Player Matchup

Hades
Hades
 
Hades
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NMG_Sheed
Danzaburou
Level 128
God Stats
44W - 35L
1,630 SR
Queue Stats
110W - 108L
1,591 Elo+
Solo
Kuzenbo
Kuzenbo
Xcraftie
Kuzenbo
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 251L
1,470 Elo+
Solo
Erlang Shen
Erlang Shen
iCaIiber
Erlang Shen
Level 69
God Stats
3W - 10L
1,184 SR
Queue Stats
239W - 211L
1,524 Elo+
Solo
Team Averages
Level 110
1,463 SR
1,517 Elo+

VS

Team Averages
Level 87
1,567 SR
1,456 Elo+
Horus
Horus
DiablosGoat63
Horus
Level 104
God Stats
0W - 2L
1,229 SR
Queue Stats
298W - 288L
1,446 Elo+
Party 1
Zeus
Zeus
KrazyApplePi
Zeus
Level 65
God Stats
0W - 3L
1,641 SR
Queue Stats
3W - 6L
1,534 Elo+
Solo
Ymir
Ymir
MrCook224
Ymir
Level 82
God Stats
237W - 186L
1,584 SR
Queue Stats
515W - 471L
1,441 Elo+
Solo
Izanami
Izanami
SkillzGoat33
Izanami
Level 80
God Stats
1W - 1L
1,845 SR
Queue Stats
229W - 245L
1,410 Elo+
Party 1
Hun Batz
Hun Batz
illuminati147
Hun Batz
Level 103
God Stats
0W - 1L
1,535 SR
Queue Stats
320W - 327L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
9 / 0 / 1
10,324
607
13,017
12,780
8,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
 
Fenrir
13
2 / 2 / 7
7,833
461
7,532
11,466
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
NMG_Sheed
Danzaburou
14
6 / 4 / 2
8,818
519
9,316
10,797
2,879
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Xcraftie
Kuzenbo
12
2 / 3 / 9
8,084
476
5,708
14,420
16,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
iCaIiber
Erlang Shen
15
6 / 4 / 8
9,423
554
10,653
14,519
8,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 8
7,295
429
5,631
14,328
11,462
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
7 / 7 / 1
8,389
493
11,643
10,530
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
15
1 / 3 / 1
9,035
531
10,442
15,932
9,846
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
SkillzGoat33
Izanami
12
2 / 8 / 2
7,929
466
6,368
12,475
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
illuminati147
Hun Batz
13
3 / 3 / 5
8,378
493
8,245
13,122
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
25
Kills
13
13
Deaths
26
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
9
0
1
9.5
W
Fenrir
 
Fenrir
2
2
7
2.75
L
0
5
8
0.8
L
7
7
1
1.07
L
Ymir
1
3
1
0.5
W
Danzaburou
NMG_Sheed
Danzaburou
6
4
2
1.75
L
Izanami
SkillzGoat33
Izanami
2
8
2
0.38
W
Kuzenbo
Xcraftie
Kuzenbo
2
3
9
2.17
W
Erlang Shen
iCaIiber
Erlang Shen
6
4
8
2.5
L
Hun Batz
illuminati147
Hun Batz
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,226
Damage
42,329
63,982
Taken
66,387
39,726
Mitigated
31,280
21,513
Healing
13,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
13,017
1,247
745
10,108
12,780
8,345
129
7,467
5,216
71,840
0
W
Fenrir
 
Fenrir
7,532
1,191
0
1,948
11,466
3,939
0
4,463
6,679
0
33,051
L
5,631
2,531
1,244
3,360
14,328
11,462
40
3,541
10,787
0
15,294
L
11,643
2,160
0
1,607
10,530
2,609
437
2,247
8,283
36,458
0
L
Ymir
10,442
3,055
78
5,011
15,932
9,846
0
7,884
8,048
62,647
0
W
Danzaburou
NMG_Sheed
Danzaburou
9,316
3,425
0
2,282
10,797
2,879
1,839
1,119
9,634
0
60,069
L
Izanami
SkillzGoat33
Izanami
6,368
4,405
0
1,778
12,475
2,906
0
2,824
9,651
0
50,614
W
Kuzenbo
Xcraftie
Kuzenbo
5,708
2,454
385
3,553
14,420
16,286
8
3,531
10,773
21,637
0
W
Erlang Shen
iCaIiber
Erlang Shen
10,653
6,167
0
2,492
14,519
8,277
55
4,744
9,595
0
64,781
L
Hun Batz
illuminati147
Hun Batz
8,245
2,178
0
0
13,122
4,457
0
2,467
10,655
0
51,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,482
Gold Earned
41,026
425
Minions Killed
417
0
Camps Cleared
0
1,621,086
Distance Traveled
1,524,356
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,324
607
161
9
0
314,283
3
W
Fenrir
7,833
461
41
2
0
347,823
0
L
Horus
7,295
429
18
1
0
309,423
1
L
Zeus
8,389
493
70
4
0
297,309
3
L
Ymir
9,035
531
126
7
0
285,793
8
W
Danzaburou
8,818
519
96
6
0
303,597
4
L
Izanami
7,929
466
103
6
0
298,023
5
W
Kuzenbo
8,084
476
31
2
0
310,547
3
W
Erlang Shen
9,423
554
96
6
0
344,836
1
L
Hun Batz
8,378
493
100
6
0
333,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role