Player Matchup

Scylla
Scylla
Blake4587
Scylla
Level 127
God Stats
4W - 1L
1,734 SR
Queue Stats
87W - 68L
1,622 Elo+
Party 1
Chang'e
Chang'e
Fona10
Chang'e
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,718 Elo+
Party 1
Tyr
Tyr
FootballGod08
Tyr
Level 143
God Stats
1W - 3L
1,246 SR
Queue Stats
121W - 89L
1,670 Elo+
Party 1
Gilgamesh
Gilgamesh
ReadeG
Gilgamesh
Level 18
God Stats
24W - 7L
1,933 SR
Queue Stats
24W - 11L
1,775 Elo+
Party 1
Jing Wei
Jing Wei
Ullier
Jing Wei
Level 136
God Stats
10W - 8L
1,735 SR
Queue Stats
179W - 120L
1,670 Elo+
Party 1
Team Averages
Level 100
1,629 SR
1,691 Elo+

VS

Team Averages
Level 60
1,619 SR
1,520 Elo+
Ra
Ra
Delta WoLf1113
Ra
Level 69
God Stats
3W - 10L
1,290 SR
Queue Stats
318W - 342L
1,541 Elo+
Party 2
Apollo
Apollo
Edwardssj-13
Apollo
Level 47
God Stats
1W - 2L
1,807 SR
Queue Stats
91W - 101L
1,482 Elo+
Solo
Erlang Shen
Erlang Shen
HmR-Ornitorenk
Erlang Shen
Level 48
God Stats
3W - 1L
1,913 SR
Queue Stats
39W - 30L
1,529 Elo+
Solo
Atlas
Atlas
JeansFleau2605
Atlas
Level 85
God Stats
13W - 14L
1,549 SR
Queue Stats
323W - 315L
1,541 Elo+
Party 2
Bellona
Bellona
Muni 74
Bellona
Level 49
God Stats
26W - 26L
1,536 SR
Queue Stats
234W - 241L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Blake4587
Scylla
12
2 / 1 / 7
7,059
543
7,871
6,166
1,852
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
Fona10
Chang'e
11
1 / 7 / 8
6,614
509
6,590
10,692
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
9 / 2 / 3
8,597
661
7,401
10,174
3,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
ReadeG
Gilgamesh
13
2 / 0 / 0
7,642
588
3,553
8,444
5,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Ullier
Jing Wei
14
4 / 2 / 1
8,054
620
5,330
8,825
2,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 7 / 5
6,364
490
4,042
7,977
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
11
1 / 5 / 0
6,199
477
5,362
9,293
2,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
HmR-Ornitorenk
Erlang Shen
14
7 / 2 / 1
8,587
661
8,859
9,256
5,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 2 / 2
5,930
456
4,475
11,476
6,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Muni 74
Bellona
12
0 / 2 / 0
6,628
510
3,312
7,461
5,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
18
Kills
12
12
Deaths
18
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Scylla
Blake4587
Scylla
2
1
7
5.5
L
3
7
5
0.79
L
Apollo
1
5
0
0.2
W
Chang'e
Fona10
Chang'e
1
7
8
0.71
W
9
2
3
5.25
L
Erlang Shen
HmR-Ornitorenk
Erlang Shen
7
2
1
3.75
L
1
2
2
1
L
Bellona
Muni 74
Bellona
0
2
0
0
W
Gilgamesh
ReadeG
Gilgamesh
2
0
0
2
W
Jing Wei
Ullier
Jing Wei
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,745
Damage
26,050
44,301
Taken
45,463
16,947
Mitigated
23,154
18,407
Healing
12,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Blake4587
Scylla
7,871
734
671
2,577
6,166
1,852
1,037
1,936
4,170
28,969
0
L
4,042
569
226
1,664
7,977
2,417
0
4,545
3,432
27,266
0
L
Apollo
5,362
2,258
114
1,274
9,293
2,518
0
1,442
7,851
0
31,732
W
Chang'e
Fona10
Chang'e
6,590
785
531
3,208
10,692
3,084
41
3,410
7,160
34,657
0
W
7,401
1,154
0
5,106
10,174
3,780
0
2,576
7,466
0
42,714
L
Erlang Shen
HmR-Ornitorenk
Erlang Shen
8,859
5,129
0
4,003
9,256
5,911
0
3,721
5,492
0
61,715
L
4,475
883
0
1,878
11,476
6,929
0
4,811
6,665
18,260
0
L
Bellona
Muni 74
Bellona
3,312
521
0
3,515
7,461
5,379
0
222
6,745
1,427
37,570
W
Gilgamesh
ReadeG
Gilgamesh
3,553
647
0
3,020
8,444
5,541
714
0
8,444
1,945
36,186
W
Jing Wei
Ullier
Jing Wei
5,330
3,871
0
3,294
8,825
2,690
1,773
438
8,387
0
62,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,966
Gold Earned
33,708
374
Minions Killed
341
0
Camps Cleared
0
1,345,230
Distance Traveled
1,269,846
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,059
543
39
3
0
259,348
0
L
Ra
6,364
490
59
5
0
196,688
0
L
Apollo
6,199
477
65
5
0
264,579
4
W
Chang'e
6,614
509
51
4
0
258,635
5
W
Tyr
8,597
661
76
6
0
290,799
1
L
Erlang Shen
8,587
661
114
9
0
292,265
2
L
Atlas
5,930
456
26
2
0
252,579
3
L
Bellona
6,628
510
77
6
0
263,735
4
W
Gilgamesh
7,642
588
95
7
0
274,621
7
W
Jing Wei
8,054
620
113
9
0
261,827
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role