Player Matchup

Discordia
Discordia
Kurezik
Discordia
Level 80
God Stats
11W - 6L
1,610 SR
Queue Stats
12W - 11L
1,510 Elo+
Solo
Neith
Neith
RedLucylia
Neith
Level 93
God Stats
70W - 73L
1,473 SR
Queue Stats
266W - 317L
1,372 Elo+
Party 2
Atlas
Atlas
rockyroulette
Atlas
Level 83
God Stats
1W - 0L
1,452 SR
Queue Stats
20W - 32L
1,394 Elo+
Party 2
Team Averages
Level 85
1,512 SR
1,425 Elo+

VS

Team Averages
Level 79
1,500 SR
1,484 Elo+
He Bo
He Bo
 
He Bo
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lukafull123
Bacchus
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,503 Elo+
Party 1
Bastet
Bastet
divix23
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kurezik
Discordia
13
4 / 3 / 12
9,278
773
10,642
5,926
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
14
9 / 1 / 8
10,370
864
11,592
7,572
3,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 13
9,888
824
6,007
7,595
6,681
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 6 / 3
7,341
612
5,461
11,595
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Lukafull123
Bacchus
11
1 / 4 / 4
7,835
653
4,779
10,399
11,844
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bastet
divix23
Bastet
11
4 / 7 / 1
8,240
687
5,328
13,397
4,651
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
17
Kills
5
5
Deaths
17
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
6
3
0.25
W
Discordia
Kurezik
Discordia
4
3
12
3.33
L
Bacchus
Lukafull123
Bacchus
1
4
4
0.75
W
Neith
9
1
8
13
L
Bastet
divix23
Bastet
4
7
1
0.64
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,241
Damage
15,568
21,093
Taken
35,391
11,881
Mitigated
20,176
4,637
Healing
2,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,461
43
0
1,295
11,595
3,681
0
5,178
6,083
27,237
0
W
Discordia
Kurezik
Discordia
10,642
122
0
1,230
5,926
2,196
441
3,712
2,214
24,652
0
L
Bacchus
Lukafull123
Bacchus
4,779
513
0
526
10,399
11,844
0
5,395
4,693
14,353
0
W
Neith
11,592
5,579
39
2,057
7,572
3,004
1,975
3,754
3,818
0
52,654
L
Bastet
divix23
Bastet
5,328
2,001
0
1,023
13,397
4,651
0
5,766
7,271
0
17,286
W
6,007
2,463
0
1,311
7,595
6,681
155
2,896
4,699
14,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,536
Gold Earned
23,416
140
Minions Killed
82
6
Camps Cleared
4
716,207
Distance Traveled
628,786
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,341
612
45
4
1
189,099
3
W
Discordia
9,278
773
40
3
1
252,289
1
L
Bacchus
7,835
653
10
1
2
216,658
1
W
Neith
10,370
864
82
7
5
230,948
3
L
Bastet
8,240
687
27
2
1
223,029
5
W
Atlas
9,888
824
18
2
0
232,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role