Player Matchup

Ares
Ares
HandsomeMagee77
Ares
Level 64
God Stats
1W - 2L
1,587 SR
Queue Stats
98W - 119L
1,488 Elo+
Solo
Neith
Neith
WigleWRLD
Neith
Level 117
God Stats
0W - 2L
1,346 SR
Queue Stats
24W - 38L
1,383 Elo+
Solo
Poseidon
Poseidon
eduardobastos6
Poseidon
Level 67
God Stats
1W - 3L
1,345 SR
Queue Stats
119W - 163L
1,498 Elo+
Solo
Jormungandr
Jormungandr
jollyjammer
Jormungandr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,268 Elo+
Solo
Mulan
Mulan
tirador_amigo
Mulan
Level 70
God Stats
4W - 3L
1,554 SR
Queue Stats
125W - 125L
1,486 Elo+
Solo
Team Averages
Level 77
1,466 SR
1,425 Elo+

VS

Team Averages
Level 124
1,509 SR
1,476 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
MrCrispySnipes
Awilix
Level 107
God Stats
33W - 26L
1,532 SR
Queue Stats
922W - 782L
1,539 Elo+
Party 1
Odin
Odin
SinlessTwo
Odin
Level 158
God Stats
3W - 5L
1,472 SR
Queue Stats
219W - 226L
1,416 Elo+
Solo
Kukulkan
Kukulkan
Wohpee
Kukulkan
Level 88
God Stats
7W - 3L
1,628 SR
Queue Stats
279W - 281L
1,463 Elo+
Party 1
Ah Puch
Ah Puch
daschiftyschaff
Ah Puch
Level 109
God Stats
8W - 3L
1,413 SR
Queue Stats
250W - 221L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 7
10,563
755
11,638
20,545
24,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
WigleWRLD
Neith
15
0 / 8 / 9
8,541
610
7,374
14,037
6,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
17
4 / 6 / 5
10,367
741
7,169
10,399
3,847
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jormungandr
jollyjammer
Jormungandr
16
2 / 5 / 6
8,955
640
7,796
14,023
6,662
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
4 / 7 / 4
10,271
734
7,277
14,602
12,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
4 / 3 / 16
10,557
754
13,852
11,357
4,465
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
8 / 5 / 19
11,367
812
10,438
13,654
6,334
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 5 / 14
9,223
659
5,267
9,082
5,000
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Wohpee
Kukulkan
20
15 / 1 / 13
12,883
920
15,698
10,487
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 2 / 16
10,922
780
20,265
6,201
2,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
110
15
Kills
32
32
Deaths
16
31
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
4
3
16
4
L
5
6
7
1.42
W
8
5
19
3.5
W
0
5
14
1.4
L
Neith
WigleWRLD
Neith
0
8
9
0.56
W
Kukulkan
Wohpee
Kukulkan
15
1
13
21.5
W
5
2
16
6.5
L
Poseidon
4
6
5
1.08
L
Jormungandr
jollyjammer
Jormungandr
2
5
6
1
L
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,254
Damage
65,520
73,606
Taken
50,781
54,564
Mitigated
22,256
14,879
Healing
18,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
13,852
7,321
911
3,280
11,357
4,465
2,225
5,897
5,305
0
28,391
L
11,638
505
268
2,897
20,545
24,924
0
8,511
12,034
13,996
0
W
10,438
2,853
868
3,011
13,654
6,334
1,559
4,771
8,670
0
17,926
W
5,267
1,028
1,630
468
9,082
5,000
352
3,600
5,347
0
10,701
L
Neith
WigleWRLD
Neith
7,374
1,040
1,109
1,535
14,037
6,336
0
7,158
6,879
0
19,732
W
Kukulkan
Wohpee
Kukulkan
15,698
1,408
1,377
3,750
10,487
4,178
1,493
7,874
2,322
43,401
0
W
20,265
530
1,711
1,414
6,201
2,279
674
4,067
2,064
35,994
0
L
Poseidon
7,169
241
280
1,564
10,399
3,847
205
5,303
5,096
26,144
0
L
Jormungandr
jollyjammer
Jormungandr
7,796
347
964
3,862
14,023
6,662
264
7,266
6,757
22,815
0
L
7,277
428
534
1,866
14,602
12,795
216
7,725
6,877
0
15,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,697
Gold Earned
54,952
144
Minions Killed
150
0
Camps Cleared
0
1,111,436
Distance Traveled
1,308,294
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,557
754
23
2
0
247,177
0
L
Ares
10,563
755
11
1
0
203,091
0
W
Awilix
11,367
812
13
1
0
283,755
1
W
Odin
9,223
659
14
1
0
277,734
0
L
Neith
8,541
610
32
2
0
210,757
0
W
Kukulkan
12,883
920
66
5
0
256,669
0
W
Ah Puch
10,922
780
34
2
0
242,959
0
L
Poseidon
10,367
741
54
4
0
230,870
0
L
Jormungandr
8,955
640
25
2
0
257,394
0
L
Mulan
10,271
734
22
2
0
209,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role