Player Matchup

Horus
Horus
Diamondsniffles
Horus
Level 63
God Stats
18W - 6L
1,714 SR
Queue Stats
65W - 43L
1,561 Elo+
Party 2
Tyr
Tyr
KillerKris10490
Tyr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,597 Elo+
Party 2
Chronos
Chronos
The B1G Salami
Chronos
Level 157
God Stats
6W - 3L
1,673 SR
Queue Stats
146W - 89L
1,562 Elo+
Party 2
Team Averages
Level 80
1,629 SR
1,573 Elo+

VS

Team Averages
Level 67
1,708 SR
1,637 Elo+
Izanami
Izanami
ACK Bonafide
Izanami
Level 147
God Stats
57W - 18L
1,839 SR
Queue Stats
673W - 335L
1,749 Elo+
Party 1
Ao Kuang
Ao Kuang
CuriousGeorgePTY
Ao Kuang
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,423 Elo+
Solo
Bellona
Bellona
TrulyGenius
Bellona
Level 23
God Stats
3W - 0L
1,785 SR
Queue Stats
72W - 22L
1,738 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,472
647
5,445
10,776
7,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 3 / 2
5,827
583
4,280
10,535
9,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 1
6,126
613
5,049
11,419
2,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ACK Bonafide
Izanami
11
4 / 1 / 4
7,381
738
15,117
5,374
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 0 / 5
6,652
665
3,047
6,214
3,185
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
TrulyGenius
Bellona
11
3 / 1 / 5
7,328
733
10,715
7,664
6,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
9
9
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
ACK Bonafide
Izanami
4
1
4
6
W
2
0
5
4.5
L
1
4
1
0.38
L
0
3
2
0.33
L
1
2
1
0.75
W
Bellona
TrulyGenius
Bellona
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,774
Damage
28,879
32,730
Taken
19,252
19,881
Mitigated
11,088
10,918
Healing
3,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ACK Bonafide
Izanami
15,117
10,748
0
255
5,374
1,499
896
1,749
3,625
0
41,463
W
3,047
617
0
1,221
6,214
3,185
150
2,600
3,614
4,517
0
L
5,445
2,427
1,806
2,345
10,776
7,390
0
703
10,073
0
11,938
L
4,280
684
545
3,820
10,535
9,549
0
1,530
9,005
0
12,495
L
5,049
1,866
0
2,402
11,419
2,942
0
998
10,421
23,032
0
W
Bellona
TrulyGenius
Bellona
10,715
4,242
0
1,700
7,664
6,404
365
926
6,738
0
29,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,425
Gold Earned
21,361
83
Minions Killed
100
5
Camps Cleared
4
541,979
Distance Traveled
563,061
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,381
738
48
5
1
171,341
4
W
Ao Kuang
6,652
665
5
1
0
193,432
2
L
Horus
6,472
647
19
2
0
171,392
4
L
Tyr
5,827
583
16
2
1
174,166
4
L
Chronos
6,126
613
48
5
4
196,421
3
W
Bellona
7,328
733
47
5
3
198,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role