Player Matchup

Atlas
Atlas
Adxptinz
Atlas
Level 148
God Stats
7W - 9L
1,238 SR
Queue Stats
31W - 35L
1,327 Elo+
Party 1
Baba Yaga
Baba Yaga
made_In_china11
Baba Yaga
Level 23
God Stats
3W - 4L
1,489 SR
Queue Stats
44W - 85L
1,168 Elo+
Party 1
Arachne
Arachne
shigonshia
Arachne
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,195 Elo+
Party 1
Team Averages
Level 59
1,409 SR
1,230 Elo+

VS

Team Averages
Level 59
1,526 SR
1,305 Elo+
Gilgamesh
Gilgamesh
Ar Betocsk
Gilgamesh
Level 55
God Stats
20W - 11L
1,562 SR
Queue Stats
138W - 199L
1,350 Elo+
Solo
Nu Wa
Nu Wa
Chaotic-Godling
Nu Wa
Level 77
God Stats
31W - 33L
1,466 SR
Queue Stats
345W - 476L
1,254 Elo+
Solo
Apollo
Apollo
FICAM02
Apollo
Level 45
God Stats
1W - 3L
1,550 SR
Queue Stats
14W - 27L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Adxptinz
Atlas
15
3 / 5 / 5
12,715
578
16,807
26,206
24,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
made_In_china11
Baba Yaga
15
3 / 3 / 5
12,526
569
11,471
13,049
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
shigonshia
Arachne
14
2 / 3 / 5
12,018
546
4,037
15,887
6,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ar Betocsk
Gilgamesh
18
7 / 4 / 4
13,986
636
18,447
24,873
21,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
3 / 3 / 2
12,188
554
18,005
12,516
4,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
FICAM02
Apollo
12
1 / 1 / 4
11,402
518
5,086
5,651
1,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
8
Kills
11
11
Deaths
8
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
Adxptinz
Atlas
3
5
5
1.1
L
Gilgamesh
Ar Betocsk
Gilgamesh
7
4
4
2.25
L
3
3
2
1.33
L
Apollo
FICAM02
Apollo
1
1
4
3
W
Baba Yaga
made_In_china11
Baba Yaga
3
3
5
1.83
W
Arachne
shigonshia
Arachne
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,315
Damage
41,538
55,142
Taken
43,040
34,999
Mitigated
27,680
14,276
Healing
11,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Adxptinz
Atlas
16,807
4,028
300
5,336
26,206
24,097
982
6,418
19,788
57,270
0
L
Gilgamesh
Ar Betocsk
Gilgamesh
18,447
5,037
526
7,498
24,873
21,380
600
14,484
8,828
0
62,023
L
18,005
6,022
0
846
12,516
4,377
1,579
8,926
2,840
60,553
0
L
Apollo
FICAM02
Apollo
5,086
3,351
775
1,447
5,651
1,923
625
3,377
1,940
0
18,793
W
Baba Yaga
made_In_china11
Baba Yaga
11,471
580
214
4,621
13,049
4,625
703
5,062
7,987
43,557
0
W
Arachne
shigonshia
Arachne
4,037
2,225
0
3,805
15,887
6,277
1,239
6,873
9,014
0
17,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,259
Gold Earned
37,576
194
Minions Killed
218
3
Camps Cleared
9
1,119,847
Distance Traveled
892,269
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,715
578
77
4
3
346,933
0
L
Gilgamesh
13,986
636
84
4
5
404,005
1
L
Nu Wa
12,188
554
82
4
2
293,747
3
L
Apollo
11,402
518
52
2
2
194,517
3
W
Baba Yaga
12,526
569
82
4
0
383,103
0
W
Arachne
12,018
546
35
2
0
389,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role