Player Matchup

Fenrir
Fenrir
IndiePalooza
Fenrir
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Ra
Ra
KyokoDesu
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 2
Sol
Sol
SweetNatie
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,456 Elo+
Party 2
Izanami
Izanami
TaurusRelic
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 37L
1,375 Elo+
Solo
Odin
Odin
alexvalgon
Odin
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 21L
1,344 Elo+
Solo
Team Averages
Level 28
1,500 SR
1,435 Elo+

VS

Team Averages
Level 109
1,669 SR
1,602 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Der Wolly
Hera
Level 40
God Stats
1W - 0L
1,231 SR
Queue Stats
21W - 40L
1,325 Elo+
Solo
Vamana
Vamana
Lαzαrus
Vamana
Level 159
God Stats
3W - 0L
1,940 SR
Queue Stats
78W - 41L
1,706 Elo+
Party 1
Agni
Agni
Mìkê
Agni
Level 30
God Stats
1W - 0L
2,000 SR
Queue Stats
11W - 1L
1,861 Elo+
Party 1
Camazotz
Camazotz
polskiberet
Camazotz
Level 159
God Stats
1W - 1L
1,672 SR
Queue Stats
37W - 22L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 7 / 0
7,884
876
8,309
14,838
9,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
1 / 8 / 2
6,443
716
2,812
9,159
2,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 8 / 4
6,700
744
5,380
10,215
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
TaurusRelic
Izanami
10
0 / 4 / 1
5,549
617
2,239
5,614
1,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 2 / 1
5,504
612
348
7,105
3,469
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
8 / 0 / 6
9,780
1,087
8,495
4,954
1,964
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
12
0 / 1 / 13
7,085
787
2,916
3,254
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
Lαzαrus
Vamana
14
4 / 2 / 9
8,257
917
7,346
9,129
6,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Agni
Mìkê
Agni
15
9 / 1 / 11
9,791
1,088
14,384
4,770
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Camazotz
polskiberet
Camazotz
14
8 / 3 / 4
9,173
1,019
9,289
10,517
4,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
72
7
Kills
29
29
Deaths
7
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
0
6
11
W
Hera
0
1
13
6.5
L
Fenrir
5
7
0
0.71
L
1
8
2
0.25
W
Vamana
Lαzαrus
Vamana
4
2
9
4.25
W
Agni
Mìkê
Agni
9
1
11
14.5
L
1
8
4
0.38
L
Izanami
TaurusRelic
Izanami
0
4
1
0.13
L
0
2
1
0.25
W
Camazotz
polskiberet
Camazotz
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,088
Damage
42,430
46,931
Taken
32,624
20,882
Mitigated
16,098
5,875
Healing
13,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,495
2,874
0
1,842
4,954
1,964
1,037
976
3,978
0
28,068
W
Hera
2,916
940
0
211
3,254
1,073
34
1,478
1,776
10,055
0
L
Fenrir
8,309
2,519
0
974
14,838
9,950
0
5,235
9,243
0
15,125
L
2,812
427
1,422
802
9,159
2,939
0
4,026
4,957
11,363
0
W
Vamana
Lαzαrus
Vamana
7,346
3,659
0
3,328
9,129
6,571
329
1,855
7,274
0
23,925
W
Agni
Mìkê
Agni
14,384
1,228
0
1,834
4,770
1,691
140
1,059
3,711
32,504
0
L
5,380
1,149
0
1,051
10,215
2,963
0
3,812
6,296
14,356
886
L
Izanami
TaurusRelic
Izanami
2,239
1,235
0
926
5,614
1,561
0
2,326
3,259
0
14,279
L
348
111
0
700
7,105
3,469
0
1,824
5,150
0
5,350
W
Camazotz
polskiberet
Camazotz
9,289
3,345
0
6,519
10,517
4,799
0
2,926
7,591
0
30,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,080
Gold Earned
44,086
100
Minions Killed
220
3
Camps Cleared
12
638,308
Distance Traveled
784,171
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,780
1,087
61
7
3
128,988
0
W
Hera
7,085
787
25
3
0
165,537
2
L
Fenrir
7,884
876
15
2
3
154,101
1
L
Ra
6,443
716
26
3
0
138,373
0
W
Vamana
8,257
917
39
4
3
193,791
1
W
Agni
9,791
1,088
50
6
2
143,367
2
L
Sol
6,700
744
22
2
0
151,498
1
L
Izanami
5,549
617
31
3
0
95,655
1
L
Odin
5,504
612
6
1
0
98,681
0
W
Camazotz
9,173
1,019
45
5
4
152,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role