Player Matchup

Zeus
Zeus
Diamond II
 
Zeus
Diamond II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum V
BlazinParrack
Horus
Platinum V
Level 159
God Stats
3W - 0L
1,745 SR
Queue Stats
25W - 11L
1,996 MMR
Party 2
Sol
Sol
Diamond V
Kranostic
Sol
Diamond V
Level 160
God Stats
14W - 6L
1,829 SR
Queue Stats
41W - 26L
2,130 MMR
Party 2
Odin
Odin
Diamond III
MaceWinduMofo
Odin
Diamond III
Level 159
God Stats
59W - 42L
1,711 SR
Queue Stats
373W - 370L
2,240 MMR
Solo
Mercury
Mercury
Diamond III
Srium
Mercury
Diamond III
Level 149
God Stats
18W - 18L
1,594 SR
Queue Stats
449W - 423L
2,257 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,676 SR
2,024 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,598 SR
2,085 MMR
Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Diamond III
LOLcatGGG
Discordia
Diamond III
Level 147
God Stats
2W - 7L
1,645 SR
Queue Stats
225W - 217L
2,335 MMR
Solo
Nike
Nike
Platinum IV
LampShadey_123
Nike
Platinum IV
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
2,066 MMR
Party 1
Anhur
Anhur
Platinum II
NotoriouslyQuiet
Anhur
Platinum II
Level 118
God Stats
0W - 2L
1,489 SR
Queue Stats
26W - 11L
2,309 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
SelfishPlum159
Hun Batz
Diamond III
Level 127
God Stats
2W - 1L
1,857 SR
Queue Stats
469W - 455L
2,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
5 / 2 / 5
9,475
592
16,348
10,507
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 0 / 8
8,118
507
6,178
14,334
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 4
8,392
525
7,508
10,625
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 2
9,223
576
9,829
13,375
9,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Srium
Mercury
16
4 / 2 / 6
9,533
596
8,221
12,431
4,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
LokiArtioGebKali

VS

Bans
BastetCliodhnaCharybdisPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 1 / 4
7,182
449
9,254
13,772
11,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
LOLcatGGG
Discordia
11
1 / 4 / 1
7,201
450
7,465
7,834
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 1
8,052
503
7,941
14,495
12,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
3 / 3 / 1
8,881
555
8,640
12,685
4,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
13
0 / 7 / 0
7,378
461
5,584
14,804
4,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
17
Kills
5
5
Deaths
17
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
2
5
3.75
L
Chaac
 
Chaac
1
1
4
3
W
2
0
8
6
W
3
1
4
5
L
Discordia
LOLcatGGG
Discordia
1
4
1
0.38
L
0
2
1
0.25
W
3
0
2
4
L
3
3
1
1.17
L
Hun Batz
0
7
0
0
W
Mercury
Srium
Mercury
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,084
Damage
38,884
61,272
Taken
63,590
31,825
Mitigated
35,141
21,478
Healing
19,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,348
810
0
2,277
10,507
4,105
172
2,718
7,416
82,331
0
L
Chaac
 
Chaac
9,254
533
0
6,499
13,772
11,583
0
6,252
7,428
1,547
27,690
W
6,178
2,823
2,578
5,550
14,334
10,507
38
2,469
11,304
0
16,939
W
7,508
3,137
0
5,813
10,625
3,514
1,785
1,615
8,700
52,911
8,371
L
Discordia
LOLcatGGG
Discordia
7,465
59
0
1,193
7,834
2,603
0
4,713
3,121
42,657
0
L
7,941
1,626
0
3,815
14,495
12,057
0
2,617
10,795
2,886
54,923
W
9,829
2,105
0
4,800
13,375
9,596
0
898
12,257
5,135
52,223
L
8,640
4,013
0
3,081
12,685
4,000
0
4,299
8,338
0
51,154
L
Hun Batz
5,584
586
0
4,472
14,804
4,898
0
6,343
8,389
0
52,185
W
Mercury
Srium
Mercury
8,221
5,096
0
460
12,431
4,103
0
1,375
10,802
0
83,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,741
Gold Earned
38,694
523
Minions Killed
477
0
Camps Cleared
0
1,689,937
Distance Traveled
1,564,748
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,475
592
154
10
0
307,179
3
L
Chaac
7,182
449
54
3
0
343,486
6
W
Horus
8,118
507
12
1
0
350,484
7
W
Sol
8,392
525
97
6
0
299,949
4
L
Discordia
7,201
450
91
6
0
297,194
3
L
Nike
8,052
503
128
8
0
307,044
0
W
Odin
9,223
576
131
8
0
343,022
7
L
Anhur
8,881
555
99
6
0
292,381
7
L
Hun Batz
7,378
461
105
7
0
324,643
4
W
Mercury
9,533
596
129
8
0
389,303
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role