Player Matchup

Tyr
Tyr
Goosefart101
Tyr
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
287W - 76L
1,847 Elo+
Party 1
Hachiman
Hachiman
SlGMAR
Hachiman
Level 154
God Stats
11W - 2L
1,757 SR
Queue Stats
564W - 106L
1,992 Elo+
Party 1
Olorun
Olorun
maipuang
Olorun
Level 159
God Stats
21W - 6L
1,716 SR
Queue Stats
882W - 316L
1,885 Elo+
Party 1
Team Averages
Level 155
1,658 SR
1,908 Elo+

VS

Team Averages
Level 128
1,707 SR
1,799 Elo+
Baron Samedi
Baron Samedi
Fiyaa
Baron Samedi
Level 107
God Stats
2W - 2L
1,882 SR
Queue Stats
135W - 60L
1,867 Elo+
Party 2
Susano
Susano
GoingInRole
Susano
Level 121
God Stats
0W - 1L
1,618 SR
Queue Stats
201W - 109L
1,831 Elo+
Party 2
Cernunnos
Cernunnos
Çleb
Cernunnos
Level 157
God Stats
10W - 7L
1,619 SR
Queue Stats
393W - 335L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 6
7,754
705
6,271
11,634
6,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
SlGMAR
Hachiman
12
4 / 1 / 7
8,166
742
8,421
6,721
2,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
maipuang
Olorun
12
4 / 3 / 5
8,000
727
5,683
8,597
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fiyaa
Baron Samedi
11
2 / 4 / 2
7,379
671
5,443
7,164
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
11
3 / 5 / 3
7,645
695
7,004
8,286
3,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Çleb
Cernunnos
12
1 / 2 / 5
7,454
678
8,822
8,920
2,863
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
11
Kills
6
6
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Fiyaa
Baron Samedi
2
4
2
0.75
L
Susano
3
5
3
0.9
W
3
2
6
3
W
Hachiman
SlGMAR
Hachiman
4
1
7
7.5
W
Olorun
maipuang
Olorun
4
3
5
2.17
L
Cernunnos
Çleb
Cernunnos
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,375
Damage
21,269
26,952
Taken
24,370
11,817
Mitigated
9,951
9,521
Healing
4,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Fiyaa
Baron Samedi
5,443
217
528
1,441
7,164
3,445
38
1,330
5,686
21,732
0
L
Susano
7,004
925
0
1,504
8,286
3,643
0
2,414
5,705
0
12,021
W
6,271
185
0
3,808
11,634
6,131
0
2,050
9,189
115
10,755
W
Hachiman
SlGMAR
Hachiman
8,421
4,240
0
250
6,721
2,608
975
1,027
5,453
0
27,174
W
Olorun
maipuang
Olorun
5,683
2,042
1,577
3,886
8,597
3,078
697
2,186
6,095
34,873
0
L
Cernunnos
Çleb
Cernunnos
8,822
3,219
0
1,361
8,920
2,863
174
2,151
6,650
0
34,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,920
Gold Earned
22,478
138
Minions Killed
128
4
Camps Cleared
6
606,230
Distance Traveled
551,375
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,379
671
60
5
1
171,191
2
L
Susano
7,645
695
17
2
2
162,747
1
W
Tyr
7,754
705
16
1
0
234,177
3
W
Hachiman
8,166
742
54
5
0
194,002
3
W
Olorun
8,000
727
68
6
4
178,051
5
L
Cernunnos
7,454
678
51
5
3
217,437
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role