Player Matchup

Medusa
Medusa
Korobelus
Medusa
Level 68
God Stats
3W - 3L
1,606 SR
Queue Stats
43W - 31L
1,619 Elo+
Party 1
Ao Kuang
Ao Kuang
Nwsai
Ao Kuang
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Odin
Odin
WildsoulXXX
Odin
Level 5
God Stats
6W - 4L
1,840 SR
Queue Stats
10W - 11L
1,772 Elo+
Party 1
Team Averages
Level 45
1,649 SR
1,631 Elo+

VS

Team Averages
Level 72
1,586 SR
1,557 Elo+
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Feohektor11
Nike
Level 84
God Stats
29W - 39L
1,452 SR
Queue Stats
533W - 713L
1,373 Elo+
Solo
Anhur
Anhur
opieop13
Anhur
Level 104
God Stats
9W - 5L
1,805 SR
Queue Stats
104W - 33L
1,798 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Korobelus
Medusa
12
3 / 6 / 2
8,485
653
9,058
12,691
3,506
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Nwsai
Ao Kuang
12
1 / 13 / 4
8,560
658
4,791
15,520
5,337
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
3 / 5 / 1
8,408
647
5,123
17,893
11,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
8 / 4 / 16
10,413
801
14,543
9,943
4,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
7 / 0 / 11
10,029
771
8,602
8,678
9,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anhur
opieop13
Anhur
14
9 / 3 / 14
10,452
804
15,823
10,183
4,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
65
7
Kills
24
24
Deaths
7
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
4
16
4
W
7
0
11
12.5
L
Medusa
Korobelus
Medusa
3
6
2
0.67
L
Ao Kuang
Nwsai
Ao Kuang
1
13
4
0.23
L
3
5
1
0.7
W
Anhur
opieop13
Anhur
9
3
14
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,972
Damage
38,968
46,104
Taken
28,804
20,292
Mitigated
18,576
6,249
Healing
7,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,543
4,426
0
3,553
9,943
4,295
2,237
2,668
7,275
35,606
2,187
W
8,602
719
0
3,219
8,678
9,611
153
413
8,265
0
18,178
L
Medusa
Korobelus
Medusa
9,058
2,691
0
1,832
12,691
3,506
0
4,272
8,126
0
36,579
L
Ao Kuang
Nwsai
Ao Kuang
4,791
990
0
1,618
15,520
5,337
0
5,625
9,774
9,368
0
L
5,123
1,528
0
2,799
17,893
11,449
0
4,328
13,152
442
14,312
W
Anhur
opieop13
Anhur
15,823
8,860
0
527
10,183
4,670
1,016
2,275
7,908
0
42,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,453
Gold Earned
30,894
78
Minions Killed
135
2
Camps Cleared
9
600,213
Distance Traveled
639,658
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,413
801
66
5
5
209,497
1
W
Nike
10,029
771
22
2
0
223,765
2
L
Medusa
8,485
653
51
4
2
220,663
4
L
Ao Kuang
8,560
658
10
1
0
189,041
0
L
Odin
8,408
647
17
1
0
190,509
1
W
Anhur
10,452
804
47
4
4
206,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role