Player Matchup

Chaac
Chaac
BIGBODYBURKE986
Chaac
Level 78
God Stats
0W - 1L
1,306 SR
Queue Stats
54W - 36L
1,629 Elo+
Party 2
Mercury
Mercury
Panzaman8you
Mercury
Level 160
God Stats
3W - 4L
1,592 SR
Queue Stats
626W - 548L
1,589 Elo+
Party 2
Olorun
Olorun
UNDERHERETIC
Olorun
Level 160
God Stats
0W - 3L
1,510 SR
Queue Stats
790W - 631L
1,614 Elo+
Party 2
Team Averages
Level 133
1,470 SR
1,611 Elo+

VS

Team Averages
Level 89
1,488 SR
1,774 Elo+
Ymir
Ymir
MTX Bobert
Ymir
Level 116
God Stats
1W - 0L
1,315 SR
Queue Stats
16W - 7L
1,785 Elo+
Party 1
Jormungandr
Jormungandr
nobodygoodatall
Jormungandr
Level 124
God Stats
1W - 0L
1,313 SR
Queue Stats
13W - 7L
1,914 Elo+
Party 1
Cthulhu
Cthulhu
ooshkoosh
Cthulhu
Level 28
God Stats
2W - 0L
1,835 SR
Queue Stats
11W - 9L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
8,155
627
8,555
13,354
14,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Panzaman8you
Mercury
11
1 / 4 / 4
7,863
605
3,209
7,948
4,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
8
0 / 2 / 2
6,928
533
3,854
4,134
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
8,656
666
5,043
9,319
5,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
nobodygoodatall
Jormungandr
14
5 / 0 / 3
9,203
708
11,538
7,022
3,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ooshkoosh
Cthulhu
11
0 / 4 / 6
8,199
631
5,416
12,098
12,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
5
Kills
8
8
Deaths
6
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
3
2
4
2.5
L
Mercury
Panzaman8you
Mercury
1
4
4
0.75
L
Olorun
0
2
2
0.5
W
Jormungandr
nobodygoodatall
Jormungandr
5
0
3
6.5
W
Cthulhu
ooshkoosh
Cthulhu
0
4
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,618
Damage
21,997
25,436
Taken
28,439
19,603
Mitigated
21,075
9,134
Healing
4,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,555
1,114
244
5,578
13,354
14,034
0
11,543
1,811
0
24,868
W
5,043
2,190
0
1,389
9,319
5,012
585
1,180
7,896
27,119
0
L
Mercury
Panzaman8you
Mercury
3,209
2,082
0
960
7,948
4,064
0
6,888
1,060
0
14,416
L
Olorun
3,854
2,348
645
1,707
4,134
1,505
0
3,784
350
14,895
2,979
W
Jormungandr
nobodygoodatall
Jormungandr
11,538
4,793
201
708
7,022
3,547
550
616
6,254
34,770
0
W
Cthulhu
ooshkoosh
Cthulhu
5,416
333
540
1,954
12,098
12,516
0
2,134
9,562
17,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,946
Gold Earned
26,058
110
Minions Killed
123
4
Camps Cleared
7
660,719
Distance Traveled
624,725
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,155
627
48
4
1
248,350
3
W
Ymir
8,656
666
40
3
6
211,982
0
L
Mercury
7,863
605
34
3
2
250,161
3
L
Olorun
6,928
533
28
2
1
162,208
4
W
Jormungandr
9,203
708
63
5
0
224,025
0
W
Cthulhu
8,199
631
20
2
1
188,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role