Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
CallMeJoel808
Merlin
Level 65
God Stats
5W - 0L
1,686 SR
Queue Stats
97W - 12L
1,817 Elo+
Party 3
Ganesha
Ganesha
Kguy117
Ganesha
Level 29
God Stats
32W - 4L
1,863 SR
Queue Stats
239W - 48L
1,788 Elo+
Party 3
Chaac
Chaac
LambdaGG
Chaac
Level 126
God Stats
9W - 2L
1,686 SR
Queue Stats
667W - 226L
1,762 Elo+
Party 3
Horus
Horus
reenisties
Horus
Level 27
God Stats
72W - 5L
1,970 SR
Queue Stats
195W - 27L
1,912 Elo+
Party 3
Team Averages
Level 74
1,741 SR
1,756 Elo+

VS

Team Averages
Level 63
1,464 SR
1,450 Elo+
Morgan Le Fay
Morgan Le Fay
CarnageIX
Morgan Le Fay
Level 48
God Stats
80W - 96L
1,486 SR
Queue Stats
171W - 241L
1,368 Elo+
Party 2
Jormungandr
Jormungandr
HekatoArmonia
Jormungandr
Level 64
God Stats
0W - 2L
1,348 SR
Queue Stats
43W - 33L
1,505 Elo+
Party 1
Sol
Sol
Nosestradamus
Sol
Level 37
God Stats
24W - 16L
1,535 SR
Queue Stats
29W - 25L
1,469 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RADITZSSj3
Ah Muzen Cab
Level 61
God Stats
35W - 32L
1,514 SR
Queue Stats
161W - 235L
1,385 Elo+
Party 2
Vulcan
Vulcan
SR_CHARZ
Vulcan
Level 103
God Stats
4W - 14L
1,438 SR
Queue Stats
153W - 164L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
10 / 1 / 13
11,891
1,189
16,077
12,516
5,478
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 2 / 14
10,895
1,090
12,985
7,827
3,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Kguy117
Ganesha
17
0 / 0 / 24
10,770
1,077
7,692
11,421
14,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
LambdaGG
Chaac
17
14 / 1 / 13
12,028
1,203
24,459
15,210
9,069
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
18
4 / 1 / 25
10,847
1,085
8,660
14,541
17,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

309

VS

Team 2 Tickets

36

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CarnageIX
Morgan Le Fay
15
1 / 8 / 2
8,920
892
12,425
15,503
3,852
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
HekatoArmonia
Jormungandr
16
0 / 9 / 5
9,258
926
6,471
20,938
17,798
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 7 / 2
9,199
920
14,319
18,062
3,481
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
RADITZSSj3
Ah Muzen Cab
15
1 / 9 / 2
8,856
886
10,547
13,016
3,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
SR_CHARZ
Vulcan
15
2 / 3 / 0
9,049
905
8,812
5,480
1,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
16
36
Kills
5
5
Deaths
36
89
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
1
13
16.5
W
8
2
14
7.5
L
Morgan Le Fay
CarnageIX
Morgan Le Fay
1
8
2
0.25
L
Jormungandr
HekatoArmonia
Jormungandr
0
9
5
0.28
W
Ganesha
Kguy117
Ganesha
0
0
24
12
W
Chaac
LambdaGG
Chaac
14
1
13
20.5
L
1
7
2
0.29
L
Ah Muzen Cab
RADITZSSj3
Ah Muzen Cab
1
9
2
0.22
L
Vulcan
SR_CHARZ
Vulcan
2
3
0
0.67
W
Horus
4
1
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,873
Damage
52,574
61,515
Taken
72,999
50,179
Mitigated
29,527
24,520
Healing
4,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
16,077
10,432
0
5,219
12,516
5,478
0
8,278
4,238
0
54,872
W
12,985
772
0
852
7,827
3,429
0
4,912
2,915
38,806
0
L
Morgan Le Fay
CarnageIX
Morgan Le Fay
12,425
1,345
0
1,153
15,503
3,852
0
4,906
10,597
21,619
0
L
Jormungandr
HekatoArmonia
Jormungandr
6,471
1,880
0
0
20,938
17,798
0
7,228
13,710
17,997
0
W
Ganesha
Kguy117
Ganesha
7,692
478
0
1,485
11,421
14,865
0
8,509
2,912
19,340
0
W
Chaac
LambdaGG
Chaac
24,459
7,238
0
7,559
15,210
9,069
0
10,086
5,124
306
38,599
L
14,319
4,190
0
2,626
18,062
3,481
0
3,115
14,947
24,596
0
L
Ah Muzen Cab
RADITZSSj3
Ah Muzen Cab
10,547
2,264
0
512
13,016
3,168
0
3,056
9,960
0
29,964
L
Vulcan
SR_CHARZ
Vulcan
8,812
3,118
0
27
5,480
1,228
0
2,599
2,881
32,074
0
W
Horus
8,660
2,220
3,308
6,097
14,541
17,338
0
10,242
4,299
0
12,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,431
Gold Earned
45,282
241
Minions Killed
158
10
Camps Cleared
5
964,787
Distance Traveled
894,906
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,891
1,189
125
13
5
161,108
0
W
Merlin
10,895
1,090
68
7
1
176,191
1
L
Morgan Le Fay
8,920
892
16
2
0
171,195
0
L
Jormungandr
9,258
926
25
3
0
152,333
0
W
Ganesha
10,770
1,077
7
1
0
207,868
3
W
Chaac
12,028
1,203
25
3
3
209,823
0
L
Sol
9,199
920
32
3
2
184,263
0
L
Ah Muzen Cab
8,856
886
45
5
0
179,256
0
L
Vulcan
9,049
905
40
4
3
207,859
0
W
Horus
10,847
1,085
16
2
1
209,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role