Player Matchup

Nemesis
Nemesis
CometSora
Nemesis
Level 56
God Stats
6W - 6L
1,580 SR
Queue Stats
225W - 188L
1,545 Elo+
Party 1
Merlin
Merlin
ImTheLastShadow
Merlin
Level 108
God Stats
8W - 7L
1,498 SR
Queue Stats
766W - 654L
1,567 Elo+
Party 1
Skadi
Skadi
Kissmyhomies
Skadi
Level 68
God Stats
2W - 0L
1,782 SR
Queue Stats
4W - 2L
1,716 Elo+
Solo
Izanami
Izanami
LeSp00k
Izanami
Level 107
God Stats
93W - 70L
1,573 SR
Queue Stats
383W - 355L
1,529 Elo+
Solo
Bacchus
Bacchus
iSuspiicions
Bacchus
Level 66
God Stats
7W - 5L
1,323 SR
Queue Stats
246W - 210L
1,539 Elo+
Solo
Team Averages
Level 81
1,551 SR
1,579 Elo+

VS

Team Averages
Level 109
1,552 SR
1,546 Elo+
Tyr
Tyr
Benjimano
Tyr
Level 108
God Stats
4W - 6L
1,468 SR
Queue Stats
515W - 568L
1,518 Elo+
Solo
Ymir
Ymir
MopHeadKevin
Ymir
Level 142
God Stats
0W - 2L
1,437 SR
Queue Stats
178W - 146L
1,560 Elo+
Party 2
Anhur
Anhur
Spring599
Anhur
Level 108
God Stats
3W - 5L
1,568 SR
Queue Stats
198W - 190L
1,563 Elo+
Solo
Pele
Pele
dean130
Pele
Level 120
God Stats
4W - 4L
1,840 SR
Queue Stats
541W - 580L
1,570 Elo+
Solo
Sol
Sol
jarrviin
Sol
Level 69
God Stats
9W - 10L
1,446 SR
Queue Stats
216W - 190L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CometSora
Nemesis
14
4 / 5 / 7
10,255
641
7,975
11,831
4,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 2 / 5
10,372
648
6,414
6,478
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
9 / 0 / 3
11,621
726
15,089
8,278
4,544
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
LeSp00k
Izanami
16
4 / 1 / 7
10,873
680
7,353
6,657
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
iSuspiicions
Bacchus
13
5 / 2 / 5
9,607
600
5,192
9,558
7,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 2
8,191
512
7,184
12,151
6,829
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 3 / 4
6,762
423
1,725
7,513
3,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Spring599
Anhur
11
2 / 6 / 4
7,457
466
3,975
9,201
2,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Pele
dean130
Pele
12
3 / 8 / 4
7,489
468
8,559
19,903
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 1
6,397
400
1,690
7,024
1,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
23
Kills
10
10
Deaths
23
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
Nemesis
CometSora
Nemesis
4
5
7
1.5
W
1
2
5
1.75
W
9
0
3
10.5
W
Izanami
LeSp00k
Izanami
4
1
7
7.5
L
1
3
4
1
L
Anhur
Spring599
Anhur
2
6
4
0.67
L
Pele
dean130
Pele
3
8
4
0.63
W
Bacchus
iSuspiicions
Bacchus
5
2
5
3.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,023
Damage
23,133
42,802
Taken
55,792
20,876
Mitigated
18,881
10,651
Healing
13,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,184
269
0
3,299
12,151
6,829
0
1,040
11,111
6,474
43,172
W
Nemesis
CometSora
Nemesis
7,975
2,981
0
2,050
11,831
4,728
1,049
1,205
10,626
0
53,870
W
6,414
268
0
1,869
6,478
2,125
3,008
84
6,394
67,576
0
W
15,089
7,180
0
2,281
8,278
4,544
5,898
487
7,791
0
85,888
W
Izanami
LeSp00k
Izanami
7,353
4,813
0
2,968
6,657
2,456
7,559
1,169
5,488
0
79,604
L
1,725
589
44
1,923
7,513
3,892
0
1,768
5,745
20,200
0
L
Anhur
Spring599
Anhur
3,975
1,779
0
998
9,201
2,385
0
5,212
3,989
0
29,384
L
Pele
dean130
Pele
8,559
2,025
0
3,260
19,903
4,506
0
2,586
17,317
0
37,730
W
Bacchus
iSuspiicions
Bacchus
5,192
588
0
1,483
9,558
7,023
238
1,443
8,115
24,294
0
L
1,690
798
0
3,597
7,024
1,269
0
1,158
5,866
33,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,728
Gold Earned
36,296
502
Minions Killed
338
0
Camps Cleared
0
1,603,518
Distance Traveled
1,209,684
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,191
512
100
6
0
311,896
4
W
Nemesis
10,255
641
80
5
0
344,442
4
W
Merlin
10,372
648
117
7
0
308,231
4
W
Skadi
11,621
726
132
8
0
330,537
7
W
Izanami
10,873
680
144
9
0
298,740
4
L
Ymir
6,762
423
33
2
0
180,187
3
L
Anhur
7,457
466
69
4
0
234,386
0
L
Pele
7,489
468
70
4
0
318,871
0
W
Bacchus
9,607
600
29
2
0
321,568
4
L
Sol
6,397
400
66
4
0
164,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role