Player Matchup

Ullr
Ullr
Cz_gamer_hk
Ullr
Level 149
God Stats
5W - 7L
1,317 SR
Queue Stats
561W - 592L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Father Mozid
Cthulhu
Level 108
God Stats
6W - 10L
1,392 SR
Queue Stats
369W - 400L
1,494 Elo+
Solo
Hades
Hades
Fr4nk_BeaDi745
Hades
Level 87
God Stats
20W - 15L
1,543 SR
Queue Stats
488W - 556L
1,406 Elo+
Party 1
Chang'e
Chang'e
Kokxy-TSM
Chang'e
Level 88
God Stats
18W - 12L
1,564 SR
Queue Stats
131W - 153L
1,418 Elo+
Solo
Loki
Loki
Nightingale_112
Loki
Level 87
God Stats
12W - 12L
1,527 SR
Queue Stats
514W - 502L
1,497 Elo+
Party 1
Team Averages
Level 104
1,469 SR
1,449 Elo+

VS

Team Averages
Level 84
1,484 SR
1,449 Elo+
Kuzenbo
Kuzenbo
ArTex EaGLe
Kuzenbo
Level 123
God Stats
9W - 3L
1,841 SR
Queue Stats
592W - 619L
1,564 Elo+
Party 2
Medusa
Medusa
ArTex Odin
Medusa
Level 84
God Stats
8W - 6L
1,557 SR
Queue Stats
511W - 545L
1,553 Elo+
Party 2
Persephone
Persephone
BetterThanMe700
Persephone
Level 64
God Stats
1W - 6L
1,319 SR
Queue Stats
133W - 121L
1,385 Elo+
Solo
Loki
Loki
TOXIC_FATTY1
Loki
Level 67
God Stats
7W - 13L
1,465 SR
Queue Stats
208W - 266L
1,379 Elo+
Party 3
Hera
Hera
shadow_knight408
Hera
Level 81
God Stats
2W - 8L
1,240 SR
Queue Stats
193W - 278L
1,367 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,257
516
3,944
7,986
3,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
Father Mozid
Cthulhu
15
3 / 2 / 1
9,178
574
5,476
11,036
6,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 2 / 2
9,808
613
6,384
9,581
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Kokxy-TSM
Chang'e
14
5 / 2 / 4
8,812
551
6,161
11,185
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
10 / 4 / 5
10,357
647
9,176
11,277
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ArTex EaGLe
Kuzenbo
12
2 / 0 / 3
7,443
465
5,051
7,454
6,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
ArTex Odin
Medusa
13
1 / 4 / 3
7,720
483
5,561
8,523
2,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Persephone
BetterThanMe700
Persephone
13
1 / 5 / 1
7,650
478
3,821
10,161
3,540
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
6 / 7 / 1
8,606
538
9,133
11,984
4,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 8 / 2
6,875
430
7,796
8,172
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
24
Kills
11
11
Deaths
24
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ArTex EaGLe
Kuzenbo
2
0
3
3.5
L
Medusa
ArTex Odin
Medusa
1
4
3
0.63
L
Persephone
BetterThanMe700
Persephone
1
5
1
0.3
W
2
1
5
4.5
W
Cthulhu
Father Mozid
Cthulhu
3
2
1
1.75
W
4
2
2
2.5
W
Chang'e
Kokxy-TSM
Chang'e
5
2
4
3.5
W
10
4
5
3.13
L
6
7
1
0.93
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,141
Damage
31,362
51,065
Taken
46,294
21,713
Mitigated
19,601
21,186
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ArTex EaGLe
Kuzenbo
5,051
1,768
0
1,399
7,454
6,606
0
2,217
5,122
27,160
0
L
Medusa
ArTex Odin
Medusa
5,561
2,733
0
982
8,523
2,705
0
4,184
4,339
0
56,730
L
Persephone
BetterThanMe700
Persephone
3,821
145
0
2,125
10,161
3,540
0
4,868
5,244
45,420
0
W
3,944
1,002
0
1,442
7,986
3,089
0
2,205
5,741
0
48,077
W
Cthulhu
Father Mozid
Cthulhu
5,476
754
40
3,288
11,036
6,904
1,438
1,261
9,775
58,321
0
W
6,384
483
50
5,321
9,581
5,113
1,431
2,830
6,453
54,673
0
W
Chang'e
Kokxy-TSM
Chang'e
6,161
250
498
6,007
11,185
3,271
1,642
6,889
3,901
40,898
0
W
9,176
2,264
0
4,540
11,277
3,336
0
2,595
8,527
0
64,900
L
9,133
2,591
0
1,574
11,984
4,361
0
3,606
8,248
0
45,322
L
7,796
2,175
0
250
8,172
2,389
100
2,606
5,316
31,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,412
Gold Earned
38,294
553
Minions Killed
352
0
Camps Cleared
0
1,509,839
Distance Traveled
1,455,169
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,443
465
35
2
0
337,468
2
L
Medusa
7,720
483
96
6
0
270,534
1
L
Persephone
7,650
478
84
5
0
286,658
4
W
Ullr
8,257
516
92
6
0
297,751
1
W
Cthulhu
9,178
574
130
8
0
301,614
1
W
Hades
9,808
613
137
9
0
261,879
0
W
Chang'e
8,812
551
86
5
0
287,660
1
W
Loki
10,357
647
108
7
0
360,935
0
L
Loki
8,606
538
80
5
0
287,630
2
L
Hera
6,875
430
57
4
0
272,879
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role