Player Matchup

Gilgamesh
Gilgamesh
DeathDealer2865
Gilgamesh
Level 133
God Stats
10W - 4L
1,678 SR
Queue Stats
320W - 311L
1,578 Elo+
Party 1
Freya
Freya
GreenishBlue30
Freya
Level 127
God Stats
4W - 0L
1,685 SR
Queue Stats
17W - 22L
1,516 Elo+
Party 1
Guan Yu
Guan Yu
Pockets_5201
Guan Yu
Level 104
God Stats
1W - 0L
1,485 SR
Queue Stats
21W - 15L
1,599 Elo+
Party 1
Poseidon
Poseidon
Stupid_Mai101
Poseidon
Level 109
God Stats
4W - 2L
1,750 SR
Queue Stats
4W - 2L
1,782 Elo+
Party 1
Susano
Susano
ToplessTable
Susano
Level 122
God Stats
1W - 0L
1,690 SR
Queue Stats
19W - 20L
1,569 Elo+
Party 1
Team Averages
Level 119
1,657 SR
1,609 Elo+

VS

Team Averages
Level 124
1,592 SR
1,525 Elo+
Camazotz
Camazotz
GrizzBear_98
Camazotz
Level 158
God Stats
4W - 5L
1,617 SR
Queue Stats
770W - 694L
1,584 Elo+
Party 2
Chang'e
Chang'e
Hy54me
Chang'e
Level 87
God Stats
15W - 11L
1,540 SR
Queue Stats
15W - 14L
1,470 Elo+
Solo
Hercules
Hercules
SoulLessPhoenix
Hercules
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 92L
1,579 Elo+
Party 2
Apollo
Apollo
Xer02Hero-
Apollo
Level 108
God Stats
23W - 36L
1,449 SR
Queue Stats
90W - 91L
1,426 Elo+
Solo
Discordia
Discordia
a67spartanman
Discordia
Level 128
God Stats
3W - 3L
1,854 SR
Queue Stats
345W - 269L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeathDealer2865
Gilgamesh
17
4 / 3 / 0
10,391
520
15,222
20,714
16,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
3 / 1 / 3
11,612
581
8,198
9,581
4,434
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
Pockets_5201
Guan Yu
13
3 / 1 / 5
8,412
421
3,979
12,262
6,749
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
Stupid_Mai101
Poseidon
18
0 / 0 / 3
10,667
533
4,984
7,870
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
15
2 / 3 / 3
9,284
464
9,766
13,952
5,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
GrizzBear_98
Camazotz
15
2 / 1 / 4
9,130
457
8,612
14,949
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
Hy54me
Chang'e
7
0 / 5 / 0
6,274
314
1,331
6,312
1,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
16
3 / 1 / 0
9,872
494
14,131
19,608
18,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Apollo
Xer02Hero-
Apollo
17
1 / 4 / 0
10,282
514
4,131
10,484
3,590
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
a67spartanman
Discordia
16
1 / 1 / 1
9,750
488
7,865
8,688
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
7
8
Deaths
12
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DeathDealer2865
Gilgamesh
4
3
0
1.33
W
3
1
3
4.5
L
Camazotz
GrizzBear_98
Camazotz
2
1
4
4
L
Chang'e
Hy54me
Chang'e
0
5
0
0
W
Guan Yu
Pockets_5201
Guan Yu
3
1
5
5.5
L
Hercules
3
1
0
3
W
Poseidon
Stupid_Mai101
Poseidon
0
0
3
1.5
W
Susano
2
3
3
1.17
L
Apollo
Xer02Hero-
Apollo
1
4
0
0.25
L
Discordia
a67spartanman
Discordia
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,149
Damage
36,070
64,379
Taken
60,041
36,002
Mitigated
30,302
29,499
Healing
26,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DeathDealer2865
Gilgamesh
15,222
4,411
148
8,608
20,714
16,689
414
3,263
16,177
0
73,710
W
8,198
2,457
0
7,030
9,581
4,434
0
302
9,279
94,909
12,409
L
Camazotz
GrizzBear_98
Camazotz
8,612
3,047
0
9,301
14,949
4,394
0
2,013
12,936
0
58,290
L
Chang'e
Hy54me
Chang'e
1,331
0
0
1,806
6,312
1,368
0
1,221
5,091
14,766
0
W
Guan Yu
Pockets_5201
Guan Yu
3,979
439
1,248
3,214
12,262
6,749
0
1,192
10,788
0
21,527
L
Hercules
14,131
3,554
0
9,775
19,608
18,280
0
1,476
18,132
16,483
46,417
W
Poseidon
Stupid_Mai101
Poseidon
4,984
854
0
3,167
7,870
2,725
1,580
3,731
3,827
100,736
0
W
Susano
9,766
643
689
5,395
13,952
5,405
0
3,194
10,447
0
65,399
L
Apollo
Xer02Hero-
Apollo
4,131
2,542
0
3,578
10,484
3,590
129
5,297
5,187
0
71,150
L
Discordia
a67spartanman
Discordia
7,865
332
81
2,253
8,688
2,670
0
2,463
6,225
66,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,366
Gold Earned
45,308
632
Minions Killed
559
0
Camps Cleared
0
2,245,150
Distance Traveled
1,795,238
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,391
520
121
6
0
434,285
3
W
Freya
11,612
581
189
9
0
408,982
1
L
Camazotz
9,130
457
105
5
0
456,554
1
L
Chang'e
6,274
314
33
2
0
156,435
0
W
Guan Yu
8,412
421
34
2
0
484,027
10
L
Hercules
9,872
494
129
6
0
422,729
8
W
Poseidon
10,667
533
191
10
0
465,178
10
W
Susano
9,284
464
97
5
0
452,678
1
L
Apollo
10,282
514
153
8
0
362,596
0
L
Discordia
9,750
488
139
7
0
396,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role