Player Matchup

Apollo
Apollo
 
Apollo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Byakurath
Guan Yu
Level 149
God Stats
7W - 2L
2,023 SR
Queue Stats
103W - 80L
1,759 Elo+
Solo
Kuzenbo
Kuzenbo
N3wC3ac3R
Kuzenbo
Level 148
God Stats
3W - 0L
1,578 SR
Queue Stats
73W - 86L
1,555 Elo+
Solo
Hera
Hera
Smite-Dogma
Hera
Level 28
God Stats
1W - 2L
1,475 SR
Queue Stats
4W - 3L
1,586 Elo+
Solo
Team Averages
Level 120
1,644 SR
1,600 Elo+

VS

Team Averages
Level 96
1,622 SR
1,636 Elo+
Khepri
Khepri
PolarBearDan
Khepri
Level 87
God Stats
0W - 1L
1,774 SR
Queue Stats
49W - 24L
1,688 Elo+
Party 1
Zeus
Zeus
simonpaquin69
Zeus
Level 148
God Stats
0W - 1L
1,519 SR
Queue Stats
14W - 6L
1,866 Elo+
Party 1
Tyr
Tyr
sixtybow
Tyr
Level 127
God Stats
1W - 7L
1,696 SR
Queue Stats
179W - 135L
1,639 Elo+
Party 1
Loki
Loki
temp-494491
Loki
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
10 / 0 / 1
9,719
972
11,721
6,958
3,290
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Byakurath
Guan Yu
15
8 / 0 / 6
9,575
958
13,380
13,146
15,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
N3wC3ac3R
Kuzenbo
14
1 / 0 / 9
8,428
843
4,756
10,503
8,876
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 2 / 8
8,570
857
9,750
7,458
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 3 / 2
7,459
746
4,496
12,222
7,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
1 / 6 / 1
7,401
740
8,766
6,958
2,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 1
7,665
767
9,738
15,806
11,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 8 / 0
6,688
669
1,689
10,523
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
21
Kills
2
2
Deaths
21
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
10
0
1
10.5
W
Guan Yu
Byakurath
Guan Yu
8
0
6
11
W
Kuzenbo
N3wC3ac3R
Kuzenbo
1
0
9
5.5
L
Khepri
0
3
2
0.33
W
2
2
8
3
L
1
6
1
0.25
L
1
4
1
0.38
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,607
Damage
24,689
38,065
Taken
45,509
30,410
Mitigated
25,294
19,240
Healing
8,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
11,721
6,037
0
1,575
6,958
3,290
4,831
1,099
5,668
0
32,537
W
Guan Yu
Byakurath
Guan Yu
13,380
1,769
3,198
7,558
13,146
15,198
991
3,902
8,908
0
29,489
W
Kuzenbo
N3wC3ac3R
Kuzenbo
4,756
2,067
679
5,029
10,503
8,876
700
3,861
6,491
18,122
0
L
Khepri
4,496
718
1,348
2,147
12,222
7,338
0
3,184
8,829
14,902
0
W
9,750
3,091
0
1,201
7,458
3,046
457
4,787
2,517
30,484
0
L
8,766
870
0
504
6,958
2,793
0
4,343
2,576
31,773
2,028
L
9,738
1,435
0
4,531
15,806
11,998
329
4,939
10,521
0
30,123
L
1,689
567
0
432
10,523
3,165
306
2,219
8,006
0
9,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,292
Gold Earned
29,213
167
Minions Killed
142
9
Camps Cleared
6
829,685
Distance Traveled
683,496
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,719
972
58
6
3
212,212
1
W
Guan Yu
9,575
958
32
3
4
232,403
3
W
Kuzenbo
8,428
843
29
3
2
209,812
2
L
Khepri
7,459
746
18
2
1
189,547
1
W
Hera
8,570
857
48
5
0
175,258
0
L
Zeus
7,401
740
58
6
3
142,802
0
L
Tyr
7,665
767
51
5
1
199,704
3
L
Loki
6,688
669
15
2
1
151,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role