Player Matchup

Ymir
Ymir
AnotherChaosGod
Ymir
Level 62
God Stats
8W - 6L
1,537 SR
Queue Stats
17W - 22L
1,385 Elo+
Party 2
Loki
Loki
Jostyle231
Loki
Level 40
God Stats
9W - 8L
1,567 SR
Queue Stats
55W - 67L
1,479 Elo+
Party 2
Tiamat
Tiamat
Kai-DaDon
Tiamat
Level 88
God Stats
2W - 3L
1,306 SR
Queue Stats
222W - 227L
1,450 Elo+
Party 1
Heimdallr
Heimdallr
gazzorpazzorp
Heimdallr
Level 87
God Stats
22W - 19L
1,546 SR
Queue Stats
191W - 203L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
maniacal-cheeks
Gilgamesh
Level 128
God Stats
5W - 3L
1,554 SR
Queue Stats
349W - 384L
1,390 Elo+
Party 1
Team Averages
Level 81
1,502 SR
1,434 Elo+

VS

Team Averages
Level 52
1,562 SR
1,458 Elo+
Loki
Loki
 
Loki
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
MagMonk
Aphrodite
Level 33
God Stats
0W - 1L
1,776 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Zeus
Zeus
ScarlettJoy
Zeus
Level 89
God Stats
1W - 4L
1,670 SR
Queue Stats
505W - 585L
1,378 Elo+
Solo
Izanami
Izanami
ViscoYeti
Izanami
Level 16
God Stats
0W - 1L
1,288 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Neith
Neith
iStarkyy
Neith
Level 49
God Stats
25W - 20L
1,574 SR
Queue Stats
151W - 142L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 4
7,051
470
1,017
9,371
8,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
6 / 1 / 3
8,803
587
7,277
8,273
2,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Kai-DaDon
Tiamat
13
1 / 1 / 1
7,970
531
1,258
5,523
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
gazzorpazzorp
Heimdallr
13
2 / 1 / 1
7,552
503
6,862
9,021
3,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
maniacal-cheeks
Gilgamesh
15
6 / 0 / 1
9,091
606
6,255
8,852
6,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 7 / 1
7,856
524
3,888
10,907
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
MagMonk
Aphrodite
10
0 / 1 / 1
6,251
417
2,826
5,274
1,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 1 / 1
8,284
552
5,457
7,152
2,622
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
ViscoYeti
Izanami
10
0 / 5 / 0
6,570
438
4,156
6,433
1,721
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
iStarkyy
Neith
10
0 / 1 / 1
6,020
401
8,580
6,201
1,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
15
Kills
4
4
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
7
1
0.5
W
0
1
4
2
W
6
1
3
7.5
W
Tiamat
Kai-DaDon
Tiamat
1
1
1
1.5
L
Aphrodite
MagMonk
Aphrodite
0
1
1
0.5
L
1
1
1
1.5
L
Izanami
ViscoYeti
Izanami
0
5
0
0
W
Heimdallr
gazzorpazzorp
Heimdallr
2
1
1
2.5
L
Neith
iStarkyy
Neith
0
1
1
0.5
W
Gilgamesh
maniacal-cheeks
Gilgamesh
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,669
Damage
24,907
41,040
Taken
35,967
23,660
Mitigated
10,684
14,426
Healing
10,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,888
757
0
2,679
10,907
3,043
0
271
10,560
0
42,521
W
1,017
201
330
3,106
9,371
8,473
0
1,769
7,602
10,230
0
W
7,277
2,339
0
3,566
8,273
2,787
0
1,972
6,301
0
59,651
W
Tiamat
Kai-DaDon
Tiamat
1,258
248
0
2,361
5,523
2,812
502
2,929
2,594
41,657
0
L
Aphrodite
MagMonk
Aphrodite
2,826
1,051
1,212
2,107
5,274
1,920
0
528
4,746
12,065
0
L
5,457
878
0
3,645
7,152
2,622
0
1,103
5,945
60,390
0
L
Izanami
ViscoYeti
Izanami
4,156
3,451
0
0
6,433
1,721
862
96
6,337
0
36,136
W
Heimdallr
gazzorpazzorp
Heimdallr
6,862
1,816
0
3,241
9,021
3,261
0
898
8,123
0
60,957
L
Neith
iStarkyy
Neith
8,580
3,997
0
631
6,201
1,378
0
553
5,648
0
43,561
W
Gilgamesh
maniacal-cheeks
Gilgamesh
6,255
1,601
0
1,822
8,852
6,327
0
927
7,925
1,393
46,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,467
Gold Earned
34,981
438
Minions Killed
421
0
Camps Cleared
0
1,407,528
Distance Traveled
1,313,608
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,856
524
91
6
0
259,292
3
W
Ymir
7,051
470
9
1
0
271,292
2
W
Loki
8,803
587
107
7
0
315,422
3
W
Tiamat
7,970
531
103
7
0
289,847
6
L
Aphrodite
6,251
417
19
1
0
240,898
1
L
Zeus
8,284
552
133
9
0
237,321
3
L
Izanami
6,570
438
75
5
0
264,576
0
W
Heimdallr
7,552
503
133
9
0
234,977
0
L
Neith
6,020
401
103
7
0
311,521
4
W
Gilgamesh
9,091
606
86
6
0
295,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role