Player Matchup

Tiamat
Tiamat
BullMain
Tiamat
Level 59
God Stats
0W - 1L
1,851 SR
Queue Stats
87W - 78L
1,483 Elo+
Solo
Ne Zha
Ne Zha
DamaCinzenta
Ne Zha
Level 115
God Stats
9W - 12L
1,526 SR
Queue Stats
264W - 281L
1,499 Elo+
Solo
Scylla
Scylla
Jraktsen
Scylla
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 237L
1,473 Elo+
Solo
Hercules
Hercules
Tizumm
Hercules
Level 120
God Stats
0W - 1L
1,305 SR
Queue Stats
22W - 24L
1,541 Elo+
Party 2
Danzaburou
Danzaburou
boopous
Danzaburou
Level 26
God Stats
4W - 3L
1,591 SR
Queue Stats
9W - 14L
1,515 Elo+
Party 2
Team Averages
Level 77
1,555 SR
1,502 Elo+

VS

Team Averages
Level 94
1,566 SR
1,473 Elo+
Agni
Agni
 
Agni
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
OGdoesntmatter
Vamana
Level 28
God Stats
43W - 36L
1,595 SR
Queue Stats
203W - 225L
1,475 Elo+
Party 1
Nox
Nox
TruB1u1
Nox
Level 121
God Stats
2W - 0L
1,707 SR
Queue Stats
43W - 35L
1,529 Elo+
Solo
Loki
Loki
ericSSound
Loki
Level 132
God Stats
74W - 66L
1,529 SR
Queue Stats
229W - 218L
1,504 Elo+
Solo
Rama
Rama
szick01
Rama
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 18L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BullMain
Tiamat
15
1 / 8 / 4
9,201
920
8,679
12,698
7,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
15
1 / 3 / 2
8,618
862
4,698
9,757
3,894
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Jraktsen
Scylla
15
3 / 6 / 2
9,860
986
5,127
12,903
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Tizumm
Hercules
15
1 / 7 / 3
8,783
878
8,518
19,696
13,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
boopous
Danzaburou
15
0 / 7 / 4
8,703
870
5,663
11,374
3,958
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

115

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
11 / 1 / 11
11,514
1,151
17,867
5,087
1,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 1 / 17
11,831
1,183
10,228
8,682
10,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nox
17
2 / 0 / 15
10,136
1,014
13,831
7,184
3,018
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 2 / 8
10,951
1,095
10,395
8,951
5,647
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
szick01
Rama
17
4 / 2 / 13
9,868
987
8,957
5,593
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
95
6
Kills
31
31
Deaths
6
15
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
11
1
11
16.5
L
Tiamat
BullMain
Tiamat
1
8
4
0.38
L
Ne Zha
1
3
2
0.67
L
Scylla
Jraktsen
Scylla
3
6
2
0.67
W
6
1
17
14.5
L
Hercules
Tizumm
Hercules
1
7
3
0.36
W
Nox
2
0
15
9.5
L
Danzaburou
boopous
Danzaburou
0
7
4
0.29
W
8
2
8
6
W
Rama
szick01
Rama
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,685
Damage
61,278
66,428
Taken
35,497
32,794
Mitigated
22,765
5,663
Healing
6,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
17,867
828
0
664
5,087
1,951
0
2,407
2,527
27,158
0
L
Tiamat
BullMain
Tiamat
8,679
676
0
1,858
12,698
7,116
0
6,167
6,531
27,889
0
L
Ne Zha
4,698
617
0
352
9,757
3,894
0
4,209
5,548
0
19,989
L
Scylla
Jraktsen
Scylla
5,127
352
0
144
12,903
3,913
0
7,385
5,518
21,057
0
W
10,228
5,752
0
3,373
8,682
10,187
0
2,966
5,381
0
40,164
L
Hercules
Tizumm
Hercules
8,518
2,333
0
2,567
19,696
13,913
0
10,078
9,618
2,204
17,889
W
Nox
13,831
1,080
66
1,101
7,184
3,018
0
2,945
3,944
30,943
0
L
Danzaburou
boopous
Danzaburou
5,663
3,393
0
742
11,374
3,958
0
3,859
7,515
0
20,750
W
10,395
2,716
0
0
8,951
5,647
0
3,960
4,560
0
22,457
W
Rama
szick01
Rama
8,957
6,779
0
1,140
5,593
1,962
0
1,600
3,741
0
21,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,165
Gold Earned
54,300
179
Minions Killed
198
4
Camps Cleared
11
853,167
Distance Traveled
994,554
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,514
1,151
25
3
1
212,940
0
L
Tiamat
9,201
920
35
4
1
170,061
1
L
Ne Zha
8,618
862
26
3
0
139,315
0
L
Scylla
9,860
986
60
6
1
191,475
1
W
Vamana
11,831
1,183
70
7
2
216,429
0
L
Hercules
8,783
878
33
3
2
184,517
0
W
Nox
10,136
1,014
47
5
1
195,910
0
L
Danzaburou
8,703
870
25
3
0
167,799
0
W
Loki
10,951
1,095
16
2
6
219,878
1
W
Rama
9,868
987
40
4
1
149,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role