Player Matchup

Izanami
Izanami
Bandanoss
Izanami
Level 13
God Stats
3W - 7L
1,289 SR
Queue Stats
3W - 10L
1,171 Elo+
Party 2
Fenrir
Fenrir
BnLaDinde
Fenrir
Level 18
God Stats
0W - 1L
1,801 SR
Queue Stats
16W - 35L
1,223 Elo+
Party 2
Xbalanque
Xbalanque
Froken SgPa
Xbalanque
Level 106
God Stats
0W - 1L
1,351 SR
Queue Stats
4W - 8L
1,677 Elo+
Party 2
Team Averages
Level 46
1,481 SR
1,357 Elo+

VS

Team Averages
Level 100
1,383 SR
1,322 Elo+
Neith
Neith
Hammerdon666
Neith
Level 83
God Stats
10W - 13L
1,436 SR
Queue Stats
264W - 323L
1,384 Elo+
Party 1
Bacchus
Bacchus
Mulhall141
Bacchus
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 33L
1,230 Elo+
Solo
Merlin
Merlin
eArbse
Merlin
Level 113
God Stats
13W - 19L
1,213 SR
Queue Stats
335W - 347L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bandanoss
Izanami
12
1 / 3 / 3
9,280
546
3,793
10,678
3,269
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
BnLaDinde
Fenrir
14
2 / 7 / 6
9,984
587
9,315
17,947
9,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
Froken SgPa
Xbalanque
15
5 / 6 / 3
10,832
637
16,871
17,302
5,581
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 6
11,328
666
12,064
12,599
5,980
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Mulhall141
Bacchus
15
4 / 0 / 8
11,978
705
10,951
17,836
25,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
eArbse
Merlin
15
5 / 4 / 9
11,740
691
15,816
11,018
4,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
16
16
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bandanoss
Izanami
1
3
3
0.83
L
Fenrir
BnLaDinde
Fenrir
2
7
6
0.71
L
Xbalanque
Froken SgPa
Xbalanque
5
6
3
1.08
W
7
4
6
2.5
W
Bacchus
Mulhall141
Bacchus
4
0
8
8
W
Merlin
eArbse
Merlin
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,979
Damage
38,831
45,927
Taken
41,453
18,204
Mitigated
35,988
7,157
Healing
12,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bandanoss
Izanami
3,793
2,692
0
961
10,678
3,269
69
5,665
4,745
0
27,023
L
Fenrir
BnLaDinde
Fenrir
9,315
1,693
0
1,476
17,947
9,354
60
9,945
7,575
0
21,419
L
Xbalanque
Froken SgPa
Xbalanque
16,871
5,853
0
4,720
17,302
5,581
786
10,367
6,362
0
53,737
W
12,064
2,464
484
3,168
12,599
5,980
1,762
216
12,383
0
35,252
W
Bacchus
Mulhall141
Bacchus
10,951
444
145
7,624
17,836
25,058
0
2
17,834
25,800
0
W
Merlin
eArbse
Merlin
15,816
319
61
1,492
11,018
4,950
828
53
10,965
44,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,096
Gold Earned
35,046
171
Minions Killed
167
6
Camps Cleared
8
839,916
Distance Traveled
907,886
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,280
546
59
3
1
239,780
0
L
Fenrir
9,984
587
34
2
2
322,778
4
L
Xbalanque
10,832
637
78
5
3
277,358
7
W
Neith
11,328
666
61
4
2
286,587
6
W
Bacchus
11,978
705
24
1
0
321,663
1
W
Merlin
11,740
691
82
5
6
299,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role