Player Matchup

Janus
Janus
Masters
DjJαnus
Janus
Masters
Level 114
God Stats
48W - 47L
1,647 SR
Queue Stats
95W - 93L
2,363 MMR
Solo
Xing Tian
Xing Tian
Diamond III
Gabriich
Xing Tian
Diamond III
Level 160
God Stats
31W - 20L
1,677 SR
Queue Stats
317W - 320L
2,267 MMR
Solo
Ra
Ra
Masters
Pertubator
Ra
Masters
Level 160
God Stats
18W - 30L
1,468 SR
Queue Stats
659W - 638L
2,367 MMR
Solo
Serqet
Serqet
Diamond III
PinkLamborghini
Serqet
Diamond III
Level 80
God Stats
2W - 4L
1,407 SR
Queue Stats
161W - 155L
2,305 MMR
Solo
Neith
Neith
Diamond II
shippuuden2
Neith
Diamond II
Level 160
God Stats
91W - 77L
1,678 SR
Queue Stats
551W - 547L
2,304 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,575 SR
2,321 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,553 SR
1,785 MMR
Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Diamond II
 
Apollo
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Masters
 
Achilles
Masters
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Diamond III
Dogeman04
Thoth
Diamond III
Level 108
God Stats
6W - 4L
1,636 SR
Queue Stats
461W - 439L
2,203 MMR
Solo
Athena
Athena
Masters
Smiga
Athena
Masters
Level 160
God Stats
7W - 8L
1,629 SR
Queue Stats
413W - 411L
2,223 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DjJαnus
Janus
11
0 / 4 / 0
6,892
492
2,063
8,741
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Gabriich
Xing Tian
9
1 / 4 / 2
6,001
429
3,458
12,415
8,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 6 / 1
7,487
535
4,458
7,943
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
2 / 3 / 1
7,751
554
3,858
9,755
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 1 / 2
8,166
583
7,313
7,354
1,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
OdinCliodhnaGeb

VS

Bans
LokiBastetCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
8 / 0 / 6
9,334
667
9,774
11,771
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
 
Apollo
15
6 / 2 / 0
9,246
660
8,596
9,774
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
 
Achilles
15
2 / 1 / 3
8,991
642
5,888
8,313
5,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thoth
Dogeman04
Thoth
14
1 / 2 / 4
8,493
607
4,249
4,594
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Smiga
Athena
12
1 / 1 / 8
7,276
520
4,472
12,021
9,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
18
18
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
6
11
W
Apollo
 
Apollo
6
2
0
3
W
Achilles
 
Achilles
2
1
3
3.5
L
Janus
DjJαnus
Janus
0
4
0
0
W
Thoth
Dogeman04
Thoth
1
2
4
1.5
L
Xing Tian
Gabriich
Xing Tian
1
4
2
0.5
L
1
6
1
0.25
L
2
3
1
0.83
W
Athena
Smiga
Athena
1
1
8
5
L
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,150
Damage
32,979
46,208
Taken
46,473
18,550
Mitigated
24,021
13,619
Healing
18,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,774
3,347
0
6,624
11,771
5,074
0
3,184
8,485
0
60,442
W
Apollo
 
Apollo
8,596
4,551
0
5,057
9,774
2,917
638
842
8,932
0
71,771
W
Achilles
 
Achilles
5,888
1,901
0
3,260
8,313
5,199
0
2,111
6,142
0
54,413
L
Janus
DjJαnus
Janus
2,063
132
0
2,151
8,741
2,165
0
804
7,618
39,599
0
W
Thoth
Dogeman04
Thoth
4,249
455
0
1,457
4,594
1,291
498
1,108
3,273
67,167
0
L
Xing Tian
Gabriich
Xing Tian
3,458
420
234
2,610
12,415
8,851
0
4,021
8,306
9,373
0
L
4,458
634
201
1,368
7,943
2,462
0
1,585
6,313
60,894
0
L
3,858
1,088
0
4,259
9,755
3,079
0
1,619
8,136
0
49,002
W
Athena
Smiga
Athena
4,472
1,895
210
2,346
12,021
9,540
51
2,419
9,140
21,412
0
L
7,313
3,635
0
2,796
7,354
1,993
0
692
6,662
0
63,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,297
Gold Earned
43,340
468
Minions Killed
527
0
Camps Cleared
0
1,321,921
Distance Traveled
1,497,680
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,334
667
107
8
0
337,631
7
W
Apollo
9,246
660
124
9
0
262,363
5
W
Achilles
8,991
642
122
9
0
295,485
3
L
Janus
6,892
492
100
7
0
223,109
5
W
Thoth
8,493
607
141
10
0
300,381
3
L
Xing Tian
6,001
429
5
0
0
291,144
7
L
Ra
7,487
535
145
10
0
264,855
5
L
Serqet
7,751
554
97
7
0
305,484
0
W
Athena
7,276
520
33
2
0
301,820
5
L
Neith
8,166
583
121
9
0
237,329
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role