Player Matchup

Bellona
Bellona
JRAKAGREATNESS
Bellona
Level 160
God Stats
0W - 1L
1,615 SR
Queue Stats
83W - 96L
1,504 Elo+
Solo
Chaac
Chaac
SlugRoundMitch
Chaac
Level 145
God Stats
0W - 1L
1,573 SR
Queue Stats
80W - 67L
1,588 Elo+
Party 2
Raijin
Raijin
StreamFallen
Raijin
Level 160
God Stats
6W - 7L
1,524 SR
Queue Stats
342W - 348L
1,534 Elo+
Solo
Khepri
Khepri
TTVDANOFF413
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,400 Elo+
Solo
Heimdallr
Heimdallr
Unjo56Reloaded
Heimdallr
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 50L
1,572 Elo+
Party 2
Team Averages
Level 122
1,543 SR
1,519 Elo+

VS

Team Averages
Level 112
1,520 SR
1,531 Elo+
Da Ji
Da Ji
Fexploits
Da Ji
Level 155
God Stats
1W - 1L
1,374 SR
Queue Stats
47W - 33L
1,557 Elo+
Party 1
Gilgamesh
Gilgamesh
Gang
Gilgamesh
Level 29
God Stats
2W - 0L
1,713 SR
Queue Stats
35W - 14L
1,633 Elo+
Party 1
Mercury
Mercury
PSYCHOxB34ST
Mercury
Level 129
God Stats
2W - 0L
1,389 SR
Queue Stats
46W - 38L
1,546 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
UnfixedFern797
Ah Muzen Cab
Level 160
God Stats
7W - 4L
1,589 SR
Queue Stats
599W - 621L
1,465 Elo+
Solo
Baba Yaga
Baba Yaga
felixisback2097
Baba Yaga
Level 89
God Stats
2W - 2L
1,534 SR
Queue Stats
49W - 62L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 9 / 15
12,250
766
14,921
27,044
29,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 5 / 12
13,183
824
28,209
27,998
36,290
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
16
7 / 10 / 6
10,954
685
11,420
15,053
5,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
15
1 / 11 / 15
10,101
631
7,214
26,850
36,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Unjo56Reloaded
Heimdallr
17
5 / 10 / 12
10,767
673
14,171
19,746
8,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Fexploits
Da Ji
19
10 / 10 / 16
12,684
793
19,070
15,182
6,865
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Gang
Gilgamesh
20
10 / 4 / 22
13,282
830
29,454
27,025
25,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
PSYCHOxB34ST
Mercury
20
8 / 5 / 22
12,442
778
11,843
14,806
8,382
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
UnfixedFern797
Ah Muzen Cab
20
9 / 4 / 29
14,168
886
27,474
18,885
7,979
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
felixisback2097
Baba Yaga
19
8 / 6 / 16
12,533
783
20,259
16,624
7,275
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
150
28
Kills
45
45
Deaths
29
60
Assists
105
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Fexploits
Da Ji
10
10
16
1.8
W
Gilgamesh
Gang
Gilgamesh
10
4
22
5.25
L
6
9
15
1.5
W
Mercury
PSYCHOxB34ST
Mercury
8
5
22
3.8
L
9
5
12
3
L
Raijin
7
10
6
1
L
Khepri
1
11
15
0.77
W
Ah Muzen Cab
UnfixedFern797
Ah Muzen Cab
9
4
29
5.88
L
Heimdallr
Unjo56Reloaded
Heimdallr
5
10
12
1.1
W
Baba Yaga
felixisback2097
Baba Yaga
8
6
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,935
Damage
108,100
116,691
Taken
92,522
116,380
Mitigated
56,206
27,299
Healing
37,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Fexploits
Da Ji
19,070
7,056
2,433
1,543
15,182
6,865
516
2,454
12,545
0
22,251
W
Gilgamesh
Gang
Gilgamesh
29,454
8,004
2,486
10,337
27,025
25,705
355
5,600
20,656
7,400
39,675
L
14,921
4,489
496
5,540
27,044
29,046
0
7,658
18,896
0
23,614
W
Mercury
PSYCHOxB34ST
Mercury
11,843
3,420
2,042
3,487
14,806
8,382
1,707
1,595
12,981
0
26,203
L
28,209
3,251
1,008
12,528
27,998
36,290
0
6,531
20,791
687
56,876
L
Raijin
11,420
1,473
685
666
15,053
5,400
40
1,043
13,812
22,147
0
L
Khepri
7,214
266
1,212
2,709
26,850
36,895
0
4,375
21,829
15,524
0
W
Ah Muzen Cab
UnfixedFern797
Ah Muzen Cab
27,474
7,936
1,445
5,210
18,885
7,979
2,833
5,911
12,726
0
62,449
L
Heimdallr
Unjo56Reloaded
Heimdallr
14,171
6,081
887
1,568
19,746
8,749
0
3,493
16,006
0
26,137
W
Baba Yaga
felixisback2097
Baba Yaga
20,259
1,585
2,931
6,074
16,624
7,275
675
3,399
12,845
33,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,255
Gold Earned
65,109
181
Minions Killed
170
0
Camps Cleared
0
1,204,248
Distance Traveled
1,633,069
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,684
793
10
1
0
325,585
1
W
Gilgamesh
13,282
830
36
2
0
354,307
2
L
Bellona
12,250
766
18
1
0
236,789
0
W
Mercury
12,442
778
32
2
0
352,860
0
L
Chaac
13,183
824
67
4
0
307,290
0
L
Raijin
10,954
685
42
3
0
161,556
0
L
Khepri
10,101
631
19
1
0
265,425
2
W
Ah Muzen Cab
14,168
886
69
4
0
309,064
0
L
Heimdallr
10,767
673
35
2
0
233,188
0
W
Baba Yaga
12,533
783
23
1
0
291,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role