Player Matchup

Cerberus
Cerberus
Mateuzinhodocrl
Cerberus
Level 69
God Stats
7W - 8L
1,416 SR
Queue Stats
265W - 244L
1,445 Elo+
Solo
Fenrir
Fenrir
TimberedApple23
Fenrir
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,617 Elo+
Party 1
Nu Wa
Nu Wa
Timberedapple25
Nu Wa
Level 84
God Stats
19W - 12L
1,626 SR
Queue Stats
384W - 386L
1,531 Elo+
Party 1
Danzaburou
Danzaburou
murilovisch
Danzaburou
Level 67
God Stats
35W - 31L
1,480 SR
Queue Stats
100W - 101L
1,488 Elo+
Solo
Pele
Pele
richardhrgimenes
Pele
Level 127
God Stats
15W - 16L
1,531 SR
Queue Stats
53W - 82L
1,366 Elo+
Solo
Team Averages
Level 90
1,510 SR
1,489 Elo+

VS

Team Averages
Level 86
1,501 SR
1,434 Elo+
Yemoja
Yemoja
KINGPIM
Yemoja
Level 149
God Stats
39W - 21L
1,637 SR
Queue Stats
373W - 412L
1,507 Elo+
Solo
Bellona
Bellona
MarcksonOliveira
Bellona
Level 46
God Stats
26W - 22L
1,491 SR
Queue Stats
80W - 84L
1,382 Elo+
Solo
Pele
Pele
Thaals
Pele
Level 84
God Stats
1W - 1L
1,287 SR
Queue Stats
376W - 446L
1,453 Elo+
Solo
Kukulkan
Kukulkan
VladyOp1
Kukulkan
Level 93
God Stats
23W - 24L
1,512 SR
Queue Stats
505W - 472L
1,519 Elo+
Solo
Charybdis
Charybdis
mdiego04
Charybdis
Level 56
God Stats
2W - 3L
1,575 SR
Queue Stats
22W - 34L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
4 / 1 / 3
8,158
583
8,846
14,131
6,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 3 / 8
7,508
536
9,235
12,828
7,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
7 / 1 / 3
8,471
605
8,674
6,742
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
murilovisch
Danzaburou
14
3 / 0 / 3
8,631
617
2,758
4,785
1,631
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 1 / 0
4,861
347
528
2,687
557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KINGPIM
Yemoja
10
1 / 3 / 1
6,831
488
2,187
7,093
3,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 4 / 1
7,070
505
9,779
11,066
5,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Pele
Thaals
Pele
12
3 / 5 / 1
7,458
533
5,780
12,673
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
VladyOp1
Kukulkan
13
0 / 3 / 2
7,308
522
6,636
6,732
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charybdis
mdiego04
Charybdis
12
1 / 4 / 1
7,342
524
1,391
6,445
1,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
19
Kills
6
6
Deaths
19
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Yemoja
KINGPIM
Yemoja
1
3
1
0.5
L
1
4
1
0.38
W
Cerberus
4
1
3
5.5
L
Pele
Thaals
Pele
3
5
1
0.7
W
5
3
8
3
W
7
1
3
8.5
L
Kukulkan
VladyOp1
Kukulkan
0
3
2
0.33
L
Charybdis
mdiego04
Charybdis
1
4
1
0.38
W
Danzaburou
murilovisch
Danzaburou
3
0
3
4.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,041
Damage
25,773
41,173
Taken
44,009
19,515
Mitigated
17,046
15,634
Healing
11,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
KINGPIM
Yemoja
2,187
304
1,239
892
7,093
3,848
0
3,460
3,483
16,137
0
L
9,779
3,190
0
2,768
11,066
5,079
0
6,734
3,668
7,847
37,762
W
Cerberus
8,846
1,006
0
6,182
14,131
6,910
0
2,370
11,761
43,751
0
L
Pele
Thaals
Pele
5,780
1,732
0
5,248
12,673
4,347
0
2,406
9,935
0
40,119
W
9,235
2,129
309
3,346
12,828
7,756
0
3,350
9,478
108
34,403
W
8,674
3,952
0
2,384
6,742
2,661
1,205
3,489
3,253
51,758
3,951
L
Kukulkan
VladyOp1
Kukulkan
6,636
443
0
217
6,732
2,042
30
3,097
3,530
59,295
0
L
Charybdis
mdiego04
Charybdis
1,391
688
0
1,476
6,445
1,730
0
782
5,499
0
38,152
W
Danzaburou
murilovisch
Danzaburou
2,758
1,165
234
1,751
4,785
1,631
960
920
3,865
0
51,927
W
528
236
0
1,428
2,687
557
0
108
2,579
0
7,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,629
Gold Earned
36,009
430
Minions Killed
410
0
Camps Cleared
0
1,159,623
Distance Traveled
1,275,621
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,831
488
29
2
0
243,539
5
L
Bellona
7,070
505
100
7
0
261,594
0
W
Cerberus
8,158
583
124
9
0
247,729
2
L
Pele
7,458
533
76
5
0
255,262
4
W
Fenrir
7,508
536
58
4
0
291,835
5
W
Nu Wa
8,471
605
96
7
0
283,899
0
L
Kukulkan
7,308
522
122
9
0
262,712
5
L
Charybdis
7,342
524
83
6
0
252,514
3
W
Danzaburou
8,631
617
128
9
0
251,199
4
W
Pele
4,861
347
24
2
0
84,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role