Player Matchup

Neith
Neith
DrAids
Neith
Level 7
God Stats
0W - 1L
1,653 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
Nemophila123
Chang'e
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hercules
Hercules
WallsOfSolitude
Hercules
Level 99
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
elemke
Kukulkan
Level 6
God Stats
0W - 1L
1,740 SR
Queue Stats
2W - 3L
1,471 Elo+
Party 1
Fenrir
Fenrir
rEmeqqq
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 24
1,624 SR
1,494 Elo+

VS

Team Averages
Level 52
1,573 SR
1,510 Elo+
Charybdis
Charybdis
Konikudaki
Charybdis
Level 15
God Stats
6W - 3L
1,465 SR
Queue Stats
15W - 23L
1,376 Elo+
Party 3
Hun Batz
Hun Batz
Kurhea
Hun Batz
Level 116
God Stats
2W - 1L
1,753 SR
Queue Stats
655W - 586L
1,608 Elo+
Party 2
Tyr
Tyr
LoGic3l
Tyr
Level 47
God Stats
5W - 2L
1,398 SR
Queue Stats
155W - 170L
1,445 Elo+
Party 3
Ymir
Ymir
Max1mus1234
Ymir
Level 57
God Stats
7W - 2L
1,751 SR
Queue Stats
224W - 220L
1,475 Elo+
Party 3
Discordia
Discordia
Yotakario
Discordia
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 75L
1,644 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DrAids
Neith
7
1 / 6 / 0
4,902
490
1,942
4,937
1,089
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Nemophila123
Chang'e
7
0 / 4 / 1
4,049
405
2,866
5,477
1,183
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
8
1 / 1 / 1
4,752
475
2,779
7,496
5,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
elemke
Kukulkan
6
0 / 6 / 0
4,046
405
2,360
4,098
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
rEmeqqq
Fenrir
6
0 / 7 / 1
4,296
430
1,606
9,258
2,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Konikudaki
Charybdis
11
14 / 0 / 3
7,220
722
7,617
5,403
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
Kurhea
Hun Batz
11
5 / 1 / 0
6,682
668
4,524
4,149
1,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tyr
10
0 / 1 / 0
5,880
588
2,609
5,755
3,820
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 0 / 14
6,882
688
3,717
8,704
7,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Discordia
Yotakario
Discordia
11
2 / 0 / 2
6,559
656
4,607
2,368
633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
24
24
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
DrAids
Neith
1
6
0
0.17
W
Charybdis
Konikudaki
Charybdis
14
0
3
15.5
W
Hun Batz
Kurhea
Hun Batz
5
1
0
5
W
Tyr
0
1
0
0
W
3
0
14
10
L
Chang'e
Nemophila123
Chang'e
0
4
1
0.13
L
Hercules
1
1
1
1.5
W
Discordia
Yotakario
Discordia
2
0
2
3
L
Kukulkan
elemke
Kukulkan
0
6
0
0
L
Fenrir
rEmeqqq
Fenrir
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,553
Damage
23,074
31,266
Taken
26,379
10,792
Mitigated
15,121
5,773
Healing
10,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DrAids
Neith
1,942
1,276
0
289
4,937
1,089
0
1,780
3,053
0
11,882
W
Charybdis
Konikudaki
Charybdis
7,617
4,293
0
2,571
5,403
1,840
3,185
1,307
4,096
0
34,190
W
Hun Batz
Kurhea
Hun Batz
4,524
2,411
0
2,060
4,149
1,335
0
1,179
2,970
0
34,432
W
Tyr
2,609
500
0
2,683
5,755
3,820
300
1,067
4,688
0
27,671
W
3,717
751
213
2,729
8,704
7,493
543
1,761
6,943
16,253
0
L
Chang'e
Nemophila123
Chang'e
2,866
424
647
998
5,477
1,183
0
1,155
4,118
12,519
0
L
Hercules
2,779
937
0
1,780
7,496
5,415
0
58
7,438
3,495
13,931
W
Discordia
Yotakario
Discordia
4,607
817
0
716
2,368
633
185
554
1,814
38,502
0
L
Kukulkan
elemke
Kukulkan
2,360
296
0
168
4,098
764
0
1,122
2,976
14,616
0
L
Fenrir
rEmeqqq
Fenrir
1,606
697
0
1,891
9,258
2,341
0
3,743
5,357
0
12,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,045
Gold Earned
33,223
142
Minions Killed
312
0
Camps Cleared
0
909,131
Distance Traveled
941,539
3
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,902
490
23
2
0
172,840
1
W
Charybdis
7,220
722
73
7
0
186,382
1
W
Hun Batz
6,682
668
82
8
0
170,353
4
W
Tyr
5,880
588
59
6
0
203,052
3
W
Ymir
6,882
688
18
2
0
182,244
6
L
Chang'e
4,049
405
18
2
0
169,568
0
L
Hercules
4,752
475
44
4
0
202,645
1
W
Discordia
6,559
656
80
8
0
199,508
4
L
Kukulkan
4,046
405
28
3
0
180,491
1
L
Fenrir
4,296
430
29
3
0
183,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role