Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Daniel_Cruz9
Fenrir
Level 129
God Stats
3W - 5L
1,321 SR
Queue Stats
297W - 327L
1,451 Elo+
Party 1
Sylvanus
Sylvanus
Kalvinmonroe12
Sylvanus
Level 126
God Stats
5W - 8L
1,455 SR
Queue Stats
164W - 193L
1,474 Elo+
Party 1
Heimdallr
Heimdallr
Lautyy_Cjs
Heimdallr
Level 61
God Stats
3W - 0L
1,746 SR
Queue Stats
9W - 16L
1,359 Elo+
Party 1
Osiris
Osiris
MarcosCai19
Osiris
Level 116
God Stats
4W - 7L
1,344 SR
Queue Stats
232W - 283L
1,473 Elo+
Party 1
Team Averages
Level 118
1,473 SR
1,451 Elo+

VS

Team Averages
Level 65
1,550 SR
1,458 Elo+
Geb
Geb
Firesage299
Geb
Level 28
God Stats
26W - 15L
1,626 SR
Queue Stats
33W - 18L
1,510 Elo+
Party 2
Ra
Ra
GhostFromDaWard
Ra
Level 61
God Stats
1W - 2L
1,483 SR
Queue Stats
179W - 177L
1,486 Elo+
Solo
Gilgamesh
Gilgamesh
SanguinaryDemon
Gilgamesh
Level 59
God Stats
9W - 13L
1,539 SR
Queue Stats
154W - 155L
1,398 Elo+
Party 2
Freya
Freya
TheBailer22
Freya
Level 111
God Stats
21W - 15L
1,502 SR
Queue Stats
161W - 126L
1,528 Elo+
Party 2
Hun Batz
Hun Batz
orazZeRs
Hun Batz
Level 65
God Stats
28W - 25L
1,597 SR
Queue Stats
245W - 324L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
11 / 2 / 6
9,764
610
13,977
12,947
4,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
8 / 5 / 9
8,740
546
8,939
13,208
5,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
16
4 / 0 / 6
9,411
588
11,264
12,160
13,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
Lautyy_Cjs
Heimdallr
15
1 / 3 / 1
8,462
529
4,657
8,835
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
12
1 / 4 / 14
7,505
469
6,317
14,952
11,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
6,193
387
4,258
16,007
9,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 5 / 2
7,167
448
8,931
8,623
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gilgamesh
SanguinaryDemon
Gilgamesh
12
1 / 5 / 1
7,321
458
5,651
15,210
7,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
10 / 3 / 0
9,182
574
13,218
12,132
3,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
orazZeRs
Hun Batz
11
0 / 6 / 5
6,630
414
4,023
11,552
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
25
Kills
13
14
Deaths
25
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
11
2
6
7
W
Fenrir
8
5
9
2.5
L
0
6
2
0.17
L
2
5
2
0.6
W
Sylvanus
4
0
6
7
W
Heimdallr
Lautyy_Cjs
Heimdallr
1
3
1
0.5
W
Osiris
1
4
14
2
L
Gilgamesh
SanguinaryDemon
Gilgamesh
1
5
1
0.3
L
10
3
0
3.33
L
Hun Batz
orazZeRs
Hun Batz
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,154
Damage
36,081
62,102
Taken
63,524
38,612
Mitigated
26,620
26,166
Healing
18,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
13,977
1,946
2,796
7,617
12,947
4,918
300
5,362
7,225
57,518
0
W
Fenrir
8,939
1,523
0
3,186
13,208
5,333
0
6,558
6,446
0
38,065
L
4,258
523
349
3,846
16,007
9,619
52
6,797
8,896
17,219
0
L
8,931
455
204
2,355
8,623
2,997
0
2,741
5,708
44,408
0
W
Sylvanus
11,264
3,018
958
6,151
12,160
13,790
623
2,544
8,950
52,138
12,175
W
Heimdallr
Lautyy_Cjs
Heimdallr
4,657
2,695
0
3,288
8,835
3,266
1,022
5,243
3,548
0
55,733
W
Osiris
6,317
2,765
684
1,486
14,952
11,305
222
6,366
8,278
0
29,400
L
Gilgamesh
SanguinaryDemon
Gilgamesh
5,651
1,077
0
2,968
15,210
7,068
0
7,689
7,465
1,653
40,983
L
13,218
4,476
0
4,745
12,132
3,819
0
1,695
10,405
55,921
0
L
Hun Batz
orazZeRs
Hun Batz
4,023
884
0
3,825
11,552
3,117
0
4,561
6,829
0
33,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,882
Gold Earned
36,493
436
Minions Killed
354
0
Camps Cleared
0
1,393,302
Distance Traveled
1,467,713
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,764
610
106
7
0
276,325
5
W
Fenrir
8,740
546
65
4
0
307,041
0
L
Geb
6,193
387
24
2
0
301,200
0
L
Ra
7,167
448
74
5
0
268,046
1
W
Sylvanus
9,411
588
127
8
0
240,569
2
W
Heimdallr
8,462
529
94
6
0
253,302
2
W
Osiris
7,505
469
44
3
0
316,065
5
L
Gilgamesh
7,321
458
104
7
0
318,433
0
L
Freya
9,182
574
95
6
0
317,544
5
L
Hun Batz
6,630
414
57
4
0
262,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role