Player Matchup

Da Ji
Da Ji
Glorious_Greg
Da Ji
Level 126
God Stats
0W - 2L
1,239 SR
Queue Stats
213W - 230L
1,483 Elo+
Solo
Geb
Geb
PROROK1425
Geb
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,301 Elo+
Party 1
Hercules
Hercules
RASIAA
Hercules
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,428 Elo+
Party 1
Vamana
Vamana
Teranidd
Vamana
Level 86
God Stats
0W - 2L
1,268 SR
Queue Stats
11W - 17L
1,473 Elo+
Party 1
Baron Samedi
Baron Samedi
n3ckr0ss14
Baron Samedi
Level 146
God Stats
6W - 5L
1,496 SR
Queue Stats
377W - 403L
1,424 Elo+
Solo
Team Averages
Level 106
1,401 SR
1,422 Elo+

VS

Team Averages
Level 97
1,456 SR
1,472 Elo+
Jormungandr
Jormungandr
OG Rizla RR
Jormungandr
Level 105
God Stats
9W - 5L
1,718 SR
Queue Stats
351W - 347L
1,518 Elo+
Solo
Thoth
Thoth
Sam Dragonborn1
Thoth
Level 84
God Stats
1W - 2L
1,182 SR
Queue Stats
191W - 186L
1,433 Elo+
Solo
King Arthur
King Arthur
banshewarrior
King Arthur
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 50L
1,517 Elo+
Solo
Zeus
Zeus
rikelbers2001
Zeus
Level 80
God Stats
5W - 5L
1,489 SR
Queue Stats
311W - 316L
1,455 Elo+
Solo
Olorun
Olorun
zX7T
Olorun
Level 124
God Stats
1W - 0L
1,392 SR
Queue Stats
63W - 69L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 1
8,664
788
11,543
12,652
10,686
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 3 / 8
7,521
684
5,490
12,220
11,257
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
RASIAA
Hercules
13
1 / 5 / 8
7,571
688
8,168
22,512
14,428
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Teranidd
Vamana
13
3 / 5 / 3
7,954
723
8,288
17,986
8,905
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
n3ckr0ss14
Baron Samedi
14
2 / 7 / 5
8,121
738
10,558
13,491
7,136
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
OG Rizla RR
Jormungandr
16
3 / 0 / 17
9,625
875
11,283
13,550
13,151
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
5 / 3 / 8
9,357
851
6,948
10,246
7,704
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
banshewarrior
King Arthur
17
8 / 3 / 12
10,099
918
17,108
16,355
21,269
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
4 / 4 / 16
9,591
872
17,321
8,960
4,395
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
zX7T
Olorun
16
4 / 2 / 15
9,493
863
12,666
11,055
7,154
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
92
11
Kills
24
24
Deaths
12
25
Assists
68
Player
Kills
Deaths
Assists
KDA
L
5
4
1
1.38
W
Jormungandr
OG Rizla RR
Jormungandr
3
0
17
11.5
L
0
3
8
1.33
L
Hercules
RASIAA
Hercules
1
5
8
1
W
5
3
8
3
L
Vamana
Teranidd
Vamana
3
5
3
0.9
W
King Arthur
banshewarrior
King Arthur
8
3
12
4.67
L
Baron Samedi
n3ckr0ss14
Baron Samedi
2
7
5
0.64
W
4
4
16
3
W
Olorun
zX7T
Olorun
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,047
Damage
65,326
78,861
Taken
60,166
52,412
Mitigated
53,673
29,842
Healing
20,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,543
1,860
908
2,966
12,652
10,686
0
7,908
4,534
0
20,985
W
Jormungandr
OG Rizla RR
Jormungandr
11,283
2,175
1,747
2,781
13,550
13,151
95
4,413
9,137
24,348
0
L
5,490
583
1,515
2,201
12,220
11,257
203
5,480
6,409
11,381
0
L
Hercules
RASIAA
Hercules
8,168
2,148
716
6,679
22,512
14,428
0
14,456
7,646
0
16,286
W
6,948
397
2,392
1,567
10,246
7,704
240
2,726
7,520
22,838
177
L
Vamana
Teranidd
Vamana
8,288
4,638
650
6,595
17,986
8,905
823
11,050
6,491
0
16,974
W
King Arthur
banshewarrior
King Arthur
17,108
2,475
464
2,383
16,355
21,269
162
3,940
12,415
0
24,251
L
Baron Samedi
n3ckr0ss14
Baron Samedi
10,558
905
4,776
2,836
13,491
7,136
96
9,234
4,137
24,252
0
W
17,321
2,622
521
454
8,960
4,395
1,712
2,723
6,237
27,439
0
W
Olorun
zX7T
Olorun
12,666
6,876
3,932
4,057
11,055
7,154
2,385
2,246
8,809
23,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,831
Gold Earned
48,165
82
Minions Killed
109
0
Camps Cleared
0
990,476
Distance Traveled
1,083,134
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,664
788
19
2
0
200,662
0
W
Jormungandr
9,625
875
21
2
0
223,385
0
L
Geb
7,521
684
13
1
0
201,784
0
L
Hercules
7,571
688
8
1
0
182,746
0
W
Thoth
9,357
851
37
3
0
199,341
1
L
Vamana
7,954
723
15
1
0
230,654
1
W
King Arthur
10,099
918
10
1
0
233,914
4
L
Baron Samedi
8,121
738
27
2
0
174,630
0
W
Zeus
9,591
872
29
3
0
204,957
4
W
Olorun
9,493
863
12
1
0
221,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role