Player Matchup

Cernunnos
Cernunnos
NoNLuiaZefix
Cernunnos
Level 69
God Stats
5W - 1L
1,731 SR
Queue Stats
134W - 163L
1,439 Elo+
Party 1
Hercules
Hercules
Only1DragonRage
Hercules
Level 127
God Stats
25W - 40L
1,411 SR
Queue Stats
1,005W - 1,237L
1,384 Elo+
Solo
Gilgamesh
Gilgamesh
pzdcman996
Gilgamesh
Level 62
God Stats
5W - 6L
1,490 SR
Queue Stats
127W - 162L
1,406 Elo+
Solo
Nox
Nox
shaonohi
Nox
Level 68
God Stats
13W - 9L
1,540 SR
Queue Stats
139W - 175L
1,434 Elo+
Party 1
Sol
Sol
skadidibopop
Sol
Level 62
God Stats
3W - 1L
1,794 SR
Queue Stats
108W - 102L
1,459 Elo+
Solo
Team Averages
Level 78
1,593 SR
1,424 Elo+

VS

Team Averages
Level 90
1,439 SR
1,450 Elo+
Freya
Freya
AlphaOmegaSid
Freya
Level 66
God Stats
63W - 51L
1,509 SR
Queue Stats
286W - 304L
1,455 Elo+
Solo
Nemesis
Nemesis
BesPoniki
Nemesis
Level 117
God Stats
3W - 10L
1,383 SR
Queue Stats
945W - 1,020L
1,495 Elo+
Solo
Ganesha
Ganesha
Calvad05
Ganesha
Level 119
God Stats
20W - 18L
1,457 SR
Queue Stats
199W - 196L
1,448 Elo+
Solo
Zhong Kui
Zhong Kui
GobbleBoy
Zhong Kui
Level 61
God Stats
1W - 2L
1,670 SR
Queue Stats
61W - 85L
1,442 Elo+
Solo
Ullr
Ullr
diegoelrudo
Ullr
Level 87
God Stats
2W - 11L
1,174 SR
Queue Stats
53W - 56L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
NoNLuiaZefix
Cernunnos
13
9 / 2 / 4
7,765
597
9,548
8,173
2,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
12
2 / 1 / 5
7,052
542
5,421
12,636
10,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
pzdcman996
Gilgamesh
13
5 / 2 / 6
7,447
573
6,361
8,804
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 3 / 12
7,455
573
5,723
6,627
4,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
12 / 1 / 3
9,100
700
13,002
10,151
3,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 8 / 3
7,389
568
7,565
11,006
3,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
BesPoniki
Nemesis
12
1 / 3 / 1
7,007
539
6,643
11,611
4,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
Calvad05
Ganesha
9
0 / 7 / 3
5,638
434
3,441
11,318
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
GobbleBoy
Zhong Kui
8
0 / 8 / 1
5,498
423
4,920
9,637
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 6 / 0
6,527
502
5,466
9,629
2,426
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
17
32
Kills
9
9
Deaths
32
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
8
3
0.69
L
Nemesis
BesPoniki
Nemesis
1
3
1
0.5
L
Ganesha
Calvad05
Ganesha
0
7
3
0.21
L
Zhong Kui
GobbleBoy
Zhong Kui
0
8
1
0.06
W
Cernunnos
NoNLuiaZefix
Cernunnos
9
2
4
5.5
W
Hercules
2
1
5
4.5
L
4
6
0
0.67
W
Gilgamesh
pzdcman996
Gilgamesh
5
2
6
4
W
4
3
12
3.33
W
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,055
Damage
28,035
46,391
Taken
53,201
24,655
Mitigated
19,520
20,143
Healing
10,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,565
2,675
0
2,464
11,006
3,711
0
4,078
6,928
24,533
6,242
L
Nemesis
BesPoniki
Nemesis
6,643
2,539
0
4,736
11,611
4,877
0
715
10,896
0
36,610
L
Ganesha
Calvad05
Ganesha
3,441
38
0
1,080
11,318
3,839
0
3,884
7,434
16,829
0
L
Zhong Kui
GobbleBoy
Zhong Kui
4,920
607
0
1,157
9,637
4,667
0
6,109
3,528
23,009
0
W
Cernunnos
NoNLuiaZefix
Cernunnos
9,548
5,907
0
2,862
8,173
2,818
1,047
2,976
4,868
0
42,882
W
Hercules
5,421
2,082
0
6,167
12,636
10,267
231
423
12,213
5,029
32,196
L
5,466
1,414
0
803
9,629
2,426
598
3,143
6,486
0
27,114
W
Gilgamesh
pzdcman996
Gilgamesh
6,361
2,152
0
2,614
8,804
3,496
497
2,101
6,663
0
38,066
W
5,723
1,635
0
1,548
6,627
4,404
643
2,844
3,569
16,517
0
W
13,002
5,848
0
6,952
10,151
3,670
350
6,034
4,072
53,600
6,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,819
Gold Earned
32,059
374
Minions Killed
266
0
Camps Cleared
0
1,204,242
Distance Traveled
1,218,049
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,389
568
57
4
0
224,453
3
L
Nemesis
7,007
539
87
7
0
280,207
3
L
Ganesha
5,638
434
23
2
0
243,473
6
L
Zhong Kui
5,498
423
50
4
0
223,690
3
W
Cernunnos
7,765
597
78
6
0
227,919
4
W
Hercules
7,052
542
87
7
0
240,031
1
L
Ullr
6,527
502
49
4
0
246,226
3
W
Gilgamesh
7,447
573
73
6
0
248,403
0
W
Nox
7,455
573
28
2
0
234,978
3
W
Sol
9,100
700
108
8
0
252,911
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role