Player Matchup

Tyr
Tyr
 
Tyr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Kaeguii
Set
Level 124
God Stats
4W - 5L
1,482 SR
Queue Stats
922W - 897L
1,548 Elo+
Party 1
Agni
Agni
TeCarreoPa
Agni
Level 38
God Stats
5W - 3L
1,598 SR
Queue Stats
146W - 67L
1,650 Elo+
Party 3
Charybdis
Charybdis
xEieNx4027
Charybdis
Level 122
God Stats
15W - 16L
1,517 SR
Queue Stats
722W - 727L
1,464 Elo+
Party 1
Ymir
Ymir
éfaC
Ymir
Level 51
God Stats
2W - 0L
1,532 SR
Queue Stats
118W - 59L
1,691 Elo+
Party 3
Team Averages
Level 95
1,526 SR
1,570 Elo+

VS

Team Averages
Level 62
1,454 SR
1,361 Elo+
Hercules
Hercules
FelipeChagas1227
Hercules
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,308 Elo+
Party 2
Yemoja
Yemoja
Ramon_br2008
Yemoja
Level 21
God Stats
0W - 5L
1,208 SR
Queue Stats
3W - 20L
1,146 Elo+
Party 2
Kali
Kali
joao_tavares27
Kali
Level 122
God Stats
5W - 5L
1,590 SR
Queue Stats
415W - 408L
1,534 Elo+
Party 2
Janus
Janus
vitormendonca10
Janus
Level 120
God Stats
2W - 6L
1,473 SR
Queue Stats
521W - 518L
1,525 Elo+
Party 2
Izanami
Izanami
xReaLxSuPreMee
Izanami
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 11L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
4 / 1 / 2
5,805
581
5,542
5,585
2,949
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Set
11
2 / 0 / 1
6,051
605
3,105
4,922
1,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 2 / 0
6,248
625
4,660
5,108
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
xEieNx4027
Charybdis
11
3 / 0 / 0
6,478
648
1,707
3,466
1,007
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
éfaC
Ymir
8
0 / 0 / 4
5,287
529
1,935
4,880
2,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,307
431
493
4,157
1,161
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
5
0 / 3 / 0
3,979
398
1,513
5,799
4,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 2 / 1
5,198
520
3,867
6,687
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 4 / 0
5,231
523
1,845
5,180
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 1 / 0
4,678
468
767
2,514
335
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
13
Kills
2
3
Deaths
13
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
1
2
5
L
0
3
0
0
W
Set
2
0
1
2.5
L
Yemoja
0
3
0
0
W
4
2
0
2
L
1
2
1
0.75
L
1
4
0
0.25
W
Charybdis
xEieNx4027
Charybdis
3
0
0
3
L
0
1
0
0
W
Ymir
éfaC
Ymir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,949
Damage
8,485
23,961
Taken
24,337
9,399
Mitigated
9,073
7,807
Healing
4,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,542
1,738
0
2,115
5,585
2,949
0
1,093
4,420
0
23,768
L
493
207
0
354
4,157
1,161
0
0
4,157
0
12,141
W
Set
3,105
1,805
0
649
4,922
1,860
0
164
4,758
0
41,334
L
Yemoja
1,513
54
0
763
5,799
4,175
0
1,213
4,586
5,821
0
W
4,660
489
0
713
5,108
1,422
250
869
4,147
37,127
0
L
3,867
1,363
0
2,475
6,687
1,782
0
1,412
5,275
0
19,428
L
1,845
237
0
443
5,180
1,620
0
3,520
1,660
27,067
0
W
Charybdis
xEieNx4027
Charybdis
1,707
1,102
0
1,718
3,466
1,007
0
255
3,211
0
41,890
L
767
384
0
192
2,514
335
0
450
2,064
0
21,233
W
Ymir
éfaC
Ymir
1,935
775
1,047
1,565
4,880
2,161
0
803
4,067
14,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,869
Gold Earned
23,393
334
Minions Killed
206
0
Camps Cleared
0
987,646
Distance Traveled
905,864
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,805
581
54
5
0
198,643
3
L
Hercules
4,307
431
35
4
0
159,416
0
W
Set
6,051
605
86
9
0
225,228
2
L
Yemoja
3,979
398
11
1
0
172,976
1
W
Agni
6,248
625
78
8
0
191,686
2
L
Kali
5,198
520
45
5
0
210,298
1
L
Janus
5,231
523
61
6
0
184,649
1
W
Charybdis
6,478
648
92
9
0
181,987
2
L
Izanami
4,678
468
54
5
0
178,525
4
W
Ymir
5,287
529
24
2
0
190,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role