Player Matchup

Ullr
Ullr
FlaW Turtle
Ullr
Level 106
God Stats
1W - 2L
1,303 SR
Queue Stats
54W - 82L
1,368 Elo+
Party 1
Bakasura
Bakasura
FlaW Zippy
Bakasura
Level 89
God Stats
5W - 2L
1,813 SR
Queue Stats
22W - 36L
1,350 Elo+
Party 1
Baron Samedi
Baron Samedi
SilenceXV
Baron Samedi
Level 65
God Stats
8W - 9L
1,513 SR
Queue Stats
156W - 188L
1,349 Elo+
Party 1
Zeus
Zeus
Tuskuba
Zeus
Level 29
God Stats
3W - 3L
1,195 SR
Queue Stats
76W - 99L
1,345 Elo+
Party 1
Hun Batz
Hun Batz
onallah
Hun Batz
Level 48
God Stats
67W - 83L
1,502 SR
Queue Stats
204W - 224L
1,477 Elo+
Solo
Team Averages
Level 67
1,465 SR
1,378 Elo+

VS

Team Averages
Level 83
1,422 SR
1,297 Elo+
Achilles
Achilles
MasterBlasterRG
Achilles
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 21L
1,386 Elo+
Party 2
Odin
Odin
TrollToll87
Odin
Level 105
God Stats
4W - 5L
1,402 SR
Queue Stats
180W - 219L
1,403 Elo+
Solo
Scylla
Scylla
b3nev0lent
Scylla
Level 59
God Stats
0W - 3L
1,147 SR
Queue Stats
8W - 14L
1,273 Elo+
Party 2
Medusa
Medusa
linnorm
Medusa
Level 158
God Stats
15W - 12L
1,563 SR
Queue Stats
535W - 535L
1,403 Elo+
Solo
Ymir
Ymir
miohg
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,022 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 7
9,079
567
11,887
11,613
4,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
FlaW Zippy
Bakasura
16
10 / 5 / 2
10,120
633
8,529
13,403
6,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
SilenceXV
Baron Samedi
13
3 / 3 / 8
8,516
532
6,965
11,667
8,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
Tuskuba
Zeus
16
2 / 2 / 5
9,597
600
6,335
7,320
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
onallah
Hun Batz
16
1 / 2 / 0
9,383
586
4,419
7,775
4,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
2 / 1 / 0
7,924
495
4,151
8,329
4,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 3
8,438
527
7,954
10,377
3,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
b3nev0lent
Scylla
13
2 / 4 / 3
8,004
500
5,335
7,410
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
linnorm
Medusa
13
7 / 7 / 3
8,541
534
13,245
11,825
3,772
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
miohg
Ymir
11
1 / 8 / 5
7,293
456
3,819
14,300
8,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
23
Kills
15
15
Deaths
23
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
3
7
3.5
W
Bakasura
FlaW Zippy
Bakasura
10
5
2
2.2
L
Achilles
2
1
0
2
W
Baron Samedi
SilenceXV
Baron Samedi
3
3
8
2.33
L
3
3
3
1.5
W
Zeus
Tuskuba
Zeus
2
2
5
2.25
L
Scylla
b3nev0lent
Scylla
2
4
3
0.88
L
Medusa
linnorm
Medusa
7
7
3
1.21
L
Ymir
miohg
Ymir
1
8
5
0.44
W
Hun Batz
onallah
Hun Batz
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,135
Damage
34,504
51,778
Taken
52,241
25,830
Mitigated
23,343
18,577
Healing
8,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,887
3,782
802
3,579
11,613
4,037
1,548
1,931
9,638
0
48,317
W
Bakasura
FlaW Zippy
Bakasura
8,529
5,887
0
5,088
13,403
6,481
703
2,886
10,355
0
62,798
L
Achilles
4,151
1,098
0
2,432
8,329
4,717
1,032
0
7,634
1,050
34,296
W
Baron Samedi
SilenceXV
Baron Samedi
6,965
937
791
4,482
11,667
8,748
595
1,579
10,088
33,983
0
L
7,954
3,141
0
3,209
10,377
3,788
0
2,678
6,983
0
53,180
W
Zeus
Tuskuba
Zeus
6,335
736
0
2,160
7,320
2,501
0
2,394
4,742
55,874
0
L
Scylla
b3nev0lent
Scylla
5,335
962
0
954
7,410
2,237
0
3,757
2,930
32,462
0
L
Medusa
linnorm
Medusa
13,245
4,849
0
781
11,825
3,772
1,302
2,464
9,011
0
46,285
L
Ymir
miohg
Ymir
3,819
909
0
674
14,300
8,829
124
3,937
9,719
7,727
0
W
Hun Batz
onallah
Hun Batz
4,419
720
0
1,675
7,775
4,063
142
132
7,190
0
53,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,695
Gold Earned
40,200
494
Minions Killed
343
0
Camps Cleared
0
1,389,833
Distance Traveled
1,376,847
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,079
567
81
5
0
280,441
4
W
Bakasura
10,120
633
110
7
0
328,970
0
L
Achilles
7,924
495
90
6
0
274,066
0
W
Baron Samedi
8,516
532
51
3
0
267,574
3
L
Odin
8,438
527
96
6
0
328,522
3
W
Zeus
9,597
600
135
8
0
232,913
6
L
Scylla
8,004
500
77
5
0
247,324
3
L
Medusa
8,541
534
66
4
0
265,325
0
L
Ymir
7,293
456
14
1
0
261,610
0
W
Hun Batz
9,383
586
117
7
0
279,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role