Player Matchup

Nike
Nike
Diamond V
 
Nike
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum V
Audono
Nemesis
Platinum V
Level 159
God Stats
11W - 9L
1,579 SR
Queue Stats
238W - 236L
1,905 MMR
Solo
Thoth
Thoth
Diamond V
TeslaModelX
Thoth
Diamond V
Level 127
God Stats
91W - 84L
1,633 SR
Queue Stats
185W - 179L
2,082 MMR
Solo
Mulan
Mulan
Gold I
WOMANPOUNDER
Mulan
Gold I
Level 143
God Stats
3W - 1L
1,817 SR
Queue Stats
38W - 36L
1,952 MMR
Party 2
Sol
Sol
Platinum I
WorThABiLL
Sol
Platinum I
Level 156
God Stats
7W - 4L
1,753 SR
Queue Stats
260W - 238L
1,899 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,656 SR
1,868 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 129
1,589 SR
1,855 MMR
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Masters
BigGGucciSosa
Chang'e
Masters
Level 106
God Stats
88W - 67L
1,666 SR
Queue Stats
391W - 379L
2,049 MMR
Solo
Achilles
Achilles
Diamond V
SzKonig
Achilles
Diamond V
Level 157
God Stats
0W - 1L
1,449 SR
Queue Stats
286W - 285L
1,982 MMR
Party 1
Erlang Shen
Erlang Shen
Gold II
damndudè
Erlang Shen
Gold II
Level 115
God Stats
2W - 3L
1,685 SR
Queue Stats
116W - 103L
1,823 MMR
Solo
Artemis
Artemis
Platinum I
tadeoXD
Artemis
Platinum I
Level 157
God Stats
19W - 14L
1,646 SR
Queue Stats
220W - 217L
1,922 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
16
2 / 2 / 7
9,697
570
12,188
14,642
9,481
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nemesis
Audono
Nemesis
16
6 / 2 / 3
9,755
574
8,066
13,259
4,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
8 / 5 / 5
10,066
592
15,543
11,307
3,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
4 / 5 / 13
9,692
570
13,328
18,160
14,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
4 / 5 / 2
10,751
632
9,945
14,476
4,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AresKaliLokiGilgamesh

VS

Bans
OdinCamazotzBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 4 / 8
8,784
517
9,420
14,515
4,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chang'e
14
1 / 4 / 9
8,374
493
10,579
12,164
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
SzKonig
Achilles
15
4 / 5 / 2
9,003
530
9,702
18,678
11,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Erlang Shen
damndudè
Erlang Shen
10
5 / 5 / 5
7,732
455
9,309
19,661
7,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
tadeoXD
Artemis
16
4 / 6 / 5
9,525
560
8,646
12,587
4,259
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
48
24
Kills
19
19
Deaths
24
30
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
2
7
2.75
L
Fenrir
 
Fenrir
5
4
8
2.25
W
Nemesis
Audono
Nemesis
6
2
3
3.75
L
Chang'e
1
4
9
1.38
L
Achilles
SzKonig
Achilles
4
5
2
1
W
8
5
5
2.1
W
4
5
13
2.1
W
4
5
2
1
L
Erlang Shen
damndudè
Erlang Shen
5
5
5
1.5
L
Artemis
tadeoXD
Artemis
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,070
Damage
47,656
71,844
Taken
77,605
36,378
Mitigated
31,566
19,553
Healing
22,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
12,188
1,568
248
3,566
14,642
9,481
92
309
13,470
10,231
56,315
L
Fenrir
 
Fenrir
9,420
1,797
0
3,634
14,515
4,887
0
4,905
9,490
0
47,052
W
Nemesis
Audono
Nemesis
8,066
2,982
0
1,070
13,259
4,993
198
2,214
10,825
0
60,105
L
Chang'e
10,579
962
1,165
2,957
12,164
3,242
0
5,724
6,038
56,575
0
L
Achilles
SzKonig
Achilles
9,702
1,984
0
5,924
18,678
11,458
0
4,548
14,076
2,382
43,498
W
15,543
453
0
1,606
11,307
3,278
310
3,659
7,404
59,566
0
W
13,328
2,073
462
6,393
18,160
14,282
88
2,769
15,208
142
35,841
W
9,945
6,193
0
6,208
14,476
4,344
2,803
1,929
12,455
91,332
0
L
Erlang Shen
damndudè
Erlang Shen
9,309
5,169
541
5,199
19,661
7,720
0
6,567
12,871
0
24,984
L
Artemis
tadeoXD
Artemis
8,646
2,924
0
2,961
12,587
4,259
0
5,021
7,498
0
64,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,961
Gold Earned
43,418
503
Minions Killed
439
0
Camps Cleared
0
1,758,137
Distance Traveled
1,617,749
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,697
570
102
6
0
362,137
5
L
Fenrir
8,784
517
83
5
0
352,584
7
W
Nemesis
9,755
574
94
6
0
403,316
5
L
Chang'e
8,374
493
112
7
0
332,460
4
L
Achilles
9,003
530
86
5
0
355,255
5
W
Thoth
10,066
592
108
6
0
333,849
3
W
Mulan
9,692
570
33
2
0
352,522
4
W
Sol
10,751
632
166
10
0
306,313
4
L
Erlang Shen
7,732
455
37
2
0
264,834
3
L
Artemis
9,525
560
121
7
0
312,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role