Player Matchup

Medusa
Medusa
Masters
Stoby
Medusa
Masters
Level 155
God Stats
10W - 8L
1,659 SR
Queue Stats
168W - 134L
2,712 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,659 SR
2,712 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 114
2,013 SR
2,376 MMR
Chaac
Chaac
Diamond IV
FreestylerAUT
Chaac
Diamond IV
Level 114
God Stats
35W - 13L
2,013 SR
Queue Stats
291W - 97L
2,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Stoby
Medusa
16
1 / 5 / 0
10,432
745
11,297
17,328
15,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetUllrBakasura

VS

Bans
ChronosCernunnosNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 0
11,592
828
14,179
19,939
22,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
5
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
Medusa
Stoby
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,297
Damage
14,179
17,328
Taken
19,939
15,408
Mitigated
22,317
5,346
Healing
11,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,179
4,302
0
11,401
19,939
22,317
1,624
732
19,207
298
78,049
L
Medusa
Stoby
Medusa
11,297
5,220
0
5,346
17,328
15,408
1,063
459
16,869
0
63,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,432
Gold Earned
11,592
137
Minions Killed
118
5
Camps Cleared
8
263,598
Distance Traveled
313,202
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,592
828
118
8
8
313,202
6
L
Medusa
10,432
745
137
10
5
263,598
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role