Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DGIORGIO--88
Bastet
Level 25
God Stats
1W - 1L
1,757 SR
Queue Stats
40W - 65L
1,306 Elo+
Solo
Ah Puch
Ah Puch
ItZback2LobbyUgo
Ah Puch
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 81L
1,420 Elo+
Solo
Skadi
Skadi
MorganYoung97
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 127L
1,427 Elo+
Solo
Nike
Nike
ЕбучиеГлаза
Nike
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,277 Elo+
Solo
Team Averages
Level 56
1,551 SR
1,386 Elo+

VS

Team Averages
Level 107
1,519 SR
1,572 Elo+
Anhur
Anhur
CarryMVP
Anhur
Level 146
God Stats
4W - 2L
1,673 SR
Queue Stats
193W - 139L
1,628 Elo+
Party 1
Hel
Hel
Gulancer
Hel
Level 80
God Stats
2W - 2L
1,673 SR
Queue Stats
216W - 180L
1,611 Elo+
Party 1
Janus
Janus
KriVro98
Janus
Level 61
God Stats
2W - 0L
1,723 SR
Queue Stats
119W - 97L
1,601 Elo+
Party 1
Amaterasu
Amaterasu
NAAAZGUUUL
Amaterasu
Level 122
God Stats
1W - 4L
1,065 SR
Queue Stats
179W - 175L
1,415 Elo+
Solo
Kuzenbo
Kuzenbo
Wildshockwave
Kuzenbo
Level 128
God Stats
1W - 1L
1,459 SR
Queue Stats
69W - 51L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
0 / 3 / 13
11,609
683
11,596
22,493
23,724
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
15
3 / 9 / 6
10,275
604
11,459
17,447
6,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 2 / 9
12,888
758
43,030
15,334
8,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 8 / 8
10,331
608
17,451
14,604
5,635
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
6 / 4 / 7
11,645
685
18,707
21,257
23,589
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CarryMVP
Anhur
20
15 / 3 / 9
13,523
795
27,225
24,991
13,166
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
0 / 2 / 16
10,671
628
11,267
15,274
9,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Janus
KriVro98
Janus
18
1 / 5 / 15
11,020
648
20,500
15,762
7,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
NAAAZGUUUL
Amaterasu
19
5 / 3 / 13
11,626
684
11,187
28,448
25,223
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
20
5 / 3 / 12
12,774
751
13,197
31,712
54,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
91
16
Kills
26
26
Deaths
16
43
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
13
2.17
W
Anhur
CarryMVP
Anhur
15
3
9
6.5
L
Bastet
3
9
6
0.67
W
0
2
16
4
L
6
2
9
5.25
W
Janus
KriVro98
Janus
1
5
15
1.7
L
1
8
8
0.63
W
Amaterasu
NAAAZGUUUL
Amaterasu
5
3
13
3.83
W
Kuzenbo
5
3
12
3.67
L
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,243
Damage
83,376
91,135
Taken
116,187
67,783
Mitigated
109,639
32,610
Healing
60,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
11,596
1,904
6,489
6,087
22,493
23,724
705
11,302
11,191
28,300
0
W
Anhur
CarryMVP
Anhur
27,225
13,543
2,586
7,639
24,991
13,166
3,044
12,616
12,375
0
42,881
L
Bastet
11,459
2,678
2,104
3,081
17,447
6,566
0
6,533
10,914
0
16,513
W
11,267
390
22,576
8,191
15,274
9,378
536
8,406
6,868
32,007
0
L
43,030
1,699
3,726
3,958
15,334
8,269
1,472
8,225
7,109
80,771
0
W
Janus
KriVro98
Janus
20,500
1,492
0
1,022
15,762
7,297
920
8,041
7,721
49,569
0
L
17,451
5,687
3,172
862
14,604
5,635
70
7,007
7,597
0
29,514
W
Amaterasu
NAAAZGUUUL
Amaterasu
11,187
3,368
2,724
8,606
28,448
25,223
762
16,649
11,799
0
21,918
W
Kuzenbo
13,197
3,967
1,976
5,412
31,712
54,575
88
13,985
17,727
20,033
0
L
18,707
2,305
573
2,558
21,257
23,589
1,138
11,897
9,360
11,182
23,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,748
Gold Earned
59,614
192
Minions Killed
221
0
Camps Cleared
0
1,415,243
Distance Traveled
1,594,484
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,609
683
22
1
0
293,813
5
W
Anhur
13,523
795
53
3
0
273,609
2
L
Bastet
10,275
604
8
0
0
244,224
0
W
Hel
10,671
628
49
3
0
368,671
2
L
Ah Puch
12,888
758
104
6
0
309,564
0
W
Janus
11,020
648
71
4
0
255,428
0
L
Skadi
10,331
608
34
2
0
269,898
0
W
Amaterasu
11,626
684
34
2
0
347,350
0
W
Kuzenbo
12,774
751
14
1
0
349,426
3
L
Nike
11,645
685
24
1
0
297,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role