Player Matchup

Arachne
Arachne
Cudajit
Arachne
Level 39
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 103L
1,292 Elo+
Party 1
Thoth
Thoth
Lil man jord
Thoth
Level 84
God Stats
18W - 17L
1,446 SR
Queue Stats
206W - 217L
1,364 Elo+
Solo
Guan Yu
Guan Yu
Soulpirat
Guan Yu
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 70L
1,267 Elo+
Party 1
Izanami
Izanami
androoney
Izanami
Level 71
God Stats
21W - 31L
1,403 SR
Queue Stats
66W - 86L
1,366 Elo+
Party 2
Cerberus
Cerberus
goonerlor
Cerberus
Level 69
God Stats
1W - 4L
1,083 SR
Queue Stats
29W - 46L
1,375 Elo+
Party 2
Team Averages
Level 58
1,386 SR
1,333 Elo+

VS

Team Averages
Level 76
1,499 SR
1,439 Elo+
Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Danielmcull14
Loki
Level 87
God Stats
20W - 18L
1,546 SR
Queue Stats
73W - 88L
1,381 Elo+
Solo
Hera
Hera
Ingamer123
Hera
Level 49
God Stats
9W - 17L
1,456 SR
Queue Stats
66W - 74L
1,351 Elo+
Party 3
Sylvanus
Sylvanus
altair-maxi
Sylvanus
Level 70
God Stats
3W - 4L
1,495 SR
Queue Stats
5W - 8L
1,465 Elo+
Party 3
Apollo
Apollo
flajaan
Apollo
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 23L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cudajit
Arachne
16
7 / 0 / 6
10,098
594
8,441
9,447
4,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
7 / 3 / 4
10,097
594
10,965
7,898
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
Soulpirat
Guan Yu
14
2 / 2 / 5
8,996
529
7,537
12,896
12,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
androoney
Izanami
16
4 / 2 / 3
9,290
546
5,797
10,683
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
goonerlor
Cerberus
14
1 / 1 / 5
8,630
508
3,579
8,341
6,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 4 / 3
7,745
456
8,298
16,415
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 7 / 4
8,273
487
8,387
11,433
3,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 4 / 2
8,925
525
3,092
5,011
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
altair-maxi
Sylvanus
11
1 / 2 / 3
7,164
421
4,038
10,380
7,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
flajaan
Apollo
12
0 / 4 / 1
7,102
418
3,500
9,157
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
21
Kills
8
8
Deaths
21
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
3
0.38
W
Arachne
Cudajit
Arachne
7
0
6
10
L
3
7
4
0.71
L
4
4
2
1.25
W
7
3
4
3
W
Guan Yu
Soulpirat
Guan Yu
2
2
5
2.25
L
Sylvanus
altair-maxi
Sylvanus
1
2
3
1.25
W
Izanami
androoney
Izanami
4
2
3
2.75
L
Apollo
flajaan
Apollo
0
4
1
0.13
W
Cerberus
goonerlor
Cerberus
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,319
Damage
27,315
49,265
Taken
52,396
29,319
Mitigated
25,350
21,458
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,298
1,192
0
5,773
16,415
9,946
0
1,888
13,868
0
46,810
W
Arachne
Cudajit
Arachne
8,441
4,605
0
4,589
9,447
4,405
658
768
8,524
0
55,630
L
8,387
2,484
0
3,045
11,433
3,467
0
3,292
7,946
0
45,253
L
3,092
888
0
965
5,011
1,589
338
2,505
2,506
44,633
0
W
10,965
711
81
1,774
7,898
2,537
1,089
2,468
5,346
57,926
0
W
Guan Yu
Soulpirat
Guan Yu
7,537
1,522
277
5,594
12,896
12,099
1,091
628
11,466
4,314
35,155
L
Sylvanus
altair-maxi
Sylvanus
4,038
935
1,195
2,745
10,380
7,790
90
3,984
6,396
15,009
0
W
Izanami
androoney
Izanami
5,797
3,694
0
5,989
10,683
3,548
462
1,384
9,299
0
81,842
L
Apollo
flajaan
Apollo
3,500
1,688
0
2,261
9,157
2,558
510
4,060
5,097
0
44,633
W
Cerberus
goonerlor
Cerberus
3,579
284
140
3,014
8,341
6,730
29
2,004
6,337
31,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,111
Gold Earned
39,209
463
Minions Killed
393
0
Camps Cleared
0
1,674,680
Distance Traveled
1,506,973
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,745
456
91
5
0
328,267
3
W
Arachne
10,098
594
95
6
0
408,229
5
L
Loki
8,273
487
93
5
0
297,183
5
L
Hera
8,925
525
92
5
0
290,745
3
W
Thoth
10,097
594
111
7
0
333,492
1
W
Guan Yu
8,996
529
74
4
0
335,057
5
L
Sylvanus
7,164
421
19
1
0
291,070
5
W
Izanami
9,290
546
132
8
0
290,242
2
L
Apollo
7,102
418
98
6
0
299,708
0
W
Cerberus
8,630
508
51
3
0
307,660
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role