Player Matchup

Hercules
Hercules
 
Hercules
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
AurelLazu
Tiamat
Level 66
God Stats
2W - 6L
1,486 SR
Queue Stats
237W - 211L
1,584 Elo+
Party 1
Ganesha
Ganesha
Skullpie
Ganesha
Level 105
God Stats
2W - 2L
1,769 SR
Queue Stats
267W - 259L
1,567 Elo+
Solo
Medusa
Medusa
lANONYM0USI
Medusa
Level 83
God Stats
9W - 15L
1,439 SR
Queue Stats
294W - 262L
1,542 Elo+
Party 2
Team Averages
Level 80
1,539 SR
1,539 Elo+

VS

Team Averages
Level 113
1,619 SR
1,631 Elo+
Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Flopple
Khepri
Level 128
God Stats
8W - 6L
1,576 SR
Queue Stats
160W - 129L
1,600 Elo+
Party 3
Ra
Ra
SGRise
Ra
Level 121
God Stats
12W - 10L
1,579 SR
Queue Stats
321W - 253L
1,648 Elo+
Party 3
Tyr
Tyr
SamsonOption
Tyr
Level 28
God Stats
4W - 2L
1,850 SR
Queue Stats
92W - 40L
1,781 Elo+
Party 3
Cliodhna
Cliodhna
TheChosenWoon
Cliodhna
Level 133
God Stats
8W - 9L
1,588 SR
Queue Stats
261W - 208L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 2 / 0
5,984
544
4,739
7,788
3,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
 
Thanatos
9
0 / 4 / 1
5,391
490
4,251
8,237
3,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
AurelLazu
Tiamat
8
1 / 5 / 0
5,228
475
5,695
7,957
3,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Skullpie
Ganesha
8
1 / 6 / 0
4,939
449
2,047
10,784
7,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
10
0 / 1 / 0
5,599
509
1,519
4,028
827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 0 / 2
7,221
656
2,909
5,017
1,527
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Khepri
Flopple
Khepri
10
3 / 0 / 7
7,034
639
2,231
3,747
2,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
12
6 / 2 / 3
7,218
656
8,014
7,753
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 1 / 2
6,842
622
5,631
8,061
4,955
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
TheChosenWoon
Cliodhna
12
5 / 0 / 4
7,177
652
6,705
6,390
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
3
Kills
18
18
Deaths
3
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
2
0
0.5
L
Thanatos
 
Thanatos
0
4
1
0.13
W
Izanami
 
Izanami
2
0
2
3
L
Tiamat
AurelLazu
Tiamat
1
5
0
0.2
W
Khepri
Flopple
Khepri
3
0
7
6.5
W
Ra
6
2
3
3.75
W
2
1
2
3
L
Ganesha
Skullpie
Ganesha
1
6
0
0.17
W
Cliodhna
TheChosenWoon
Cliodhna
5
0
4
7
L
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,251
Damage
25,490
38,794
Taken
30,968
18,984
Mitigated
13,608
12,647
Healing
14,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,739
1,683
0
2,902
7,788
3,297
0
984
6,804
0
36,286
L
Thanatos
 
Thanatos
4,251
1,113
0
5,136
8,237
3,448
0
1,048
7,189
0
23,653
W
Izanami
 
Izanami
2,909
2,059
0
2,338
5,017
1,527
410
489
4,528
0
64,101
L
Tiamat
AurelLazu
Tiamat
5,695
601
0
1,716
7,957
3,653
0
3,954
4,003
28,358
0
W
Khepri
Flopple
Khepri
2,231
454
0
1,022
3,747
2,559
82
1,026
2,628
12,444
0
W
Ra
8,014
2,403
1,126
3,369
7,753
2,718
86
4,129
3,228
47,365
0
W
5,631
622
0
3,529
8,061
4,955
416
754
6,859
0
34,920
L
Ganesha
Skullpie
Ganesha
2,047
249
81
996
10,784
7,759
0
3,892
6,892
12,773
0
W
Cliodhna
TheChosenWoon
Cliodhna
6,705
1,873
0
3,609
6,390
1,849
0
977
5,255
0
42,287
L
Medusa
1,519
691
137
1,679
4,028
827
0
367
3,661
0
32,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,141
Gold Earned
35,492
264
Minions Killed
398
0
Camps Cleared
0
1,049,613
Distance Traveled
1,184,174
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,984
544
87
8
0
238,469
2
L
Thanatos
5,391
490
47
4
0
211,252
0
W
Izanami
7,221
656
119
11
0
218,066
1
L
Tiamat
5,228
475
47
4
0
211,581
4
W
Khepri
7,034
639
27
2
0
231,747
0
W
Ra
7,218
656
88
8
0
225,699
0
W
Tyr
6,842
622
80
7
0
223,227
1
L
Ganesha
4,939
449
7
1
0
193,461
0
W
Cliodhna
7,177
652
84
8
0
285,435
3
L
Medusa
5,599
509
76
7
0
194,850
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role