Player Matchup

Chang'e
Chang'e
AedanAaron97
Chang'e
Level 155
God Stats
2W - 2L
1,597 SR
Queue Stats
396W - 414L
1,509 Elo+
Party 1
Neith
Neith
Amatorculist
Neith
Level 122
God Stats
3W - 6L
1,321 SR
Queue Stats
204W - 238L
1,464 Elo+
Party 1
Horus
Horus
IIgabrielzitoII
Horus
Level 99
God Stats
4W - 3L
1,574 SR
Queue Stats
363W - 401L
1,450 Elo+
Solo
Da Ji
Da Ji
LOFWolves2
Da Ji
Level 97
God Stats
5W - 3L
1,757 SR
Queue Stats
85W - 98L
1,439 Elo+
Party 1
Hades
Hades
Sgt Garbonso
Hades
Level 99
God Stats
1W - 1L
1,764 SR
Queue Stats
44W - 54L
1,313 Elo+
Solo
Team Averages
Level 114
1,603 SR
1,435 Elo+

VS

Team Averages
Level 95
1,376 SR
1,415 Elo+
Vamana
Vamana
Andres6157
Vamana
Level 129
God Stats
9W - 9L
1,526 SR
Queue Stats
656W - 753L
1,384 Elo+
Solo
Hera
Hera
LEZT012
Hera
Level 100
God Stats
1W - 2L
1,166 SR
Queue Stats
584W - 634L
1,432 Elo+
Solo
Khepri
Khepri
Memento Azi
Khepri
Level 94
God Stats
6W - 6L
1,513 SR
Queue Stats
73W - 90L
1,372 Elo+
Solo
Nu Wa
Nu Wa
Noodles_280
Nu Wa
Level 50
God Stats
3W - 2L
1,150 SR
Queue Stats
67W - 69L
1,406 Elo+
Solo
Thanatos
Thanatos
fbplayer88
Thanatos
Level 102
God Stats
4W - 4L
1,526 SR
Queue Stats
219W - 204L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AedanAaron97
Chang'e
13
1 / 4 / 0
7,205
515
4,827
10,872
5,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 3 / 3
6,528
466
4,944
7,253
2,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 2 / 0
6,880
491
5,073
10,332
7,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Da Ji
11
1 / 5 / 3
6,681
477
6,264
9,194
3,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 3 / 0
6,485
463
5,350
10,942
4,308
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Andres6157
Vamana
14
1 / 1 / 3
8,055
575
6,331
9,853
7,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hera
LEZT012
Hera
14
1 / 0 / 0
7,916
565
4,117
4,621
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
11
3 / 1 / 3
7,382
527
4,518
10,694
8,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 2 / 4
6,473
462
6,250
7,079
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
fbplayer88
Thanatos
14
11 / 2 / 1
8,919
637
10,397
10,231
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
17
17
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chang'e
AedanAaron97
Chang'e
1
4
0
0.25
L
0
3
3
0.5
W
Vamana
Andres6157
Vamana
1
1
3
2.5
L
3
2
0
1.5
W
Hera
LEZT012
Hera
1
0
0
1
L
Da Ji
1
5
3
0.5
W
Khepri
3
1
3
4.5
W
1
2
4
1.5
L
1
3
0
0.33
W
Thanatos
fbplayer88
Thanatos
11
2
1
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,458
Damage
31,613
48,593
Taken
42,478
23,324
Mitigated
23,688
16,204
Healing
19,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
AedanAaron97
Chang'e
4,827
392
0
5,114
10,872
5,237
0
492
9,667
41,224
0
L
4,944
1,699
0
2,620
7,253
2,688
0
3,054
4,055
0
42,103
W
Vamana
Andres6157
Vamana
6,331
1,855
0
5,621
9,853
7,948
484
3,583
5,567
3,232
47,039
L
5,073
2,485
518
3,233
10,332
7,477
0
3,962
6,072
613
28,327
W
Hera
LEZT012
Hera
4,117
1,321
0
1,452
4,621
1,524
240
2,279
2,342
56,105
0
L
Da Ji
6,264
1,442
0
1,116
9,194
3,614
0
2,301
6,625
0
35,249
W
Khepri
4,518
164
0
3,142
10,694
8,740
168
553
9,829
18,176
0
W
6,250
1,393
0
487
7,079
1,368
588
631
6,229
33,859
0
L
5,350
658
74
3,529
10,942
4,308
0
4,654
6,226
35,610
0
W
Thanatos
fbplayer88
Thanatos
10,397
2,781
0
8,947
10,231
4,108
0
2,400
7,697
0
52,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,779
Gold Earned
38,745
336
Minions Killed
381
0
Camps Cleared
0
1,305,608
Distance Traveled
1,351,927
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,205
515
95
7
0
241,802
1
L
Neith
6,528
466
84
6
0
243,114
4
W
Vamana
8,055
575
95
7
0
278,773
5
L
Horus
6,880
491
36
3
0
276,111
3
W
Hera
7,916
565
107
8
0
266,911
4
L
Da Ji
6,681
477
58
4
0
285,885
1
W
Khepri
7,382
527
22
2
0
239,366
0
W
Nu Wa
6,473
462
69
5
0
262,658
6
L
Hades
6,485
463
63
5
0
258,696
0
W
Thanatos
8,919
637
88
6
0
304,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role