Player Matchup

Gilgamesh
Gilgamesh
Batman4Hire97
Gilgamesh
Level 65
God Stats
1W - 4L
1,382 SR
Queue Stats
206W - 216L
1,427 Elo+
Solo
Ymir
Ymir
Chuchin22
Ymir
Level 88
God Stats
12W - 8L
1,587 SR
Queue Stats
67W - 71L
1,428 Elo+
Solo
Thor
Thor
Crusherandkitty
Thor
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,391 Elo+
Solo
Charybdis
Charybdis
DavDarko_99
Charybdis
Level 104
God Stats
1W - 1L
1,606 SR
Queue Stats
112W - 139L
1,427 Elo+
Solo
Zhong Kui
Zhong Kui
Osornito22
Zhong Kui
Level 47
God Stats
0W - 2L
1,254 SR
Queue Stats
49W - 86L
1,398 Elo+
Solo
Team Averages
Level 74
1,466 SR
1,414 Elo+

VS

Team Averages
Level 77
1,474 SR
1,382 Elo+
Nu Wa
Nu Wa
HopeLessNARC21
Nu Wa
Level 103
God Stats
24W - 36L
1,403 SR
Queue Stats
183W - 192L
1,341 Elo+
Solo
Chang'e
Chang'e
LeeKrow
Chang'e
Level 84
God Stats
2W - 0L
1,725 SR
Queue Stats
25W - 32L
1,430 Elo+
Party 1
Atlas
Atlas
RedruM060
Atlas
Level 46
God Stats
1W - 3L
1,463 SR
Queue Stats
14W - 20L
1,467 Elo+
Party 1
Charybdis
Charybdis
TONIC_TIMES
Charybdis
Level 59
God Stats
14W - 11L
1,409 SR
Queue Stats
222W - 271L
1,337 Elo+
Solo
Gilgamesh
Gilgamesh
ugod66
Gilgamesh
Level 94
God Stats
25W - 35L
1,370 SR
Queue Stats
337W - 408L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Batman4Hire97
Gilgamesh
12
1 / 7 / 1
8,222
433
10,790
21,596
13,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
13
2 / 4 / 5
9,203
484
4,204
19,582
21,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 3 / 2
8,736
460
4,514
14,170
4,704
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
DavDarko_99
Charybdis
15
4 / 6 / 2
9,719
512
8,715
15,817
5,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Osornito22
Zhong Kui
15
3 / 8 / 4
9,658
508
16,940
21,590
13,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 14
9,765
514
15,154
13,027
5,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
LeeKrow
Chang'e
15
3 / 1 / 12
9,630
507
11,084
10,656
10,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Atlas
RedruM060
Atlas
14
2 / 1 / 15
8,827
465
10,035
13,061
11,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
TONIC_TIMES
Charybdis
16
6 / 5 / 4
10,231
538
9,092
11,146
3,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
ugod66
Gilgamesh
19
15 / 2 / 7
12,183
641
17,427
16,335
7,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
80
12
Kills
28
28
Deaths
12
14
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Batman4Hire97
Gilgamesh
1
7
1
0.21
L
Ymir
2
4
5
1.13
L
2
3
2
1
L
Charybdis
DavDarko_99
Charybdis
4
6
2
0.83
W
2
3
14
3
W
Chang'e
LeeKrow
Chang'e
3
1
12
9
L
Zhong Kui
Osornito22
Zhong Kui
3
8
4
0.63
W
Atlas
RedruM060
Atlas
2
1
15
9.5
W
Charybdis
TONIC_TIMES
Charybdis
6
5
4
1.6
W
Gilgamesh
ugod66
Gilgamesh
15
2
7
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,163
Damage
62,792
92,755
Taken
64,225
59,913
Mitigated
37,988
20,955
Healing
16,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Batman4Hire97
Gilgamesh
10,790
2,850
0
3,708
21,596
13,661
0
9,613
11,305
0
47,063
L
Ymir
4,204
707
0
1,757
19,582
21,862
59
5,779
13,706
24,518
0
L
4,514
532
0
3,422
14,170
4,704
0
4,615
9,469
0
49,755
L
Charybdis
DavDarko_99
Charybdis
8,715
4,463
0
4,318
15,817
5,724
1,954
5,124
10,649
0
78,647
W
15,154
7,028
0
4,082
13,027
5,285
3,212
7,119
5,493
64,676
0
W
Chang'e
LeeKrow
Chang'e
11,084
1,398
1,605
4,016
10,656
10,246
764
1,635
8,253
39,321
0
L
Zhong Kui
Osornito22
Zhong Kui
16,940
1,590
0
7,750
21,590
13,962
913
10,153
11,353
74,530
0
W
Atlas
RedruM060
Atlas
10,035
3,789
496
1,994
13,061
11,001
333
5,223
7,573
27,036
0
W
Charybdis
TONIC_TIMES
Charybdis
9,092
7,221
0
1,470
11,146
3,811
2,030
3,196
7,781
0
69,911
W
Gilgamesh
ugod66
Gilgamesh
17,427
6,753
0
3,256
16,335
7,645
607
3,119
12,749
0
81,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,538
Gold Earned
50,636
443
Minions Killed
450
0
Camps Cleared
0
1,673,033
Distance Traveled
1,854,478
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,222
433
80
4
0
307,453
1
L
Ymir
9,203
484
34
2
0
359,801
4
L
Thor
8,736
460
82
4
0
386,455
0
L
Charybdis
9,719
512
121
6
0
296,152
3
W
Nu Wa
9,765
514
104
5
0
333,863
4
W
Chang'e
9,630
507
87
5
0
386,803
3
L
Zhong Kui
9,658
508
126
7
0
323,172
2
W
Atlas
8,827
465
31
2
0
392,040
7
W
Charybdis
10,231
538
108
6
0
308,973
0
W
Gilgamesh
12,183
641
120
6
0
432,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role