Player Matchup

Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Platinum III
ConanEdagawa
Olorun
Platinum III
Level 67
God Stats
3W - 2L
1,552 SR
Queue Stats
27W - 16L
1,884 MMR
Party 1
Da Ji
Da Ji
Platinum I
Saijyou
Da Ji
Platinum I
Level 160
God Stats
19W - 22L
1,554 SR
Queue Stats
725W - 733L
1,797 MMR
Solo
Cupid
Cupid
Gold II
ZTantalus
Cupid
Gold II
Level 158
God Stats
4W - 2L
1,748 SR
Queue Stats
108W - 90L
1,824 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
polkapine
Gilgamesh
Platinum IV
Level 69
God Stats
1W - 1L
1,648 SR
Queue Stats
81W - 72L
1,802 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,600 SR
1,761 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 132
1,648 SR
1,735 MMR
Bakasura
Bakasura
Platinum IV
 
Bakasura
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold I
Angellopez
Mulan
Gold I
Level 106
God Stats
13W - 12L
1,617 SR
Queue Stats
292W - 277L
1,721 MMR
Solo
Sobek
Sobek
Diamond V
Jaimerz
Sobek
Diamond V
Level 157
God Stats
25W - 12L
1,754 SR
Queue Stats
84W - 69L
2,160 MMR
Solo
Poseidon
Poseidon
Platinum III
RenegadeAngel45
Poseidon
Platinum III
Level 142
God Stats
8W - 13L
1,528 SR
Queue Stats
582W - 598L
1,605 MMR
Solo
Medusa
Medusa
Gold I
TruuFace
Medusa
Gold I
Level 98
God Stats
5W - 1L
1,841 SR
Queue Stats
140W - 133L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
0 / 3 / 11
9,877
520
3,304
11,681
12,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
19
9 / 3 / 9
12,192
642
25,182
21,505
10,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Saijyou
Da Ji
17
7 / 4 / 5
11,133
586
11,755
14,774
4,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
ZTantalus
Cupid
19
6 / 2 / 4
12,001
632
12,278
14,251
4,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
polkapine
Gilgamesh
17
4 / 3 / 7
11,120
585
13,624
17,936
12,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
IzanamiCamazotzCliodhnaBastet

VS

Bans
AchillesArtioCabrakanOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
4 / 4 / 5
10,721
564
12,539
20,007
9,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
16
1 / 5 / 3
9,724
512
11,164
19,575
14,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
Jaimerz
Sobek
12
1 / 3 / 6
8,204
432
6,740
18,277
24,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
15
4 / 7 / 3
9,771
514
13,668
14,863
4,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
TruuFace
Medusa
16
5 / 7 / 4
10,264
540
10,715
16,498
4,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
36
26
Kills
15
15
Deaths
26
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
3
11
1.83
L
Bakasura
 
Bakasura
4
4
5
1.63
L
Mulan
1
5
3
0.5
W
Olorun
9
3
9
4.5
L
Sobek
Jaimerz
Sobek
1
3
6
1.33
L
Poseidon
4
7
3
0.79
W
Da Ji
Saijyou
Da Ji
7
4
5
2.38
L
Medusa
TruuFace
Medusa
5
7
4
1
W
Cupid
ZTantalus
Cupid
6
2
4
4
W
Gilgamesh
polkapine
Gilgamesh
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,143
Damage
54,826
80,147
Taken
89,220
44,185
Mitigated
57,527
31,722
Healing
21,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,304
295
0
2,239
11,681
12,142
298
3,894
7,312
21,887
0
L
Bakasura
 
Bakasura
12,539
7,997
0
5,741
20,007
9,320
1,194
5,635
14,084
0
69,833
L
Mulan
11,164
1,154
0
5,364
19,575
14,190
231
6,198
12,774
5,237
64,978
W
Olorun
25,182
12,630
812
12,366
21,505
10,632
2,816
8,579
12,271
102,248
10,043
L
Sobek
Jaimerz
Sobek
6,740
789
553
3,848
18,277
24,479
27
7,253
10,844
21,995
0
L
Poseidon
13,668
1,386
0
2,162
14,863
4,790
534
5,214
9,438
71,143
0
W
Da Ji
Saijyou
Da Ji
11,755
3,084
0
2,975
14,774
4,980
996
4,166
9,957
0
70,990
L
Medusa
TruuFace
Medusa
10,715
5,686
0
3,391
16,498
4,748
0
3,087
13,365
0
59,266
W
Cupid
ZTantalus
Cupid
12,278
7,413
483
7,666
14,251
4,271
864
2,773
10,918
0
96,210
W
Gilgamesh
polkapine
Gilgamesh
13,624
3,317
187
4,994
17,936
12,160
0
5,183
12,349
7,287
54,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,323
Gold Earned
48,684
571
Minions Killed
526
0
Camps Cleared
0
1,961,355
Distance Traveled
1,902,347
22
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,877
520
34
2
0
402,440
4
L
Bakasura
10,721
564
158
8
0
450,195
9
L
Mulan
9,724
512
138
7
0
369,460
4
W
Olorun
12,192
642
173
9
0
368,289
5
L
Sobek
8,204
432
19
1
0
362,610
5
L
Poseidon
9,771
514
110
6
0
366,626
3
W
Da Ji
11,133
586
109
6
0
391,698
2
L
Medusa
10,264
540
101
5
0
353,456
5
W
Cupid
12,001
632
160
8
0
379,979
7
W
Gilgamesh
11,120
585
95
5
0
418,949
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role