinum I
Level 160
God Stats
3W - 2L
1,972 SR
Queue Stats
725W - 733L
1,933 MMR
Solo
Bellona
Bellona
Platinum I
Th3Weakling
Bellona
Platinum I
Level 143
God Stats
13W - 11L
1,644 SR
Queue Stats
445W - 421L
1,985 MMR
Solo
Hun Batz
Hun Batz
Gold II
zxXVoidXxz
Hun Batz
Gold II
Level 38
God Stats
2W - 3L
1,741 SR
Queue Stats
77W - 58L
1,873 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,663 SR
2,060 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,628 SR
1,990 MMR
Baron Samedi
Baron Samedi
Platinum V
 
Baron Samedi
Platinum V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum II
AtomicHawk4427
Fafnir
Platinum II
Level 112
God Stats
9W - 9L
1,675 SR
Queue Stats
113W - 99L
1,946 MMR
Solo
Izanami
Izanami
Masters
S5ebastian22
Izanami
Masters
Level 149
God Stats
12W - 12L
1,619 SR
Queue Stats
297W - 300L
2,188 MMR
Solo
Gilgamesh
Gilgamesh
Masters
VertigoMessi
Gilgamesh
Masters
Level 107
God Stats
38W - 19L
1,648 SR
Queue Stats
518W - 503L
2,368 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
bTLorick
Morgan Le Fay
Platinum I
Level 143
God Stats
20W - 11L
1,700 SR
Queue Stats
554W - 552L
1,947 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,559
476
6,017
14,463
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
1 / 6 / 2
8,634
480
10,075
12,152
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Saijyou
Bacchus
12
1 / 4 / 2
8,107
450
6,153
14,583
14,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bellona
Th3Weakling
Bellona
15
2 / 3 / 2
9,031
502
7,481
16,339
12,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
zxXVoidXxz
Hun Batz
15
2 / 7 / 3
8,993
500
11,296
19,128
5,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
OdinGebSol

VS

Bans
BastetCliodhnaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
3 / 3 / 6
10,432
580
10,907
12,473
8,884
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 0 / 12
9,904
550
3,335
14,998
15,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
S5ebastian22
Izanami
19
7 / 1 / 11
11,797
655
18,494
14,288
5,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
VertigoMessi
Gilgamesh
18
9 / 1 / 7
11,251
625
15,541
21,923
13,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Morgan Le Fay
bTLorick
Morgan Le Fay
16
6 / 3 / 8
10,554
586
11,268
10,293
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
7
Kills
26
26
Deaths
8
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
3
6
2
W
1
0
12
7
L
1
6
1
0.25
L
Merlin
1
6
2
0.33
W
Izanami
S5ebastian22
Izanami
7
1
11
12.5
L
Bacchus
Saijyou
Bacchus
1
4
2
0.5
L
Bellona
Th3Weakling
Bellona
2
3
2
1
W
Gilgamesh
VertigoMessi
Gilgamesh
9
1
7
12.5
W
Morgan Le Fay
bTLorick
Morgan Le Fay
6
3
8
3.33
L
Hun Batz
zxXVoidXxz
Hun Batz
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,022
Damage
59,545
76,665
Taken
73,975
37,483
Mitigated
48,388
16,760
Healing
34,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,907
759
1,063
5,155
12,473
8,884
465
1,729
10,714
61,767
0
W
3,335
662
3,981
7,424
14,998
15,868
668
3,203
11,663
15,204
0
L
6,017
2,509
0
2,825
14,463
2,376
1,159
1,788
12,675
0
68,232
L
Merlin
10,075
520
0
1,129
12,152
3,313
0
5,066
7,086
53,819
0
W
Izanami
S5ebastian22
Izanami
18,494
11,483
0
6,674
14,288
5,683
3,268
2,346
11,878
0
114,800
L
Bacchus
Saijyou
Bacchus
6,153
759
2,440
3,044
14,583
14,061
0
5,161
9,422
24,864
0
L
Bellona
Th3Weakling
Bellona
7,481
1,572
0
4,016
16,339
12,710
13
7,419
8,920
0
51,776
W
Gilgamesh
VertigoMessi
Gilgamesh
15,541
5,998
0
7,177
21,923
13,548
1,221
6,341
15,023
0
93,707
W
Morgan Le Fay
bTLorick
Morgan Le Fay
11,268
484
0
2,965
10,293
4,405
816
4,269
5,766
70,252
0
L
Hun Batz
zxXVoidXxz
Hun Batz
11,296
3,895
0
3,306
19,128
5,023
0
6,409
12,719
0
73,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,324
Gold Earned
53,938
510
Minions Killed
567
0
Camps Cleared
0
1,682,040
Distance Traveled
1,766,682
21
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,432
580
124
7
0
294,784
7
W
Fafnir
9,904
550
20
1
0
368,550
9
L
Hachiman
8,559
476
116
6
0
293,509
4
L
Merlin
8,634
480
127
7
0
330,621
6
W
Izanami
11,797
655
173
10
0
330,205
6
L
Bacchus
8,107
450
30
2
0
345,249
5
L
Bellona
9,031
502
118
7
0
350,721
4
W
Gilgamesh
11,251
625
125
7
0
411,327
6
W
Morgan Le Fay
10,554
586
125
7
0
361,816
5
L
Hun Batz
8,993
500
119
7
0
361,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role